[Theorycraft] Condition removal

[Theorycraft] Condition removal

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Posted by: Eristina.5967

Eristina.5967

Hello,
I’m looking for some informations about condition removal skill mechanics.
After some tests, I have concluded that it’s random.
But I’m wondering if it’s normalised, are there some condition that has more than normalised chance of getting removed ?
E.G. If I have 3 conditions on my target, and my opponent use a skill that remove 1 condition, is it 33% chance of removing one of them ? Is refreshing a condition changing something ?

I’m looking for an answer/link/blog/article/vid where someone did little of empiric tests.

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[Theorycraft] Condition removal

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Posted by: Rennoko.5731

Rennoko.5731

So my shoot from the hip experience, when using dagger 4, which is basically a one condition clear against a single target, is that it removes the most recent debuff.

So for instance, if i use BIP, I have 2 bleeds on me, I then use epidemic, now I have 2 bleeds and a few stacks of vulnerability. If I use dagger 4, it removes the vulnerability.

As far as refreshing condition, I do not think the order of those conditions changes in the “stack”. So if I was to get bled from another source, while I had that vuln still on and it become 3 stacks of bleed and the vuln stacks, the order of those debuffs is the same.

Again, my experience has been it will remove single conditions in order from right to left on your stack. Since most necro clears are “all” conditions this is prob. a less useful place to ask. I would check on the guardian forums.

[Theorycraft] Condition removal

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Posted by: Doom.8647

Doom.8647

In my experience it removes the most recently applied condition. So, in theory it is possible to “bury” a powerful bleed stack (say BiP) behind another long-ish condition (such as the the Weakness from Enfeebling Blood), hit them with Deadly Swarm, then throw on a Fear and Epidemic. You could even go so far as to hit Death Shroud (traited to pop Enfeebling Blood again), fire off Doom, and then exit, swap to Staff, lay down a Reapers Mark under them, THEN pop epidemic. They’ll be jogging for days!

Ideally this would get them to blow their condition removal/fear breaks without costing you your bleed stack. Of course, all it takes is one Guardian with Save Yourselves + Contemplation of Purity to ruin your day.

[Theorycraft] Condition removal

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Posted by: Ascii.9726

Ascii.9726

It seems to be random. I just did some testing in the Mists and i mixed up being emo and inflicting self-conditions with Blood is Power, Corrupt Boon, Corrosive Poison Cloud and then transferring with Deathly Swarm and it was random which one was removed.

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[Theorycraft] Condition removal

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Posted by: Eristina.5967

Eristina.5967

Interesting, I’m testing with Deathly swarm. But it removes vulnerability and bleed from you, because it takes 3 stack :o.

I tested by using Grasping dead on an ele (criple, bleed). He used skill that remove condition, and he removed 50% of the time bleed, 50% criple.
But with frost and bleed it was different, it was more like 80% bleed and 20% frost. But i didn’t made enough test, so I have to make more test.

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Mains Thief – Necro – Mesmer