Thing's that dont make much sense.

Thing's that dont make much sense.

in Necromancer

Posted by: wiazabi.2549

wiazabi.2549

Why i picked necro as main. During BWE i tried to get an idea which class to play by getting em to lvl 10-15, didnt look up anything on net didnt go to mist and fool around and felt confident at release to play necro since well i had most fun with it at those levels.
But the more i lvled up the more things just didnt make any sense to me, horrible traits lack of combofinishers, long cd on marks, the feeling DS prevents the class from having any fun abilites, the overall combatflow of the class just wasnt there at all.

Here are some examples of things that i really cant make any sense of.

Downed state #3 why was it changed to a combofield whats its purpose how do we use it.

Underwater combofinisher whirl spear #4 what do we use it with?

Precision and condition in same trait line, 5point forced trait pretty much forces you to take high crit even though crit doesnt do anything to condition dmg.

Staff the one we all use ( almost ), okay its a great necro weapon but 4 marks makes it feel uninteresting and lack the fun of having more uniqe abilites like every single other class in the game have. Feels rushed.

Axe #3 snare and retaliation, so i want to snare em so they dont hit me or i want to snare em so they have to hit me?

Underwater DS, #1 Blast foe and transfer one conditon to em and #4 Drawing condition from nearby allies to self. Okay so when those skills got created which bright idea was it to prevent the necro from being able to see the conditions being transfered?

I am aware they are looking into the DS problem with seeing conditions im just wondering how it happend in the first place when it works against their design/skill choices.

Has the class really been rushed that fast through its creation.

(edited by wiazabi.2549)

Thing's that dont make much sense.

in Necromancer

Posted by: Dibrom.6408

Dibrom.6408

I know DS was originally a downed state with 5 abilities. They took away 1 of the abilities (deathly swarm) and made it so we could go into the downed state at any time (but gave us mobility).

Redesign? Pfft, too time consuming.

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