Preface
Much of what I am about to say has been said before, but I spent a fair bit of time and thought putting this together. As someone who is (was?) really excited about The Reaper, its current form has been such a tremendous disappointment that I am desperate to see it buffed. To this end, I’m throwing my voice into the vast pond of forum whining the Reaper has… well… wrought. A few points I want to make before I continue:
- This only concerns SPvP. I have not bothered with other game modes, and they are not taken into consideration for this post.
- This post only concerns Reaper builds utilizing the Greatsword, as I feel the “Just use the dagger + warhorn/staff.” solution is pretty unacceptable (though currently the most optimal way to play this Elite Specialization due to Greatsword’s wet noodle status).
Overall
I will go into far more depth for every specific ability, but here’s a jist of things to come:
The Good
- The Reaper animations are excellent. Especially those used for Reaper Shroud.
- In general, the theory behind The Reaper mechanics is spot on, and will appeal to many players. I doubt I’m alone in wanting to be the Pyramid Head on the battlefield, slowly lumbering toward your target, compensating for your lack of utility and mobility with crushing damage and daunting fortitude.
- Overall, Reaper Shroud is relatively satisfying and while not as powerful as Death Shroud, far more effective than the greatsword skills Reaper currently gains.
The Bad
- The Reaper does not seem to have the sustain in battle required of a slow moving, light-armored, melee class which is relatively devoid of mobility (when compared to, say, a GS Warrior, Guardian, or Ranger). I felt I died much faster as The Reaper (even though I consistently ran tankier amulets) than I do as a traditional Powermancer (Marauder or Zerker ammy). To parrot many others, my shroud seemed to vanish almost instantly upon casting.
- The AoE cleave effect that was described as a major asset of the Reaper is largely absent, particularly from the greatsword, due to its terrible range. I understand it was functioning (due to a bug) at the same range as the dagger, but I suspect even a range of 170 will be insufficient. It will likely need to have the most range of any melee weapon in the game to compensate for its low speed.
- For whatever reason, my Reaper appears to be stuck in the “in combat” status for an absurdly long period of time in a way I have not experienced on other classes. I strongly suspect some bug, perhaps with a greatsword skill, is keeping players in combat far too long.
The Ugly
- Almost all of The Reaper’s abilities are unacceptably slow for SPvP, to the point where evades aren’t necessary to counter it, but simply identifying that an attack has been activated and choosing to walk away. Anyone who attempts to face a competent player, particularly with the Greatsword (shroud is far less guilty of this flaw) will immediately recognize this
- While Reaper Shroud does excellent damage, Greatsword numbers simply aren’t where they should be. The damage output, even on a stationary target, is clearly surpassed by the dagger’s AA, though not by an enormous margin. The adjustments here could be small, but not something I expected to be needed. Honestly, this is the one thing I expected to come out of the box in excellent shape.
(edited by Jackalrat.5493)