[Theorycrafting] Make your post-Specs builds
/delete necro
/create engineer
/profit
I’m still holding out a small shred of hope that our specialization synergizes well with condition specs and that is why it appears condition specs are completely screwed over now. I’ll hold off on trying to design a new build until we see the specialization.
/delete necro
/create engineer
/profitI’m still holding out a small shred of hope that our specialization synergizes well with condition specs and that is why it appears condition specs are completely screwed over now. I’ll hold off on trying to design a new build until we see the specialization.
I wouldn’t count on it. GS seems like more of a power-oriented weapon. But who knows?
/delete necro
/create engineer
/profitI’m still holding out a small shred of hope that our specialization synergizes well with condition specs and that is why it appears condition specs are completely screwed over now. I’ll hold off on trying to design a new build until we see the specialization.
I wouldn’t count on it. GS seems like more of a power-oriented weapon. But who knows?
Well I never accused the devs of making sense. Curses has very important power traits in adept and master tier… then GM screws you over unless you’re a condition spec.
So hopefully the greatsword line is similar lol
The spec changes will go live before HoT, so guess we need to do a build before hand.
So for me it will be spite, curses, blood.
Dagger, warhorn and wells. At least blinds and chills will synergies. Ehh after watching it I still wonder why the stuff we have that would work well together is still so spread out. Dunno still feels me to me like the necro is going to need more interation.
It was 2 vs 20 but its ok we got’em both!
I’m stuck at curses and soul reaping. I’ll finalize when it’s actually here I don’t expect much from elite line.
The Dhuumfire thread
I will probably use a build that is close to my current build
Spite|Curses|Soulreaping
Scepter Focus/Staff, consume condition, corrupt boon, well of corruption, flesh wurm, plague
in spite:
reapers might, chill of death,spiteful spirit/signet mastery
in curses:
weakening shroud, path of corruption, anything(up to testing and matchups)
in Soulreaping:
Soul marks, vital persistence, foot in the grave
should be rather potent
never blinking “specialist”,
Spite6/Death6/Soul6. Max power, damage and survivability…
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
Welp, depending on final numbers I’m probably going to tool around with Spite/DM/Soul Reaping since my power build won’t need the added benefit of the Prec from Curses anymore.
So I’m thinking something along the lines of:
Spite: Bitter Chill, Chill of Death, and Close to Death
DM: Putrid Defense, Deadly Strength, Unholy Sanctuary
SR: Speed of Shadows , Spectral Mastery, and Death Perception
Alternatively, if the power gain from Deadly Strength turns out to be rubbish after they finally set the numbers in stone I can always swap to Greater Marks in DM and Soul Marks in SR. Theoretically, I may end up being able to tank a bit more despite being a glass canon, but I’m not keeping my hopes up.
I find it sad though that I have to give up some of those Curses Minor traits for this build… but I just don’t see any third Grandmaster Trait that meshes nicely with Powermancer sadly.