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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

I would like to encourage everyone playing Reaper to come forward with their feedback throughout the weekend and do so with one thing in mind; we are all here wanting the Necromancer/Reaper to be improved and brought up to par with the other classes.
So that said post your builds, weapon choices, runes and sigils, gear rotation, heck anything you can think of because frankly we need to stick together as a community if we are to successfully get the changes needed.

Hope you all enjoy the time in game.

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

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Posted by: ronpierce.2760

ronpierce.2760

I’d encourage slightly quicker feedback such as on Saturday so we can test what people are finding before it goes away. That’d be my biggest suggestion.

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Posted by: nekretaal.6485

nekretaal.6485

We could even ask players on what specifically to test now.

(1) Does reaper shroud still melt off super quick
(2) Can you hit anybody who is good with your slow and telegraphed skills (especially daredevils)
(3) Is Greatsword 5 still impossibly bad
(4) is greatsword 4 still tiny
(5) Does RS 2 work now?
(6) Is Reaper Damage good enough considering that you are a limited mobility glass cannon who can’t easily self buff without long ramp up time
(6a) How does Reaper damage compare to other class damage
(7) Do dhuumfire builds work? <my guess is no because reaper shroud melts too fast>
(8) Are any of the shouts worthwhile?
(9) Do you see anything unique in the class that will get the class a spot in a 10 person raid
(10) Can a reaper take down a break bar? Or are those I win buttons against the reaper
(11) can you get chill to actually stick on enemies long enough for it to let you get to attack?
(12) Does Reaper’s Onslaught work?
(12a) The numbers coefficients say that Reaper shroud auto is poor damage, is this true in game?

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(edited by nekretaal.6485)

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Posted by: nearlight.3064

nearlight.3064

We could even ask players on what specifically to test now.

(1) Does reaper shroud still melt off super quick
(2) Can you hit anybody who is good with your slow and telegraphed skills (especially daredevils)
(3) Is Greatsword 5 still impossibly bad
(4) is greatsword 4 still tiny
(5) Does RS 2 work now?
(6) Is Reaper Damage good enough considering that you are a limited mobility glass cannon who can’t easily self buff without long ramp up time
(6a) How does Reaper damage compare to other class damage
(7) Do dhuumfire builds work? <my guess is no because reaper shroud melts too fast>
(8) Are any of the shouts worthwhile?
(9) Do you see anything unique in the class that will get the class a spot in a 10 person raid
(10) Can a reaper take down a break bar? Or are those I win buttons against the reaper
(11) can you get chill to actually stick on enemies long enough for it to let you get to attack?
(12) Does Reaper’s Onslaught work?
(12a) The numbers coefficients say that Reaper shroud auto is poor damage, is this true in game?

Just thought I’d answer some of these that are obvious.
8. I’d say the heal shout is probably viable with the changes. Hopefully rise will be viable on MM builds, while the others could fulfill niche slot skills on power-bruiser builds that can’t take spite for the signet spam. Shouts are probably better than untrained signets.
9. There’s transfusion, vamp aura, and epidemic.
10. I don’t think it matters much considering that the only break bars we have so far are earth overload and crystalline hibernation, which are mainly defensive skills. The earth overload is being buffed with its damage, but it’ll still be pretty low. In general breakbeats are designed so that focus fire in a teamfight has to break them, unless you play specific Mesmer builds designed for that niche task.

Everything else I’m mostly optimistic about, but this is a good frame of reference to keep in mind. I’d just suggest keeping build ideas open. To me, much of the reaper’s kit is designed to make a teamfight oriented bruiser build, not a squishy condi bomber or slow glass cannon,

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Posted by: Shiki.7148

Shiki.7148

We could even ask players on what specifically to test now.

(1) Does reaper shroud still melt off super quick
(2) Can you hit anybody who is good with your slow and telegraphed skills (especially daredevils)
(3) Is Greatsword 5 still impossibly bad
(4) is greatsword 4 still tiny
(5) Does RS 2 work now?
(6) Is Reaper Damage good enough considering that you are a limited mobility glass cannon who can’t easily self buff without long ramp up time
(6a) How does Reaper damage compare to other class damage
(7) Do dhuumfire builds work? <my guess is no because reaper shroud melts too fast>
(8) Are any of the shouts worthwhile?
(9) Do you see anything unique in the class that will get the class a spot in a 10 person raid
(10) Can a reaper take down a break bar? Or are those I win buttons against the reaper
(11) can you get chill to actually stick on enemies long enough for it to let you get to attack?
(12) Does Reaper’s Onslaught work?
(12a) The numbers coefficients say that Reaper shroud auto is poor damage, is this true in game?

