Things you would love to see in near future.

Things you would love to see in near future.

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Posted by: Nekroseth.5186

Nekroseth.5186

Whell, i gave up personally making all the threads abaut necro, the class is totally different then i would like it to be, so i quit playing it, and since other classes fit me even less i barely logged in in the last week,
so i am making this Topic, to summarize, what the Necro community would like to see in the near of a bit more distant future :

More weapons to use (not only the current ones, but new ones to)
Like : Kris -A ranged direct damage caster dagger.
Glaivle : A staff like weapon, with a blade on its end ( like polarm, or Naginata) with Aoe direct damage spells ( a bit less circumstancial like the current staff skills)

More tipe of minions
Bigger Minion models, and more detailed animations.
Some more ranged minions, maybe a caster.
A chance to change the current minions model ( via shop, or unlock)
An option to play REAL minion master.
More spectral like minions, like a wraith.

A remake for scepter animation, for something like, mesmers have on Gs.
Rework of life steal effect and animation, to something more sinister. Something that feels like the soul is draining from the target, and not some balls.

A chance to play Nekro as a REAL ranged,(and nuker) character, with some option (since it is supposed to be a pure “cloth” caster. It should be one of its base features.)

An option where you can change the effect, or skin or modell of your skills (like banners, minions, spells). Via shop from gems, or sme hard way to unlock them.
( you could have an option to only see the original effects on others.)

The following skin, skill, and model themes :
Egyiptian, ( mummies) Gothic, spectral, classic ( the skeleton and zombie necromancer)

An skill theme of : rituals.

This is my current wish list, (besides the problems i could list on pages long.)
I hope for the best. GL hf all, and exuse my bad english.

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Posted by: Vilar.2680

Vilar.2680

New skills and new weapons are somethings you should only expect in an expansion or something like it… in other words, not in a near future.

But some fixes in ou current minions could make a minion master viable (some brains to the minions would be nice).

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Posted by: Kaarnak.2865

Kaarnak.2865

Things I would love to see:

1) Another look given to traits, specifically the Death Magic tree. If you look at any other profession’s toughness-centric trait tree (with the exception of Elementalists – sorry guys but you get suckered here with all your minors enforcing Earth attunement) then you’ll notice none of them* enforce a particular playstyle. For us however? We’re forced to use Minions. Especially if you don’t want to miss out on up to 100 extra toughness.

It absolutely sucks that when it comes to my minor for Death Magic, two of them I have to use Minions or just forget they’re even there. I know you want Death Magic to be the minion tree but look at it this way: Engineer’s Inventions tree focuses heavily on turrets. Yet none of the minor traits have anything to do with Turrets. It’s simple, and it works. You can go up the tree and avoid can avoid picking up turret-traits if you want. With Death Magic I feel like I’m missing out on benefit of my minors just for not picking up Minions, but wanting excellent traits like Greater Marks, Staff Mastery, Rituals of Protection, etc.

So yes, a rethink of those minors would be wonderful.

2) Another look and perhaps retuning of the coefficients of life-leeching skills. I dunno about other Necromancers, but I for one would love to play some sort of life-leeching build. Unfortunately the amounts of life leeched are lacklustre, to say the least. Things like Life Siphon, Signet of the Locust active, Vampiric Minor Trait, and the following major traits: Bloodthirst, Vampiric Precision, Vampiric Master, Vampiric Rituals.

That’s all I got for now.

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Posted by: QSpec.4298

QSpec.4298

Rework of our trait trees (to be more fun, not necessarily more viable) and more build options.

Oh and this “Necro’s now respawn with 50% Life Force.”

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Posted by: striker.3704

striker.3704

make the bone minion rigor mortis instant cast.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: hackks.3687

hackks.3687

Increase in Dagger Dmg
Dagger 1 chain include a condition
Faster Staff AA
Faster DS #1
Faster DS #2
Faster Spectral Grab
Spectral Armor grants Stability and Vigor
Spectral Wall grants vigor in addition to the protection
More access to Boons
Mark of Blood be made a water combo field
50% Fear duration Increase for us, 50% Fear duration decrease for everyone else
Reworking of Death Magic and Blood Magic traits
Trait to cripple target on Fear
All bugs fixed

mmmm that’s all I got off the top of my head

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Sheobix.8796

Sheobix.8796

I also would +1 to reworking our traits. I posted a thread about the dumb pairing of trait attribute bonuses and its the reason why we’re stretched thin

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Posted by: barti.7685

barti.7685

anything that grants stability or a nice free stomp or a fear change so they can’t stomp us that easily is welcome.

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Posted by: alanis.6094

alanis.6094

1. Clean up the traits a bit, primarily making them more interesting. On my Mesmer I respec often because of how many other traits I enjoy playing with. I haven’t respecced the Necro in a while because I’m not missing anything (and frankly, most of what I have already is underwhelming and uninteresting).

2. Increased minion AI and viability in WvW. New ranged minion would be nice.

3. Increased access to boons. Ours is quite paltry. Even w/o using Blink or Stealth, I have much better survivability on my Mesmer due to Vigor, Aegis, and Protection I gain.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Knote.2904

Knote.2904

I want to see a Life Force/Death Shroud revamp that actually involves Life Force management. Spending life force for certain attacks/heals/cc/pets and more interesting ways to gather life force. Also turn Life Blast from a slow spammable dps ability to a large Life Force dump that explodes on impact and looks amazing and does great burst dmg.

And besides all the mechanical things i’d like to see, I’d love to see some lovin’ for our aesthetics. Gnarlier looking pets, give em some spikes and stuff, more awesome spectral-esque skills/effects.

Also some unique DoT abilities would be cool, like Warrior offhand sword that puts a unique dot that applies bleeds over time, or Guardian Greatsword aoe pull dot that isn’t a condition.

It’d also be cool to have Epidemic apply conditions for like 2 seconds instead of just one instance, so any conditions being applied after you cast it for 2 seconds get spread as well, that would be incredibly handy.

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Posted by: hackks.3687

hackks.3687

I was actually thinking the same about how LF could be more player-manageable with interesting uses. Something along the lines of consuming Life Force as a short channel that gives healing instead of dmg+LF, a big dmg dump, a large aoe CC of some sort, etc.

Right now it’s just an extra HP pool for soaking up the rampant burst dmg that just so happens to provide some minor uses. Kind of a dull career mechanic when compared to most the others. Powerful. But dull.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long