(edited by Sun Lian.4075)
The way chill re-applies, is it intended?
Internal cool down on the trait I believe, only ones that don’t have ICD with chill are deathly chill and the one that applies vulnerability when you apply chill.
Internal cool down on the trait I believe, only ones that don’t have ICD with chill are deathly chill and the one that applies vulnerability when you apply chill.
Oh snap, Chilling Darkness has an internal cd of 3 secs, I completely missed that. Why am i so stupid?
But where are the other internal cooldowns? And it’s still weird though, why have pulse intervals of 1 or 2 seconds, while the internal cooldown of the condition that matters is 3 seconds.. what a waste.
(edited by Sun Lian.4075)
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Cause they don’t want to take a look at the bar and cleanse smartly.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
Back before HoT, Chilling Darkness didn’t have any icd and had great synergy with Bitter Chill and Well of Darkness. However this was seen as too powerful in Wvw (of all places) and so they added a 5s icd which they have since reduced to 3s. Apparently it was also nerfed because of the then soon to arrive Reaper, which as people have said, would have made Chilling Darkness completely broken.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
Well, it’s certainly not OP either. The Frost Gun gimmick is not a way to measure viability. Necro is not viable DPS nor will it ever be as long as it relies on an Ice Field to inflict condis as that ice field is completely useless to other classes.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
it was only thanks to the recent buff to deathly chill that helped necro achieve average DPS, you want to put an ICD on that? The frost gun is pretty good, but you can’t use it in any places that matter (pvp/wvw/fractals/raids/dungeons), but Anet with their blind balancing will destroy the trait and put necro’s back in the trash can once again.
(I’ve heard the trait causing problems in WvW, just restrict it to 1 stack of bleed like it is in pvp)
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
no one cares if you are talking in open world pve. all classes are OP in open world pve.
I’m talking about raids.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
no one cares if you are talking in open world pve. all classes are OP in open world pve.
I’m talking about raids.
Well I wasn’t when you responded directly to my post nor did you give any indication that you were talking about raids in any of your posts.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
no one cares if you are talking in open world pve. all classes are OP in open world pve.
I’m talking about raids.
Well I wasn’t when you responded directly to my post nor did you give any indication that you were talking about raids in any of your posts.
Sadly, some people think that raids are all that matters in this game.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
I will guess that you are talking from WvW perspective, while the rest talks either from PvP or PvE one.
Yes, Deathly Chill in WvW is overpowered because, as with many skills, traits and effects, WvW shares balance with PvE where DChill was recently buffed. The solution to this problem is splitting Deathly Chill balance from PvE in the same way they did split Epidemic, not internal cooldowns.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
I will guess that you are talking from WvW perspective, while the rest talks either from PvP or PvE one.
Yes, Deathly Chill in WvW is overpowered because, as with many skills, traits and effects, WvW shares balance with PvE where DChill was recently buffed. The solution to this problem is splitting Deathly Chill balance from PvE in the same way they did split Epidemic, not internal cooldowns.
I’m talking about both WvW and PvE (not dungeons, fractals, raids). That just creates more work when a 2 sec ICD should be adequate ir they can just bring it back to a single bleed stack.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
It only applies one stack of bleed per chill in PvP… And if you stand in an ice field while a necro uses his whirlwind without evading, blocking, blinding, or interrupting him quite frankly you deserve 10,000 stacks of bleed.
Now if you mean it’s imbalanced in PvE, that’s just silly… Even with the buff, necros are still last place in condi DPS; unless it’s a fight where they can make liberal use of epidemic, but even then you need two necros just to make one of them have competitive condi dps.
As for the icegun, it only works in open world, sand box PvE, so whatever… Let the necros have fun in at least one game mode—even if it’s the one that nobody cares about.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
I will guess that you are talking from WvW perspective, while the rest talks either from PvP or PvE one.
Yes, Deathly Chill in WvW is overpowered because, as with many skills, traits and effects, WvW shares balance with PvE where DChill was recently buffed. The solution to this problem is splitting Deathly Chill balance from PvE in the same way they did split Epidemic, not internal cooldowns.
I’m talking about both WvW and PvE (not dungeons, fractals, raids). That just creates more work when a 2 sec ICD should be adequate ir they can just bring it back to a single bleed stack.
Yet that solution would further cripple necromancers in raiding, fractals and dungeons. They aren’t separate from PvE. And yes, raid balance is the most important factor because anything works in open world. Open world balance isn’t even a thing.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
I will guess that you are talking from WvW perspective, while the rest talks either from PvP or PvE one.
Yes, Deathly Chill in WvW is overpowered because, as with many skills, traits and effects, WvW shares balance with PvE where DChill was recently buffed. The solution to this problem is splitting Deathly Chill balance from PvE in the same way they did split Epidemic, not internal cooldowns.