Just thought I’d answer some of these that are obvious.
8. I’d say the heal shout is probably viable with the changes. Hopefully rise will be viable on MM builds, while the others could fulfill niche slot skills on power-bruiser builds that can’t take spite for the signet spam. Shouts are probably better than untrained signets.
9. There’s transfusion, vamp aura, and epidemic.
10. I don’t think it matters much considering that the only break bars we have so far are earth overload and crystalline hibernation, which are mainly defensive skills. The earth overload is being buffed with its damage, but it’ll still be pretty low. In general breakbeats are designed so that focus fire in a teamfight has to break them, unless you play specific Mesmer builds designed for that niche task.

Everything else I’m mostly optimistic about, but this is a good frame of reference to keep in mind. I’d just suggest keeping build ideas open. To me, much of the reaper’s kit is designed to make a teamfight oriented bruiser build, not a squishy condi bomber or slow glass cannon,

To add to #10 : They are currently looking into making cripple and chill damage breakbars. Depending on how much, yes Reaper will be able too, and that might possibly also earn the spot on a Raid… Or would if Mesmers couldn’t daze/stun about as much as a reaper chills.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Vydahr.4285

Vydahr.4285

We could even ask players on what specifically to test now.

(1) Does reaper shroud still melt off super quick
(2) Can you hit anybody who is good with your slow and telegraphed skills (especially daredevils)
(3) Is Greatsword 5 still impossibly bad
(4) is greatsword 4 still tiny
(5) Does RS 2 work now?
(6) Is Reaper Damage good enough considering that you are a limited mobility glass cannon who can’t easily self buff without long ramp up time
(6a) How does Reaper damage compare to other class damage
(7) Do dhuumfire builds work? <my guess is no because reaper shroud melts too fast>
(8) Are any of the shouts worthwhile?
(9) Do you see anything unique in the class that will get the class a spot in a 10 person raid
(10) Can a reaper take down a break bar? Or are those I win buttons against the reaper
(11) can you get chill to actually stick on enemies long enough for it to let you get to attack?
(12) Does Reaper’s Onslaught work?
(12a) The numbers coefficients say that Reaper shroud auto is poor damage, is this true in game?

Just thought I’d answer some of these that are obvious.
8. I’d say the heal shout is probably viable with the changes. Hopefully rise will be viable on MM builds, while the others could fulfill niche slot skills on power-bruiser builds that can’t take spite for the signet spam. Shouts are probably better than untrained signets.
9. There’s transfusion, vamp aura, and epidemic.
10. I don’t think it matters much considering that the only break bars we have so far are earth overload and crystalline hibernation, which are mainly defensive skills. The earth overload is being buffed with its damage, but it’ll still be pretty low. In general breakbeats are designed so that focus fire in a teamfight has to break them, unless you play specific Mesmer builds designed for that niche task.

Everything else I’m mostly optimistic about, but this is a good frame of reference to keep in mind. I’d just suggest keeping build ideas open. To me, much of the reaper’s kit is designed to make a teamfight oriented bruiser build, not a squishy condi bomber or slow glass cannon,

To add to #10 : They are currently looking into making cripple and chill damage breakbars. Depending on how much, yes Reaper will be able too, and that might possibly also earn the spot on a Raid… Or would if Mesmers couldn’t daze/stun about as much as a reaper chills.

If they make chill damage a breakbar, then RS 5 will be an even weightier skill to use, especially combined with RS 4

Drahvienn
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Posted by: nearlight.3064

nearlight.3064

Oooh I didn’t even know that. That could help a looooooot.

Necromancer Main
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Posted by: Son of Urza.1692

Son of Urza.1692

I believe blind was mentioned as well (as a soft CC effect that they might have damage breakbars). Would certainly make it less useless against bosses.

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Posted by: Tadsoul.6951

Tadsoul.6951

I’m hoping that reaper shroud aa is basically just a recopy of dagger aa
Given all the traits rs has access to this would probably be to strong.
I was thinking a good middle ground would be equal damage less life force generation

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Posted by: Shiki.7148

Shiki.7148

I believe blind was mentioned as well (as a soft CC effect that they might have damage breakbars). Would certainly make it less useless against bosses.

