(edited by Anchoku.8142)
Things you like about Necromancer patches
Terror was in the game since beta.
Also, Path of Corruption. Awesome addition.
Thanks, Drarnor. I’d forgotten terror was there before it got buffed.
The ability to interact while in Deathshroud that came with the last patch is a good one.
Why didn’t you mention DS interact? It actually is better then simply abusing latency/ old timing trick because you can start to interact AFTER you’ve already entered DS.
Sure the interrupt when activating DS is meh.
You could probably also mention staff mark size adjustments and Death magic minor changes – even if they aren’t that great/except for the 25 / 5 pt one, which wasn’t changed.
And if the downed state health bug fix made it on your list, why not mention the awesome addition of scaling on our vamp traits. /s
I like how they stated signet(s) rework and added 1 second of something to the signet of bad.
I also like Math.
E.A.D.
I like how the patches are short, and how the previews never drag on very long as well.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Death Nova’s addition of direct damage
Rework of Death Magic Minor traits
Transfusion becoming what it is now
I like that they’re trying.
I just wish they were more successful.
I like that they’re trying.
I just wish they were more successful.
…trying. okay. lets call it that.
As true as Odin’s spear flies,
There is nowhere to hide.
I wouldn’t exactly call the change to Signet of Vampirism ‘trying’. It seems more of a fluff change, just to have some sort of a change to the skill in the update notes. We’ve seen this a lot with necro updates. Where they don’t actually fix anything, they just juggle some minor numbers around without touching upon the actual problems with the skill. One second cast reduction here, one second duration increase there. When a skill is fundamentally broken and utterly useless, those minor number tweaks are not going to change diddly squat.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I wouldn’t exactly call the change to Signet of Vampirism ‘trying’. It seems more of a fluff change, just to have some sort of a change to the skill in the update notes. We’ve seen this a lot with necro updates. Where they don’t actually fix anything, they just juggle some minor numbers around without touching upon the actual problems with the skill. One second cast reduction here, one second duration increase there. When a skill is fundamentally broken and utterly useless, those minor number tweaks are not going to change diddly squat.
ArenaNet has always tried to shy away from actual Redesigns of bad skills.
Personally, I think it is because they drank their own Kool-Aid.
Maybe the backlash after the Feature update will cause them to reevaluate their choice of beverage.
Theyre definitely trying, but for most people its either not fast enough or not good enough. Then people overload the forums with mostly bad ideas, anet takes more time or less time going through this, rinse and repeat cycle. GG.
Actually the only change on terror damage was a nerf (thank you dumbfire):
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013
“Terror: Reduced the damage by 17%. Fixed a bug so this trait now checks for the torment condition as well.”
What i like about necromancers patches : QoL, we got ton of that (way to gain LF, reduced CD on spectals, interacting while in DS, buff to warhorn trait…)
Buff to WH trait would actually be the best buff we had from my PoV.
ArenaNet is paranoid about a class becoming overpowered, but doesn’t care when they are underpowered.
Well.. they’re paranoid about non-Thief/Warrior classes being OP.
Actually the only change on terror damage was a nerf (thank you dumbfire):
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013
“Terror: Reduced the damage by 17%. Fixed a bug so this trait now checks for the torment condition as well.”What i like about necromancers patches : QoL, we got ton of that (way to gain LF, reduced CD on spectals, interacting while in DS, buff to warhorn trait…)
Buff to WH trait would actually be the best buff we had from my PoV.
Before the Duumfire patch, it also got a buff that increased Terror damage by 50% if another condition was present.
Actually the only change on terror damage was a nerf (thank you dumbfire):
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013
“Terror: Reduced the damage by 17%. Fixed a bug so this trait now checks for the torment condition as well.”What i like about necromancers patches : QoL, we got ton of that (way to gain LF, reduced CD on spectals, interacting while in DS, buff to warhorn trait…)
Buff to WH trait would actually be the best buff we had from my PoV.
Actually terror had a lot of changes (http://wiki.guildwars2.com/index.php?title=Terror&action=history) from 1.5 level + 0.15 condi damage over 4.5 level + 0.25 condi damage to its current 0.4 level + 0.25 condi damage.
No idea if its up to date tho.