Deathly Chill, like Epidemic, is only “OP” in WvW because players refuse to do anything other than blob together into a lump, which makes some skills appear OP when in reality the problem is that players refuse to engage their brains and participate in the very easy, baked in, counterplay available to them.
Personally, I’d like to see AoE skills be brutally punishing to blobs to players by removing the target cap.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
I will guess that you are talking from WvW perspective, while the rest talks either from PvP or PvE one.
Yes, Deathly Chill in WvW is overpowered because, as with many skills, traits and effects, WvW shares balance with PvE where DChill was recently buffed. The solution to this problem is splitting Deathly Chill balance from PvE in the same way they did split Epidemic, not internal cooldowns.
I’m talking about both WvW and PvE (not dungeons, fractals, raids). That just creates more work when a 2 sec ICD should be adequate ir they can just bring it back to a single bleed stack.
Yet that solution would further cripple necromancers in raiding, fractals and dungeons. They aren’t separate from PvE. And yes, raid balance is the most important factor because anything works in open world. Open world balance isn’t even a thing.
It’s recently been causing some issues in WvW and especially when combined with epidemic. Just because something makes a class more competitive in raids, doesn’t justify there not being an adjustment to something that is a little over the top. It’s a similar rationale that I’ve seen some people use to justify exploiting. And no, I’m not saying this trait is exploiting in case you somehow reach that conclusion for some reason. Other areas shouldn’t go unbalanced just so necros can keep up in raids.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
I will guess that you are talking from WvW perspective, while the rest talks either from PvP or PvE one.
Yes, Deathly Chill in WvW is overpowered because, as with many skills, traits and effects, WvW shares balance with PvE where DChill was recently buffed. The solution to this problem is splitting Deathly Chill balance from PvE in the same way they did split Epidemic, not internal cooldowns.
I’m talking about both WvW and PvE (not dungeons, fractals, raids). That just creates more work when a 2 sec ICD should be adequate ir they can just bring it back to a single bleed stack.
Yet that solution would further cripple necromancers in raiding, fractals and dungeons. They aren’t separate from PvE. And yes, raid balance is the most important factor because anything works in open world. Open world balance isn’t even a thing.
It’s recently been causing some issues in WvW and especially when combined with epidemic. Just because something makes a class more competitive in raids, doesn’t justify there not being an adjustment to something that is a little over the top. It’s a similar rationale that I’ve seen some people use to justify exploiting. And no, I’m not saying this trait is exploiting in case you somehow reach that conclusion for some reason. Other areas shouldn’t go unbalanced just so necros can keep up in raids.
Or maybe, they do the split balancing like was suggested and you ignored.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
I will guess that you are talking from WvW perspective, while the rest talks either from PvP or PvE one.
Yes, Deathly Chill in WvW is overpowered because, as with many skills, traits and effects, WvW shares balance with PvE where DChill was recently buffed. The solution to this problem is splitting Deathly Chill balance from PvE in the same way they did split Epidemic, not internal cooldowns.
I’m talking about both WvW and PvE (not dungeons, fractals, raids). That just creates more work when a 2 sec ICD should be adequate ir they can just bring it back to a single bleed stack.
Yet that solution would further cripple necromancers in raiding, fractals and dungeons. They aren’t separate from PvE. And yes, raid balance is the most important factor because anything works in open world. Open world balance isn’t even a thing.
It’s recently been causing some issues in WvW and especially when combined with epidemic. Just because something makes a class more competitive in raids, doesn’t justify there not being an adjustment to something that is a little over the top. It’s a similar rationale that I’ve seen some people use to justify exploiting. And no, I’m not saying this trait is exploiting in case you somehow reach that conclusion for some reason. Other areas shouldn’t go unbalanced just so necros can keep up in raids.
Or maybe, they do the split balancing like was suggested and you ignored.
It just creates more work for balancing to split yet another trait/skill based on game mode. Since it impacts multiple game modes, there’s no reason changes should be confined to just one.
And, by the way, I did address it. Please read my posts before making accusations. Thanks.
Its “impact” is one game mode, so you are already just wrong. How difficult would it be for them to just say “WvW uses the PvP version?” Not at all. The split is already there, they’re just changing where the line is drawn.
Its “impact” is one game mode, so you are already just wrong. How difficult would it be for them to just say “WvW uses the PvP version?” Not at all. The split is already there, they’re just changing where the line is drawn.
It impacts WvW and PvE. So that’s two, not one.
Its “impact” is one game mode, so you are already just wrong. How difficult would it be for them to just say “WvW uses the PvP version?” Not at all. The split is already there, they’re just changing where the line is drawn.
It impacts WvW and PvE. So that’s two, not one.