I’m pretty sure blind was supposed to do that anyway, when they first talked about the Wyvern fight. They might have changed their mind 3 times since then, though.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

Well seeing it is a long weekend I’m hoping they’ll extend this as far out as possible on Monday so we can really get some numbers crunched. I am hoping that the up time for RS is a lot better and will time all my combos to see how it works compared to the 1st go around.

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Posted by: spoj.9672

spoj.9672

I dont want to see chill effect breakbars. That will mean it doesnt work on bosses. As in it doesnt apply. It eats the breakbar then vanishes so no cooldown increase or movement reduction. Chill is a good condition and can make a huge difference in very niche situations. If anet properly balances enemy skill cool downs then chill can become a lot more beneficial in everyday PvE.

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Posted by: ronpierce.2760

ronpierce.2760

I dont want to see chill effect breakbars. That will mean it doesnt work on bosses. As in it doesnt apply. It eats the breakbar then vanishes so no cooldown increase or movement reduction. Chill is a good condition and can make a huge difference in very niche situations. If anet properly balances enemy skill cool downs then chill can become a lot more beneficial in everyday PvE.

It doesn’t necessarily ‘have’ to mean that. It could just mean that, to a lesser extent, they help chip through break bars, but still take affect. Not saying I know either way how it’d work, but I don’t see any reason why cripple and chill couldn’t assist in breaking the bar while still actually working. Guess that’s a designer situation to figure out.

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Posted by: spoj.9672

spoj.9672

It would be too strong if it did both. So yeah im willing to bet its either or. Id rather it stay as is. We really dont need anymore breakbar destruction anyway. It would be overkill and result in chill being just as useless.

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Posted by: mulzi.8273

mulzi.8273

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

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Posted by: Bacon.1835

Bacon.1835

Hmpf

My criticisms shall be given on 2 sentence threads I create with controversial titles that reference divisive politics.

THEY SHALL ALSO BE IN FULL CAPS

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Posted by: Zenith.7301

Zenith.7301

You see, people keep uttering this for some reason, even though WHAT WAS SAID is that traits whose procs rely on effects that bosses are resistant to such as SLOW and INTERRUPTS and CHILL would be worked on so even though the condition doesn’t work, they still trigger the trait effects pertinent to the affected condition.

This was posted in the mesmer forums because with the specialization revamp Robert Gee introduced a lot of “on interrupt, x” traits into most of the mesmer lines, a 30% increased critical hit chance against enemies with slows (danger time), so most of the mesmer traits would in fact not work at all on bosses.

Don’t go extrapolating more than that, people.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

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Posted by: Zenith.7301

Zenith.7301

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I am not going to argue with you since it is ultimately a pointless argument. Arena net is probably going to do it if they feel it will lead to more box sales.

In any case, your argument only works for the chronomancer and not the other classes. And that argument only works because we haven’t had an extended amount of time playing with the elite spec. Two easy counterpoints, few ele is going to give up the basic ele to play tempest, the ones that do it probably are bad players. Very few Guardians will give up guards to play dragonhunter. Admittedly, it could be due to karl being the main designer for both of those classes but still.

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Posted by: Zenith.7301

Zenith.7301

Dragonhunter traps are actually pretty kitten good for PvE…

10 seconds of 25 vulnerability on an aoe trap is like a better glyph of lightning storm. And their DPS trap is actually worthwhile.

They may not use the longbow, but you can bet they WILL be using the rest of the dragonhunter in PvE. Most of the complaints about dragonhunter were traps in WvW as well as the longbow’s slow projectile speed.

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Posted by: nearlight.3064

nearlight.3064

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I agree with this. And while zenith argues from a mainly ove perspective, this is so true for a pvp perspective as well.

Reaper gives you reliable stability uptime, which is too good to pass up in any pvp scenario imo, it just adds too much, while the other weapons, skills and traits also offer new things, but it’s easy enough to use old weapons and utilities with the new traits.

I am concerned that many elite specs will be a bit dependent on base trait lines. For example, I don’t like how mandatory soul reaping will be for non minion based reaper builds because vital persistence and dhuumfire are too great with it on nearly any build.

For other specs, things like chronomancer will nearly always be run because it gives Mesmer a new set of high skull cap abilities to push their skills to the limit. It only really lacks condition removal, which can be provided by inspiration or team support.

Tempest is bad because the traits are bad and are too focused on making the bad overloads less punishing to use. As it stands now, it will only see use of base ele Fire or arcane gets nerfed into oblivion, so you’d need to go into tempest to provide meaningful support or damage.

daredevil basically gives thieves acrobatics again in an arguably stronger form utility wise, and I’d argue it’s healthy for the class for allowing more than just D/P shadow arts to exist since dodge spam could replace stealth as a survival mechanic.

