I was going to post this over on Guru but I figured I might as well address a larger audience even though I know most of the responses are probably going to be stupid as result. Nonetheless, here’s the issue:
Necros are crap in PvE.
There is an effective role for every other class in this game except for the necro. That doesn’t really help the necro’s desirability since there is basically nothing they can do any other class can’t do better:
1) Bad DPS. That’s both burst and sustained. Daggers + minions output okay DPS (slightly higher than warriors) on a single target but the conditions for reaching that damage are much more difficult to meet and due to minion AI and unsustainable cooldowns on summons (as opposed to mesmers who can just resummon phantasms quickly) there’s no way to necros to operate as an effective minion AI class. Well burst DPS is average at best and compared to other classes with much higher burst potential (thieves, guardians, warriors, eles) wells are nothing special especially given the severe sustained DPS loss after the initial burst.
2) Bad survivability. Despite having high health and the extra Death Shroud life pool, necros get screwed in a lot of “one shot kill” fights because they lack vigor or other defensive cooldowns. Necros are pretty much always the first down on a slow Alpha kill because they’re the only class that can’t avoid the spike burst more than three times in a row and Death Shroud isn’t enough to absorb all that damage. On top of that, being tanky doesn’t even help the group because you can’t hold aggro in this game.
3) Poor offensive support. Despite having a bunch of skills that allow the necro to buff itself (i.e. Blood is Power) the necro lacks ways to buff up other players. That means that all you’re doing is mitigating your own bad DPS at best, compared to the ranger and warrior. who also have relatively bad DPS but make up for it by boosting the rest of the team’s DPS significantly via area buffs like spirits, banners, and might/fury.
4) Poor defensive/utility support. Guardians, thieves and mesmers have, by default, tons of reflects, condition removal, block, blinds, stability, etc. to buff other party members, while engineers and elementalists pump out raw healing numbers like nothing, even on a full DPS spec. These aren’t always necessary (sometimes they are) but they certainly don’t hurt. By comparison, the necro has? A blind on long CD (readily accessible by many other classes), another long-CD one-shot AOE condition removal. A small, long-CD AOE heal? Is that it? I don’t even know.
And no, before anyone brings it up, Epidemic isn’t a useful skill in the PvE meta. Spreading a few conditions around to multiple targets doesn’t help when other classes can put all the conditions you want on all the targets by default and can do so much more reliably without relying on another player’s conditions.
So let’s talk gimmicks that can give this class a role that doesn’t make me automatically go “dude just take a mesmer/thief/engineer for that” when i hear it.
tl;dr I’m pretty sure this class is bad, prove me wrong.