This makes me so mad.....

This makes me so mad.....

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Ive NEVER played an engie before and ive ALWAYS played a necro. I was working with my necros condition dps and when I did the rotation the way it should be done I got 3k ticks with bleeds but with a ramp up of almost 20 seconds. I switch over to the class ive NEVER played as a level one and when I went to the dummies I was able to do 6k burn ticks without any practice, just about 3-5 minutes looking at different kits…. Im sick of this

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

atleast u can stack 25 stacks of might by interrupting signet casts

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Shiki.7148

Shiki.7148

atleast u can stack 25 stacks of might by interrupting signet casts

Which will propably lead to us getting an ICD on the trait instead of simply tying the might gain to the END of the signet-use, cause Anet loves to throw in a random uneccesarty nerf at Necros as we’ve seen throughout this patch. I swear if they do that I’m gonna… che.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

at the moment its kittened but the problem is its not the only one. things like berserkers power are triggering too soon too

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Shiki.7148

Shiki.7148

at the moment its kittened but the problem is its not the only one. things like berserkers power are triggering too soon too

I really hope they FIX not NERF them. An ICD would be a nerf. Making the might trigger when the signet finished casting/goes on cd is a FIX. I hope Anet gets that. Because Signet-Necro looks like it could be a blast in sPvP.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Sabre.8627

Sabre.8627

3k bleed ticks? What about the poison ticks and fear ticks? And was the duration on the condis close?

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Posted by: Zalavaaris.5329

Zalavaaris.5329

3k bleed ticks? What about the poison ticks and fear ticks? And was the duration on the condis close?

Poison wasn’t doing too much, maybe 600 dmg and as far as fear goes I was on an indestructible dummy so it wasn’t on it often.

EDIT: I was wrong, poison was under 400 dmg after 20ish seconds of ramp up time

(edited by Zalavaaris.5329)

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Posted by: TyPin.9860

TyPin.9860

Rly, just fought several condi Roamers (including engies) in WvW on a condi Necro build… I won all fights… some even with super ease. One (semi)passive condition transfer and 2 active ones are enough to punish anyone for applying conditions to you.

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Rly, just fought several condi Roamers (including engies) in WvW on a condi Necro build… I won all fights… some even with super ease. One (semi)passive condition transfer and 2 active ones are enough to punish anyone for applying conditions to you.

Oh that sounds totally possible but I’m not talking about pvp and that seems what everyone is talking about. I’m talking about our condition specs being bad in a good old fashion pve environment. Basically I want more dots damage. I’m talking like constant 4-5k bleed ticks. When my DS 1 is hitting for 7-9k that should be a reasonable request.

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Rly, just fought several condi Roamers (including engies) in WvW on a condi Necro build… I won all fights… some even with super ease. One (semi)passive condition transfer and 2 active ones are enough to punish anyone for applying conditions to you.

Same. I’m finding that conditionmancer to be more of a burst build than other classes condition builds. We don’t apply that many stacks of conditions but each individual condition hurts like hell. I’m getting 1.6k terror ticks on top of bleeds, poison, burning and torment with 3.5k toughness when all stacks of Corrupter’s Fervor have built up. I was concerned that conditionmancer would be RIP after the patch, especially with everyone going on and on about how it’d be awful but I’m finding it feels stronger than ever.

Of course, there are still some obvious nerfs… But I’m just no where near as upset as I thought I’d be. Although my mind might change when I face someone with equal skill but for today anyway I’m going undefeated.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Maybe I’m just bad and need someone to show me the pve necro condi dps way. Lol

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Posted by: SpellOfIniquity.1780

SpellOfIniquity.1780

Maybe I’m just bad and need someone to show me the pve necro condi dps way. Lol

My build is very personalized and I’ve kept it as close to the pre-patch build as possible. But my condition burst rotation goes like this;

Start with staff. -> Chillblains (poison, chill) -> Mark Of Blood (bleed) -> enter Death Shroud -> Dark Path (bleed, chill) -> Life Blast (burn, vulnerability) -> Tainted Shackles (torment, immobilize) -> Doom (fear/terror) -> exit Death Shroud, switch to scepter/dagger immediately to synchronize weapon swap and DS cooldowns -> Grasping Dead (bleed, cripple) -> Enfeebling Blood (bleed, weakness) -> Feast Of Corruption.

Once practiced, this full rotation can be cast in roughly 3seconds or so. The Death Shroud part in particular can all be chained together exceptionally fast. Once you’re in melee range after Dark Path, Life Blast hits immediately, Tainted Shackles has no cast time and neither does Doom. I don’t know about PvE damage to be honest but in WvW at least it is extremely devastating to be hit by. If I land Dark Path on someone it’s pretty easy to follow up with the rest of the rotation and most people melt like butter after that.

Necromancer, Ranger, Warrior, Engineer
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Maybe I’m just bad and need someone to show me the pve necro condi dps way. Lol

My build is very personalized and I’ve kept it as close to the pre-patch build as possible. But my condition burst rotation goes like this;

Start with staff. -> Chillblains (poison, chill) -> Mark Of Blood (bleed) -> enter Death Shroud -> Dark Path (bleed, chill) -> Life Blast (burn, vulnerability) -> Tainted Shackles (torment, immobilize) -> Doom (fear/terror) -> exit Death Shroud, switch to scepter/dagger immediately to synchronize weapon swap and DS cooldowns -> Grasping Dead (bleed, cripple) -> Enfeebling Blood (bleed, weakness) -> Feast Of Corruption.

Once practiced, this full rotation can be cast in roughly 3seconds or so. The Death Shroud part in particular can all be chained together exceptionally fast. Once you’re in melee range after Dark Path, Life Blast hits immediately, Tainted Shackles has no cast time and neither does Doom. I don’t know about PvE damage to be honest but in WvW at least it is extremely devastating to be hit by. If I land Dark Path on someone it’s pretty easy to follow up with the rest of the rotation and most people melt like butter after that.

Thanks a lot, I’ll look into that. Currently I use my signet that applies all the condis, blood is power, then another corruption that I forgot the name of. Then I use staff 4, then 2,3,then 5. Switch weapons and use scepter 2,5,then 3. Then into DS and use DS 5, 4, 1, then 3. Then I exit and go back into scepter dagger.