… on futur e-specs.
Shroud :
- minion shroud that we control throught the use of shroud skills. (I know minion thingy are not healthy in PvP but there is some potential in such a thing)
- A shroud skillset that spend LF instead of using LF as an extra life bar.
Utilities :
- Glyphs : Because these are the utility skills that have the potential to be used when in shroud form.
- Curses : These are perfect as a kind of mantra and fit necromancers.
- Parasites : I’d like to see our character groom some parasites in it’s body, hacking at it’s vitality for some unexpected benefit and giving the necro some benefit when killing those parasites. (ideally, those parasite would proc minion’s trait on death)
extra mechanisms :
- An F2 skill that trad endurance for a strenghtening effect.
- An F2 skill that use LF out of the shroud (there is potential for burst damage, support or defensive stuff)
All those concepts have potential that fit the necromancer (in my point of view). And you what kind of concept would you want to see?
PS.: make it simple, don’t bring whole e-spec concept. Just a few mechanisms that would make you drool or smile as a necromancer.
No core profession should be balanced around an optional elite specialization.
Orders as our party support utility selection. All skills grant a buff for a certain amount of time to allies in range.
Order of Vampirism: Heal. Life Stealing when you hit a foe.
Order of Pain: Direct damage increase.
Order of Undeath: Damage reduction.
Order of Suffering: Attacks inflict random conditions.
Order of Apostasy: Elite. Boon removal.
Surrender and serve me in life, or die and slave for me in death.
Problem with order is that they will most likely become some kind of thief venom.
Another idea would be some spirit skills like ranger’s :
heal : Blood field : Allie have a a chance to siphon life on hit
utility:
Burial ground : When a foe die, summon an horror in it’s place
Frost soil : down foe can’t be healed
Desolate sand : Allies have a chance to blind on hit
Corrupted hill : Allies have a chance to corrupt boon on hit
Elite : Barren land : reduce foes toughness by 180
No core profession should be balanced around an optional elite specialization.