This is why Necromancers are struggling

This is why Necromancers are struggling

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Posted by: Anshard.3489

Anshard.3489

It does not give a free res. These guys can’t rally you. Also they die in about 11 seconds, not 2 seconds. I would like them to have a bit more survivable, but the real problem is obviously them aggroing. Necro minions are supposed to aggro based on what you attack only, so if this particular minion is not following that rule that is the real problem. We are currently investigating it and will make any changes we think are necessary.

I can’t begin to say how much this kind of post makes my blood boil. What angers me and scares me at the same time is this post is incredibly indicative of the kind of attention at least one class is getting, and I worry about the others.

Let me point out what exactly I am getting at. The first statement made here is that JH does not rally. That is true, because it used to rally players and there are still patch notes to prove this. That issue was fixed extremely fast because it single handed allowed one Necro to hand victory to the opposing team. I am certain this issue is still very fresh in the devs mind. HOWEVER… the rest of the post shows little to know awareness of the Necromancer class in it’s current state. JH does NOT last 11 secs. Even worse, JH aggro issues are NOT restricted to JH. ALL Necro minions suffer this issue. What’s even worse is this is obvious after playing a Necro MM for 2 minutes or less, let alone playing them at any regular interval. So to act like JH having aggro issues is news to a developer after the game has been released for over 3 months makes it clear, at the very least, Necro minions are not being tested. It’s a crap shoot every fight on which minions will join in or not and running around with them in general is a game of spin the bottle( “Who will minion X decide to go kiss on the lips next? Around and around the bottle goes…”).

I won’t be surprised if this post upsets the devs but seriously, don’t post on the community forums ‘Necro minions are supposed to aggro based on what you attack only, so if this particular minion is not following that rule that is the real problem.’ when an entire third of the class suffers from this issue. It only shows how little awareness is being put towards the class.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

To be honest, i am not shocked. I personally feel the development team is lacking ALOT when it comes to fixing issues and bugs. Especially when they say said skill is fixed you use it and bang you can see that it is NOT fixed and in some cases made WORSE.

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Posted by: pmargeti.7680

pmargeti.7680

Calling out arenanet employees like that will get your thread locked.
inb4 lock

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Posted by: Talset.1456

Talset.1456

The Necromancer community welcomes ArenaNet to purge these type of degenerate threads from existence.

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Posted by: coro.3176

coro.3176

But if they wanted to fix the minion AI at some point, that would be cool with us too. Just sayin’.

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Posted by: striker.3704

striker.3704

To be honest, i am not shocked. I personally feel the development team is lacking ALOT when it comes to fixing issues and bugs. Especially when they say said skill is fixed you use it and bang you can see that it is NOT fixed and in some cases made WORSE.

A great example is the blood fiend heal on attack, which wasn’t changed at all last patch despite the notes saying “200% of the old value”.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Sheobix.8796

Sheobix.8796

i think the thread title is a little misleading. i personally have never experienced a problem with JH ressing foes. simply put, kill everyone before JH is even noticed.

otherwise.. i don’t think the reanimator trait makes all necros struggle. re-name thread. cool.

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Posted by: Kromsin.6359

Kromsin.6359

Just move on to another class. Eventually they will fix it.

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Posted by: Sheobix.8796

Sheobix.8796

Just move on to another class. Eventually they will fix it.

err, no. how about just dont play with death magic if it really is bothering you (i doubt it’s a horrible problem that prevents you from killing anyone) and play with the rest of our skills.

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Posted by: Recycle.5493

Recycle.5493

Just move on to another class. Eventually they will fix it.

err, no. how about just dont play with death magic if it really is bothering you (i doubt it’s a horrible problem that prevents you from killing anyone) and play with the rest of our skills.

What happened to the “any class, any build” slogan they advertised so much? We want to play a profession with certain build with working skills and traits, and be at an equal playing field with any other profession, not “oh hey these skills suck because they’re bugged, do play something else instead.”

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

To be honest, i am not shocked. I personally feel the development team is lacking ALOT when it comes to fixing issues and bugs. Especially when they say said skill is fixed you use it and bang you can see that it is NOT fixed and in some cases made WORSE.

A great example is the blood fiend heal on attack, which wasn’t changed at all last patch despite the notes saying “200% of the old value”.

Exactly – they said they fixed MG and RTL for ele. It took me less then 5minutes to see that in fact they had not fixed it and even more so they made them worse. RTL has a double issue now in that some times it will either not move what so ever and explode in the EXACT spot you pressed it, other times it will go through the target and explode behind them and being D/D that is VERY annoying some times it can even get stuck on the tiniest of objects on the floor as well :/

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Posted by: Xenomortis.5972

Xenomortis.5972

err, no. how about just dont play with death magic if it really is bothering you (i doubt it’s a horrible problem that prevents you from killing anyone) and play with the rest of our skills.

