The what if Greatsword change.

The what if Greatsword change.

in Necromancer

Posted by: Azure.8926

Azure.8926

Some Ideas that randomly popped into my head one day after a play session with my Reaper. These are probably in no way balanced so keep that in mind.
While trying to keep with the general theme Anet had for Reaper. Numbers assuming base stats.
These changes make it so you can get still stay away from the Reaper but once he finally catches you it becomes harder to run

Dusk Strike
Damage: 395 |Cast Time: 0.5sec |Number of Targets: 3 |Range: 130
1% Life Force Generation

Fading Twilight
Damage 470 | Cast Time: 0.5sec | Number of Targets: 3 | Range: 130
1% Life Force Generation

Chilling Scythe
Damage: 540 | Caste Time: 0.80 | Number of Targets: 3 | Range: 130
Apply Chill(2secs) | 1% Life Force Generation

Grave Digger
Damage: 1271 | Caste Time: 1sec | Number of Targets: 5 | Range: 170 | Cooldown: 8sec
Recharges Faster when hitting Low-Health or Downed Foes
Health Threshold: 50% | Recharge Reduced 100%

Death Spiral
“Pull in surrounding dark energies and foes unfortunate enough to be caught with them forming a dark drill along your blade to rend foes”

Damage : 350(x6) | Pull Damage: 15 | Pull Knockdown: 1sec | Cast Time : 1.25sec | Number of Targets: 3 | Range: 230 | Cooldown: 14secs | Pull Range: 400 | Vulnerability(x6) | Applies “There is no escape!”(6sec) to foe
There is no escape!: Removes stability from foe and foe cannot gain stability from all sources
Added Skill Range Indicator
Not a Projectile

Nightfall
Damage: 265 | Cast Time: 0.5sec | Number of Targets: 5 | Maximum Radius: 350 | Cooldown: 20 | Pulses: 4 | Interval: 2| Combo Field: Dark | Blinds(2sec) | Cripples(2sec)

Grasping Darkness
Damage: 321 | Cast Time: 0.75sec | Number of Targets: 5 | Range : 650 | Cooldown: 25sec | Life Force: 10% | Cripples: 8sec
Added Skill Range Indicator
No Longer a Projectile
Widened Claw Hitbox 10%

Traits
*Soul Eater* -> *Overwhelming Power* Greatsword Skills deal 5% More damage Gravedigger is now Unblockable

(edited by Azure.8926)

The what if Greatsword change.

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Ok the auto and gravedigger gets essentially speed up but why take the chill from grasping darkness, i think that was fine.

The biggest change is death spiral. You take its lf generation and vuln application and give it a aoe pull with a debuff that prevents stability. Do i understand this correctly?

I dont really like it. Even if you give grasping darkness more lf reg i dont think it would be enough for gs and removing the vuln makes it lose its synergy with decimate defenses.

Honestly death spiral should ether just get a leap/teleport or if this is to much mobility for Anet maybe something that prevents mobility ether with a debuffs that disebles movement abilites (teleports, leaps etc.) or make it so that the attack chains the targest to the necromancer and when the chain breaks (maybe at 450 range) the targets get stunned or pulled back.

The what if Greatsword change.

in Necromancer

Posted by: Azure.8926

Azure.8926

Ok the auto and gravedigger gets essentially speed up but why take the chill from grasping darkness, i think that was fine.

The biggest change is death spiral. You take its lf generation and vuln application and give it a aoe pull with a debuff that prevents stability. Do i understand this correctly?

I dont really like it. Even if you give grasping darkness more lf reg i dont think it would be enough for gs and removing the vuln makes it lose its synergy with decimate defenses.

Honestly death spiral should ether just get a leap/teleport or if this is to much mobility for Anet maybe something that prevents mobility ether with a debuffs that disebles movement abilites (teleports, leaps etc.) or make it so that the attack chains the targest to the necromancer and when the chain breaks (maybe at 450 range) the targets get stunned or pulled back.

I took Chill Away from Grasping Darkness and gave it much more Life Force generation

Yes the change to Death Spiral is now its a pull and drill that removes stability and prevents them from getting stability again. I originally had Vuln application on the skill but was unsure about it.

Trying to work within the Theme Anet set for Reaper is pretty difficult. A relatively slow, lumbering figure that chills, cripples and pulls targets back to them instead of charging forward at them so no leaps or teleports… I didnt really think of a chain skill because that kind of enters the realm of what the Dragon Hunter has.