Berserker could open up condition focused or offensive hybrid builds for warrior that haven’t been very good lately, so they can do more than just cleave and rampage. Dragon hunter could give medi guards a new play style with longer range while keeping their huge cleave damage.

Necromancer Main
Taking a break from GW2 to play various
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Posted by: nearlight.3064

nearlight.3064

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I am not going to argue with you since it is ultimately a pointless argument. Arena net is probably going to do it if they feel it will lead to more box sales.

In any case, your argument only works for the chronomancer and not the other classes. And that argument only works because we haven’t had an extended amount of time playing with the elite spec. Two easy counterpoints, few ele is going to give up the basic ele to play tempest, the ones that do it probably are bad players. Very few Guardians will give up guards to play dragonhunter. Admittedly, it could be due to karl being the main designer for both of those classes but still.

I don’t think the Karl hate argument stands anymore because of daredevil. I originally was in the Karl bash camp but he did right with daredevil even if it is rehashed acrobatics/death blossom/leap finisher mechanics at play, you can’t deny that he didn’t make a good elite spec even if it is derivative.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: PlatinumMember.5274

PlatinumMember.5274

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I am not going to argue with you since it is ultimately a pointless argument. Arena net is probably going to do it if they feel it will lead to more box sales.

In any case, your argument only works for the chronomancer and not the other classes. And that argument only works because we haven’t had an extended amount of time playing with the elite spec. Two easy counterpoints, few ele is going to give up the basic ele to play tempest, the ones that do it probably are bad players. Very few Guardians will give up guards to play dragonhunter. Admittedly, it could be due to karl being the main designer for both of those classes but still.

I don’t think the Karl hate argument stands anymore because of daredevil. I originally was in the Karl bash camp but he did right with daredevil even if it is rehashed acrobatics/death blossom/leap finisher mechanics at play, you can’t deny that he didn’t make a good elite spec even if it is derivative.

Unless you have played the daredevil you really cannot comment on it YET. Secondly, getting 1/3 correct is not something to be proud of. I am sure all those tempest and DH players are going, at least karl got the daredevil right. Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

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Posted by: Zenith.7301

Zenith.7301

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I am not going to argue with you since it is ultimately a pointless argument. Arena net is probably going to do it if they feel it will lead to more box sales.

In any case, your argument only works for the chronomancer and not the other classes. And that argument only works because we haven’t had an extended amount of time playing with the elite spec. Two easy counterpoints, few ele is going to give up the basic ele to play tempest, the ones that do it probably are bad players. Very few Guardians will give up guards to play dragonhunter. Admittedly, it could be due to karl being the main designer for both of those classes but still.

I don’t think the Karl hate argument stands anymore because of daredevil. I originally was in the Karl bash camp but he did right with daredevil even if it is rehashed acrobatics/death blossom/leap finisher mechanics at play, you can’t deny that he didn’t make a good elite spec even if it is derivative.

Unless you have played the daredevil you really cannot comment on it YET. Secondly, getting 1/3 correct is not something to be proud of. I am sure all those tempest and DH players are going, at least karl got the daredevil right. Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

Robert is responsible for 3, not 2, and while you people like to pretend chronomancer is fine, it is really not. It’s a buffbot spec and mesmer is one of the lowest DPS classes and their main mechanics, shatters, are a DPS loss in addition to a class being balanced around 3 dps phantasms to do mediocre damage yet the phantasms can’t even survive in most PvE circumstances.

So if you’re going to compare, don’t make such lopsided arguments. The core thief and elementalist specs are one of the most powerful in the game, Karl has done no wrong.

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Posted by: Silmariena.6205

Silmariena.6205

to be welcom in partys necros needs : blast & might sharing.

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Posted by: PlatinumMember.5274

PlatinumMember.5274

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I am not going to argue with you since it is ultimately a pointless argument. Arena net is probably going to do it if they feel it will lead to more box sales.

In any case, your argument only works for the chronomancer and not the other classes. And that argument only works because we haven’t had an extended amount of time playing with the elite spec. Two easy counterpoints, few ele is going to give up the basic ele to play tempest, the ones that do it probably are bad players. Very few Guardians will give up guards to play dragonhunter. Admittedly, it could be due to karl being the main designer for both of those classes but still.

I don’t think the Karl hate argument stands anymore because of daredevil. I originally was in the Karl bash camp but he did right with daredevil even if it is rehashed acrobatics/death blossom/leap finisher mechanics at play, you can’t deny that he didn’t make a good elite spec even if it is derivative.