Every unsplitted skill affect 3 game modes, i think.
Even Ancients Seeds could be called OP in pvp but i’ve never heard about nerf it in pve.
Deathly Chill is OP in WvW? Why? Because it affect player? What!?
In WvW ther’s pvp activity? Deathly Chill have a pvp version so.. why not use the PvP version then?
Its “impact” is one game mode, so you are already just wrong. How difficult would it be for them to just say “WvW uses the PvP version?” Not at all. The split is already there, they’re just changing where the line is drawn.
It impacts WvW and PvE. So that’s two, not one.
Every unsplitted skill affect 3 game modes, i think.
Even Ancients Seeds could be called OP in pvp but i’ve never heard about nerf it in pve.
Deathly Chill is OP in WvW? Why? Because it affect player? What!?
In WvW ther’s pvp activity? Deathly Chill have a pvp version so.. why not use the PvP version then?
WvW tends to be lumped with PvE. It’s more evident by your characters being able to move freely between those modes with minor adjustments unlike if you were to go to sPvP.
Ancient Seeds isn’t OP as it’s not spammable and rangers don’t have enough access as they typically use the skill with lb for rapid fire/quickness.
Its “impact” is one game mode, so you are already just wrong. How difficult would it be for them to just say “WvW uses the PvP version?” Not at all. The split is already there, they’re just changing where the line is drawn.
It impacts WvW and PvE. So that’s two, not one.
Every unsplitted skill affect 3 game modes, i think.
Even Ancients Seeds could be called OP in pvp but i’ve never heard about nerf it in pve.
Deathly Chill is OP in WvW? Why? Because it affect player? What!?
In WvW ther’s pvp activity? Deathly Chill have a pvp version so.. why not use the PvP version then?WvW tends to be lumped with PvE. It’s more evident by your characters being able to move freely between those modes with minor adjustments unlike if you were to go to sPvP.
Ancient Seeds isn’t OP as it’s not spammable and rangers don’t have enough access as they typically use the skill with lb for rapid fire/quickness.
Nope, WvW stats are lumped with PvE thanks to the stats, cause you can chose how to mix it.
A10 icd trait that can do (even from range) the same thing of a 60 cd elite it could be called OP.
The RS#5#4 combo isn’t spammable cause, even if you use another ice field, the RS#4 have 30sec CD (25 traited) and you need to be melee. You also need to be in the target hitbox to fully hit your enemy.
If the trait need a “fix”, surely shouldn’t be something that kill the gameplay, like prevent the most valuable condibomb of the necro, right? Cause an ICD will kill it.
(edited by Vitali.5039)
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
I will guess that you are talking from WvW perspective, while the rest talks either from PvP or PvE one.
Yes, Deathly Chill in WvW is overpowered because, as with many skills, traits and effects, WvW shares balance with PvE where DChill was recently buffed. The solution to this problem is splitting Deathly Chill balance from PvE in the same way they did split Epidemic, not internal cooldowns.
I’m talking about both WvW and PvE (not dungeons, fractals, raids). That just creates more work when a 2 sec ICD should be adequate ir they can just bring it back to a single bleed stack.
But why would they do that if the solution is the WvW split and if you mean the PvE open world environmental gun shenanigans, nerfing said gun?
It just creates more work for balancing to split yet another trait/skill based on game mode -you say it, yet in previous post you include this: I’m talking about both WvW and PvE (not dungeons, fractals, raids). What I’m reading here is suggestion to split Open World PvE form instanced PvE and add another layer of balance split and that contradicts your next point.
ArenaNet buffed Deathly Chill for PvE deliberately so Necromancer can compete in raiding scene and it ended up as a success, why would they want to make the profession non-competitive again by reverting changes or putting ICDs? Out of spite?
You’re making a huge workarounds while the solutions are extremaly simple and likely already in works.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)
Its “impact” is one game mode, so you are already just wrong. How difficult would it be for them to just say “WvW uses the PvP version?” Not at all. The split is already there, they’re just changing where the line is drawn.
It impacts WvW and PvE. So that’s two, not one.
Every unsplitted skill affect 3 game modes, i think.
Even Ancients Seeds could be called OP in pvp but i’ve never heard about nerf it in pve.
Deathly Chill is OP in WvW? Why? Because it affect player? What!?
In WvW ther’s pvp activity? Deathly Chill have a pvp version so.. why not use the PvP version then?WvW tends to be lumped with PvE. It’s more evident by your characters being able to move freely between those modes with minor adjustments unlike if you were to go to sPvP.
Ancient Seeds isn’t OP as it’s not spammable and rangers don’t have enough access as they typically use the skill with lb for rapid fire/quickness.
Nope, WvW stats are lumped with PvE thanks to the stats, cause you can chose how to mix it.
