Now that we’ve had a solid week and two weekends to try reaper, and have experienced the nerf of the trait that was arguably the main reason to take reaper, I thought I’d articulate my thoughts on the elite spec as it pertains to organized pvp at a semi-competitive level. Note I pretty much only play conquest, not stronghold.
The Good
Reaper’s Shroud is wonderful on nearly every build. Fast frantic cleave is what we’ve needed for so long, and while some may disagree with me, I feel as though I can’t go back to playing normal death shroud. The two just don’t compare. And stability is extremely helpful for pointholding, sustain, and stomps.
Shout skills are some of the better necromancer utilities since we were able to give feedback and have them tweaked, unlike many of the base class utilities that remain quite weak. In particular, the heal and elite feel at home in any build.
The Bad
Build diversity is at an all time low since the blighter’s boon nerf. We are forced into soul reaping for vital persistance on nearly every build, and spite tends to be the best other option on most builds since without it, blighter’s boon is useless and spite synergizes with chill spam quite well. Death magic is the next most viable line for bruiser builds that don’t use blighter’s boon, that may wish to use shouts instead of signets and want more passive sustain instead of damage. Curses has its problems of having all of its good traits in the same tier, and blood magic is genuinely too situational unless you run wells, and unholy martyr is hard to run without death magic. Even condi builds are dropping curses to run spite, as are some bruiser builds, and every power dps build. The other traitlines need some love to work better with reaper.
The greatsword can’t hit people that move. Greatsword works best in a bruiser/pointholder build, but then it has trouble making the damage feel solid compared to other choices. In particular, there feels to be very little reason to gravedigger spam a downed target with soldier’s amulet, when you can just pop into deathshroud, stun the person rezzing with RS5, pop stability, and stomp (15% boosted stomp speed with reaper’s onslaught too). Gravedigger needs a guaranteed critical hit effect against people that are trying to rez, otherwise it doesn’t output the pressure needed to be good downcleave and deny the rez.
Compared to base necromancer, Reaper works with the following types of builds much better than with base necromancer:
Condition Builds (arguably the best type of reaper build to use)
Tanky-Pointholder in Teamfights
Minion side node holder
Mightstacking soldier’s bruiser
But base necromancer does these types of builds better:
Celestial-hybrid/boon corruption (overly reliant on synergies in spite/curese/SR)
Rez/transfusion/heal support (no room to take blood magic with reaper, and blood magic doesn’t give enough persoanal sustain).
Power wells/lich bomber/marauder (needs more range and needs blood magic).
Overall I’d say reaper is definietly fun to play, but in higher level pvp, I’m worried about it being two polarized, either amazing in 1v1s but risky and hard to use/survive in teamfights (condi) or amazing in teamfights and pointholding, but incapable of killing most opponents 1v1 (soldier’s bruiser with GS). To me, its hard to find a middle ground that will handle both scenarios equally well.I’m also worried that certain sustain oriented bruisers, such as scrapper, tempest, and druid will overshadow bruiser reaper builds, when reaper was billed as a bruiser in esscence much more than the others were, offering “frontline support” and heals. Reaper is just as selfish as base necromancer, but its able to still be competitive by offering the debuff pressure and unblockable CC needed to kill the cele/supporters that rule the current meta. The greatsword offers the most room fot tuning and improvement.
So those are my thoughts, feel free to post yours.
Taking a break from GW2 to play various
Nintendo games..