Don’t spec into the trait that boosts that can dramatically increase the area of your marks? The one that can give your wells the ability to buff your allies? The one that reduces the cooldown on some of your core support abilities? The one that boosts the defensive attribute a Neco is lacking?

Well I guess you can do that if you want.

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Posted by: Torvarren.6295

Torvarren.6295

I’ve spent 460 hours as an MM with 100% world completion and I haven’t found anything that could outright kill me in pve. There are a few fights in dungeons that you should not use minions.
Those fights that you are suppose to stand in one spot that it is the designated safe spot because of a game mechanic like the enemy can’t attack you but you can still hit them, I refuse to do those fights while standing in one spot, which also means that I don’t pug any dungeons. My guild knows I am an MM Tank with massive damage and we adjust our strategies accordingly.

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Posted by: Anshard.3489

Anshard.3489

The Necromancer community welcomes ArenaNet to purge these type of degenerate threads from existence.

But if they wanted to fix the minion AI at some point, that would be cool with us too. Just sayin’.

We’d even be cool with a dev popping on to say they have a time table for fixing such glaring issues instead of acting like these issues are news to them.

Addressing issues tends to limit degenerate threads better than just purging them.

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Posted by: Sheobix.8796

Sheobix.8796

err, no. how about just dont play with death magic if it really is bothering you (i doubt it’s a horrible problem that prevents you from killing anyone) and play with the rest of our skills.

Don’t spec into the trait that boosts that can dramatically increase the area of your marks? The one that can give your wells the ability to buff your allies? The one that reduces the cooldown on some of your core support abilities? The one that boosts the defensive attribute a Neco is lacking?

Well I guess you can do that if you want.

I trait into Death magic for those same reasons. : ) i don’t have a problem with it, but at the point when the OP is posing that reanimator is making all the necros struggle (what necros are those? may i ask?) all i can say is, avoid the trait line. for the love of god.

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Posted by: Sheobix.8796

Sheobix.8796

Just move on to another class. Eventually they will fix it.

err, no. how about just dont play with death magic if it really is bothering you (i doubt it’s a horrible problem that prevents you from killing anyone) and play with the rest of our skills.

What happened to the “any class, any build” slogan they advertised so much? We want to play a profession with certain build with working skills and traits, and be at an equal playing field with any other profession, not “oh hey these skills suck because they’re bugged, do play something else instead.”

You can still play MM in pvp if you desperately need a bunker to piss off the opposition, or if you want a more casual playstyle in PvE (if you don’t really care that it takes minions an extra few moments to attack, or for minions to not go galloping off to say hi to a redname) it still WORKS. it works. It’s not trimmed for competitive play, obviously. That’s because of the bugs and lack of solid AI. In no way is there a yellow caution tape surrounding the utilities and trait line whatsoever.

and for the most part, most builds when completely finished are actually pretty balanced. they each have their own strengths, and their own weaknesses. (try rampagers gear d/d + staff high precision power+bleeder with traits in blood for siphoning… actually really good…. or try an axe invuln-stacker that uses corrupt boon/power sig to put all conds on one target and use scepter3 to nuke them…. more or less, you’ll get varied but somewhat satisfying results)

compare that to other mmo’s.. that have stone set guides that outline the best and only viable build in the game that 90% of players use at endgame… mainly WoW.

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Posted by: XiL.4318

XiL.4318

Necro needs minions that function properly. All necro Minions, especially Flesh Golem (which people notice most often) will stop attacking their priority target and seek a proximity target that may have made it on the list of combatants (or whatever they use internally). And that is if they seek a new target at all. In many cases the pets will not attack until an aggressive target comes within melee range of them.

However, internally it may be that they cannot reproduce the minion issues. I know for a fact that sometimes in both PvE and PvP my minions will behave correctly and attack my targets when I attack. I also know for a fact that often (especially in PvP) my minions will attack one time and then never work again until respawned only to either attack one more time or no longer function until the secondary skills are used or they are attacked directly.

The AI is most likely based on NPC AI and as most of you have seen that works just fine. So it could just be a client/server communication issue. It could also just be a problem with the targeting class itself which may not even be part of the AI.

Instead of using bots to test the necro pets and seeing on the internal servers that all minions seem to be working fine….

Test with a human being from a remote connection. Not a VPN to a remote host. Not a simulated instance running in memory. An actual human being with the 30 minutes it will take to guarantee a replication of this extremely frustrating bug. Bots and Metrics only get you so far. Human hands are what is needed to confirm this kind of issue.

If that happens, I will play this game again. If not, I am done with Guild Wars 2. The only reason I picked up this game was to play a minion master necro that can rez people. I cannot do that when my Flesh Golem is attacking a bucket and the rest of my minions are useful as nothing but secondary utility skills.

Here’s hoping someone at Arena Net stops sucking on the metric kitten and takes a copy of the retail game home to do some actual testing.