A10 icd trait that can do (even from range) the same thing of a 60 cd elite it could be called OP.
The RS#5#4 combo isn’t spammable cause, even if you use another ice field, the RS#4 have 30sec CD (25 traited) and you need to be melee. You also need to be in the target hitbox to fully hit your enemy.If the trait need a “fix”, surely shouldn’t be something that kill the gameplay, like prevent the most valuable condibomb of the necro, right? Cause an ICD will kill it.
Not sure what you’re saying nope to. Also not sure what you brought in stats either.
Whether a 10 sec ICD trait is OP depends on other factors than a comparison of their cool downs. For example, with that ranger trait, how often a ranger could actually take advantage of it matters too.
I didn’t say that the reaper skills were spammable. I was talking strictly about the ranger in the post.
Not a waste but balanced.
Deathly Chill in its current state (3 bleeds for 5 to 10 seconds) should also have an ICD of at least 2 seconds.
Why?
Because Necro has so many skills and utilities that apply chills which allow them to stack up a large number of stacks. It’s even more of an issue for those skills and utilities which pulse. PvE also has an issue with an ice environmental weapon which has an auto attack that allows you to get and maintain about 40 stacks of bleed.
Adding an internal cooldown would bring the trait back into balance while still allow chills to add bleed stacks.
I don’t think it’s unbalanced, maybe underpowered. Necros are still behind any other profession in the dps department.
Underpowered? You just haven’t seen it in action yet.
I will guess that you are talking from WvW perspective, while the rest talks either from PvP or PvE one.
Yes, Deathly Chill in WvW is overpowered because, as with many skills, traits and effects, WvW shares balance with PvE where DChill was recently buffed. The solution to this problem is splitting Deathly Chill balance from PvE in the same way they did split Epidemic, not internal cooldowns.
I’m talking about both WvW and PvE (not dungeons, fractals, raids). That just creates more work when a 2 sec ICD should be adequate ir they can just bring it back to a single bleed stack.
But why would they do that if the solution is the WvW split and if you mean the PvE open world environmental gun shenanigans, nerfing said gun?
It just creates more work for balancing to split yet another trait/skill based on game mode -you say it, yet in previous post you include this: I’m talking about both WvW and PvE (not dungeons, fractals, raids). What I’m reading here is suggestion to split Open World PvE form instanced PvE and add another layer of balance split and that contradicts your next point.
ArenaNet buffed Deathly Chill for PvE deliberately so Necromancer can compete in raiding scene and it ended up as a success, why would they want to make the profession non-competitive again by reverting changes or putting ICDs? Out of spite?
You’re making a huge workarounds while the solutions are extremaly simple and likely already in works.
There are multiple possible solutions with an ICD being one of the easier ones.
There’s no contradiction as you misread my post or didn’t understand what I was saying.
Its “impact” is one game mode, so you are already just wrong. How difficult would it be for them to just say “WvW uses the PvP version?” Not at all. The split is already there, they’re just changing where the line is drawn.
It impacts WvW and PvE. So that’s two, not one.
Every unsplitted skill affect 3 game modes, i think.
Even Ancients Seeds could be called OP in pvp but i’ve never heard about nerf it in pve.
Deathly Chill is OP in WvW? Why? Because it affect player? What!?
In WvW ther’s pvp activity? Deathly Chill have a pvp version so.. why not use the PvP version then?WvW tends to be lumped with PvE. It’s more evident by your characters being able to move freely between those modes with minor adjustments unlike if you were to go to sPvP.
Ancient Seeds isn’t OP as it’s not spammable and rangers don’t have enough access as they typically use the skill with lb for rapid fire/quickness.
Nope, WvW stats are lumped with PvE thanks to the stats, cause you can chose how to mix it.
A10 icd trait that can do (even from range) the same thing of a 60 cd elite it could be called OP.
The RS#5#4 combo isn’t spammable cause, even if you use another ice field, the RS#4 have 30sec CD (25 traited) and you need to be melee. You also need to be in the target hitbox to fully hit your enemy.If the trait need a “fix”, surely shouldn’t be something that kill the gameplay, like prevent the most valuable condibomb of the necro, right? Cause an ICD will kill it.
Not sure what you’re saying nope to. Also not sure what you brought in stats either.
Whether a 10 sec ICD trait is OP depends on other factors than a comparison of their cool downs. For example, with that ranger trait, how often a ranger could actually take advantage of it matters too.
I didn’t say that the reaper skills were spammable. I was talking strictly about the ranger in the post.
My nope was referred to WvW/PvE balance vs PvP.
Seems that the balance are splitted only cause the modes uses customizable stats combination.. not taking into account that in pve you don’t hit players (lower hp)
And a capable druid can proc the trait every 10 seconds, if the target don’t have a reliable source of stability.