Things you like about Necromancer patches

Things you like about Necromancer patches

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Posted by: Anchoku.8142

Anchoku.8142

Every patch release that I can remember some players have declared they will stop using Necromancer or stop playing altogether. This is normal, as far as I can tell.

It is good, in my opinion, to describe mechanics that do not work as favorably as a player expects but hope everyone who makes such a complaint will give detailed feedback and reasonable suggestions to improve it.

In this thread, let us review a few of the positive changes made in this and past patches.

  • A limited cleave was just added to main-hand dagger. It addresses dagger’s difficulty with crowd control.
  • Axe was strengthened, slightly, to make it a bit more like a power weapon. Hopefully, its dps is now more appropriate for its range.
  • War horn’s Locust Swarm was lengthened to make it more equivalent to other methods of swiftness like SotL minus a bit for the damage it produces and the utility slot it does not take up.
  • Dhuumfire was finally taken off weapons lowering the damage cap to a reasonable level.
  • Minions are so much improved from game release that I am still amazed at the turn-around.
  • Fear finally became a real interrupt.
  • Downed-state base health was fixed in what I think of as the biggest single improvement to Necromancer’s “sustain.”
  • Torment was added to Death Shroud giving a weapon-independent condition that is very helpful for a profession with almost no combat mobility skills.
  • Spectral skills have been tweaked at least twice to better support a spectral build, which was a tough sell on game release.
  • Signets are not exactly where I would like them to be for a full signet build but they have been improved several times.
  • Staff mark size was increased and staff traiting changed, if I remember correctly.
  • Terror had its damage increased for targets with conditions.

Post changes you like(d) here so we do not sound like continual whiners and can remind ourselves that there have been improvements we do appreciate.

(edited by Anchoku.8142)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Terror was in the game since beta.

Also, Path of Corruption. Awesome addition.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Anchoku.8142

Anchoku.8142

Thanks, Drarnor. I’d forgotten terror was there before it got buffed.

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Posted by: HeadCrowned.6834

HeadCrowned.6834

The ability to interact while in Deathshroud that came with the last patch is a good one.

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Posted by: Bellamy.9860

Bellamy.9860

Why didn’t you mention DS interact? It actually is better then simply abusing latency/ old timing trick because you can start to interact AFTER you’ve already entered DS.

Sure the interrupt when activating DS is meh.

You could probably also mention staff mark size adjustments and Death magic minor changes – even if they aren’t that great/except for the 25 / 5 pt one, which wasn’t changed.

And if the downed state health bug fix made it on your list, why not mention the awesome addition of scaling on our vamp traits. /s

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I like how they stated signet(s) rework and added 1 second of something to the signet of bad.

I also like Math.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I like how the patches are short, and how the previews never drag on very long as well.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Bhawb.7408

Bhawb.7408

Death Nova’s addition of direct damage
Rework of Death Magic Minor traits
Transfusion becoming what it is now

But of Corpse – Watch us on YouTube
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Posted by: Xae.7204

Xae.7204

I like that they’re trying.

I just wish they were more successful.

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Posted by: Lightsbane.9012

Lightsbane.9012

I like that they’re trying.

I just wish they were more successful.

…trying. okay. lets call it that.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I wouldn’t exactly call the change to Signet of Vampirism ‘trying’. It seems more of a fluff change, just to have some sort of a change to the skill in the update notes. We’ve seen this a lot with necro updates. Where they don’t actually fix anything, they just juggle some minor numbers around without touching upon the actual problems with the skill. One second cast reduction here, one second duration increase there. When a skill is fundamentally broken and utterly useless, those minor number tweaks are not going to change diddly squat.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Xae.7204

Xae.7204

I wouldn’t exactly call the change to Signet of Vampirism ‘trying’. It seems more of a fluff change, just to have some sort of a change to the skill in the update notes. We’ve seen this a lot with necro updates. Where they don’t actually fix anything, they just juggle some minor numbers around without touching upon the actual problems with the skill. One second cast reduction here, one second duration increase there. When a skill is fundamentally broken and utterly useless, those minor number tweaks are not going to change diddly squat.

ArenaNet has always tried to shy away from actual Redesigns of bad skills.

Personally, I think it is because they drank their own Kool-Aid.

Maybe the backlash after the Feature update will cause them to reevaluate their choice of beverage.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Theyre definitely trying, but for most people its either not fast enough or not good enough. Then people overload the forums with mostly bad ideas, anet takes more time or less time going through this, rinse and repeat cycle. GG.

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Posted by: Dadnir.5038

Dadnir.5038

Actually the only change on terror damage was a nerf (thank you dumbfire):
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013
“Terror: Reduced the damage by 17%. Fixed a bug so this trait now checks for the torment condition as well.”

What i like about necromancers patches : QoL, we got ton of that (way to gain LF, reduced CD on spectals, interacting while in DS, buff to warhorn trait…)
Buff to WH trait would actually be the best buff we had from my PoV.

No core profession should be balanced around an optional elite specialization.

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Posted by: Xae.7204

Xae.7204

ArenaNet is paranoid about a class becoming overpowered, but doesn’t care when they are underpowered.

Well.. they’re paranoid about non-Thief/Warrior classes being OP.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Actually the only change on terror damage was a nerf (thank you dumbfire):
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013
“Terror: Reduced the damage by 17%. Fixed a bug so this trait now checks for the torment condition as well.”

What i like about necromancers patches : QoL, we got ton of that (way to gain LF, reduced CD on spectals, interacting while in DS, buff to warhorn trait…)
Buff to WH trait would actually be the best buff we had from my PoV.

Before the Duumfire patch, it also got a buff that increased Terror damage by 50% if another condition was present.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Anubis.7058

Anubis.7058

Actually the only change on terror damage was a nerf (thank you dumbfire):
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-July-23rd-2013
“Terror: Reduced the damage by 17%. Fixed a bug so this trait now checks for the torment condition as well.”

What i like about necromancers patches : QoL, we got ton of that (way to gain LF, reduced CD on spectals, interacting while in DS, buff to warhorn trait…)
Buff to WH trait would actually be the best buff we had from my PoV.

Actually terror had a lot of changes (http://wiki.guildwars2.com/index.php?title=Terror&action=history) from 1.5 level + 0.15 condi damage over 4.5 level + 0.25 condi damage to its current 0.4 level + 0.25 condi damage.
No idea if its up to date tho.