Unless you have played the daredevil you really cannot comment on it YET. Secondly, getting 1/3 correct is not something to be proud of. I am sure all those tempest and DH players are going, at least karl got the daredevil right. Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

Robert is responsible for 3, not 2, and while you people like to pretend chronomancer is fine, it is really not. It’s a buffbot spec and mesmer is one of the lowest DPS classes and their main mechanics, shatters, are a DPS loss in addition to a class being balanced around 3 dps phantasms to do mediocre damage yet the phantasms can’t even survive in most PvE circumstances.

So if you’re going to compare, don’t make such lopsided arguments. The core thief and elementalist specs are one of the most powerful in the game, Karl has done no wrong.

Reread what I wrote.

Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

The point is, I know he has worked on 3 but we don’t know whether it is good or bad yet (AT least at the time I wrote my comment).

(edited by PlatinumMember.5274)

This beta weekend....

in Necromancer

Posted by: Vlad Morbius.1759

Vlad Morbius.1759

I’m melting in RS, it’s like i have paper on, am i missing something?

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

This beta weekend....

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Posted by: Vlad Morbius.1759

Vlad Morbius.1759

Well base on what I’m seeing there is little to no real value coming from this beta. Maybe I’m delusional but my wife’s Tempest just kicked kitten compared to the reaper. I know i cursed someone out for judging to quick but wow am i underwhelmed. The GS is slow kitten kittene, RS is dependent on scrub critters to ramp up, skill 3 burns it off too fast to measure. I’m freaking lost right now. I’ll try again tomorrow but i really hope the devs see this. Slow and steady doesn’t win the race unless you can make you opponent slow and steady. Right now we’re just slow and stupid kitten looking

Vini, Vidi, Vici, Viridis…I came, I saw, I conquered…I got a green??

This beta weekend....

in Necromancer

Posted by: Azure.8670

Azure.8670

I wish they would put the reaper shroud on F2 and let it share a cooldown with F1 shroud. That way a necro can decide which shroud to use on the fly. And since they would share the same cooldown, it wouldn’t make it OP…

Which will give the elite spec a significant advantage over the basic necromancer. This invalidates the concept of elite spec just being an alternate way of playing the necromancer. Not that I am against it, but it has to be said.

The idea that elite specs don’t replace core specs is deluded anyways. No mesmer will forego chronomancer since alacrity is good for the group.

No necromancer who actually wants to do DPS will forego reaper, GS power reaper will be by far the best spec.

Same goes for warrior, who get a plain DPS upgrade as does Daredevil. There are virtually no downsides to any specialization except Tempest, and the issue with Tempest is that how do you improve on a class that is already as almighty as the elementalist.

Specializations are meant as class progression. People need to abandon the idea that they’re optional.

I am not going to argue with you since it is ultimately a pointless argument. Arena net is probably going to do it if they feel it will lead to more box sales.

In any case, your argument only works for the chronomancer and not the other classes. And that argument only works because we haven’t had an extended amount of time playing with the elite spec. Two easy counterpoints, few ele is going to give up the basic ele to play tempest, the ones that do it probably are bad players. Very few Guardians will give up guards to play dragonhunter. Admittedly, it could be due to karl being the main designer for both of those classes but still.

I don’t think the Karl hate argument stands anymore because of daredevil. I originally was in the Karl bash camp but he did right with daredevil even if it is rehashed acrobatics/death blossom/leap finisher mechanics at play, you can’t deny that he didn’t make a good elite spec even if it is derivative.

Unless you have played the daredevil you really cannot comment on it YET. Secondly, getting 1/3 correct is not something to be proud of. I am sure all those tempest and DH players are going, at least karl got the daredevil right. Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

Robert is responsible for 3, not 2, and while you people like to pretend chronomancer is fine, it is really not. It’s a buffbot spec and mesmer is one of the lowest DPS classes and their main mechanics, shatters, are a DPS loss in addition to a class being balanced around 3 dps phantasms to do mediocre damage yet the phantasms can’t even survive in most PvE circumstances.

So if you’re going to compare, don’t make such lopsided arguments. The core thief and elementalist specs are one of the most powerful in the game, Karl has done no wrong.

Reread what I wrote.

Look at Robert, so far he has been 2/2, with the berserker stepping up to the plate today.

The point is, I know he has worked on 3 but we don’t know whether it is good or bad yet (AT least at the time I wrote my comment).

berserker is awfullll