For Cripple and Chill people have condition removal and for all your pulls they kinda get stopped short by the amount of access most classes have to Stability so I thought what would happen if you deprived classes of Stability. Once you caught someone it would be MUCH harder for them to get away from you since they are free to CCs but classes with heavy mobility wouldnt just get insta gibbed

The what if Greatsword change.

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Ok the auto and gravedigger gets essentially speed up but why take the chill from grasping darkness, i think that was fine.

The biggest change is death spiral. You take its lf generation and vuln application and give it a aoe pull with a debuff that prevents stability. Do i understand this correctly?

I dont really like it. Even if you give grasping darkness more lf reg i dont think it would be enough for gs and removing the vuln makes it lose its synergy with decimate defenses.

Honestly death spiral should ether just get a leap/teleport or if this is to much mobility for Anet maybe something that prevents mobility ether with a debuffs that disebles movement abilites (teleports, leaps etc.) or make it so that the attack chains the targest to the necromancer and when the chain breaks (maybe at 450 range) the targets get stunned or pulled back.

I took Chill Away from Grasping Darkness and gave it much more Life Force generation

Yes the change to Death Spiral is now its a pull and drill that removes stability and prevents them from getting stability again. I originally had Vuln application on the skill but was unsure about it.

Trying to work within the Theme Anet set for Reaper is pretty difficult. A relatively slow, lumbering figure that chills, cripples and pulls targets back to them instead of charging forward at them so no leaps or teleports… I didnt really think of a chain skill because that kind of enters the realm of what the Dragon Hunter has.

For Cripple and Chill people have condition removal and for all your pulls they kinda get stopped short by the amount of access most classes have to Stability so I thought what would happen if you deprived classes of Stability. Once you caught someone it would be MUCH harder for them to get away from you since they are free to CCs but classes with heavy mobility wouldnt just get insta gibbed

Well i dont think the chain is a dragonhunter only thing we also have something similar in form of tainted shackles. Also i am pretty sure the guardian/dragonhunter chains dont have an effect when you break the chain by running out of range. The idea is that it forces them to stay close or the get punished which is different spear of justice and co. In my idea you cannot manually actived the effect (other then running away of course).

(edited by Muchacho.2390)

The what if Greatsword change.

in Necromancer

Posted by: Azure.8926

Azure.8926

Ok the auto and gravedigger gets essentially speed up but why take the chill from grasping darkness, i think that was fine.

The biggest change is death spiral. You take its lf generation and vuln application and give it a aoe pull with a debuff that prevents stability. Do i understand this correctly?

I dont really like it. Even if you give grasping darkness more lf reg i dont think it would be enough for gs and removing the vuln makes it lose its synergy with decimate defenses.

Honestly death spiral should ether just get a leap/teleport or if this is to much mobility for Anet maybe something that prevents mobility ether with a debuffs that disebles movement abilites (teleports, leaps etc.) or make it so that the attack chains the targest to the necromancer and when the chain breaks (maybe at 450 range) the targets get stunned or pulled back.

I took Chill Away from Grasping Darkness and gave it much more Life Force generation

Yes the change to Death Spiral is now its a pull and drill that removes stability and prevents them from getting stability again. I originally had Vuln application on the skill but was unsure about it.

Trying to work within the Theme Anet set for Reaper is pretty difficult. A relatively slow, lumbering figure that chills, cripples and pulls targets back to them instead of charging forward at them so no leaps or teleports… I didnt really think of a chain skill because that kind of enters the realm of what the Dragon Hunter has.

For Cripple and Chill people have condition removal and for all your pulls they kinda get stopped short by the amount of access most classes have to Stability so I thought what would happen if you deprived classes of Stability. Once you caught someone it would be MUCH harder for them to get away from you since they are free to CCs but classes with heavy mobility wouldnt just get insta gibbed

Well i dont think the chain is a dragonhunter only thing we also have something similar in form of tainted shackles. Also i am pretty sure the guardian/dragonhunter chains dont have an effect when you break the chain by running out of range. The idea is that it forces them to stay close or the get punished which is different spear of justice and co. In my idea you cannot manually actived the effect (other then running away of course).

I can work a bit off that idea with the current set… What if for Nightfall it was instantly its max size on cast and the field follows the Reaper.
Next maybe remove the cripple and give it an affect where if the enemy tries to leave the field they take a heavy CC