Thoughts on a second DS

Thoughts on a second DS

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Posted by: Silverrey.2471

Silverrey.2471

This is from another thread but that thread is getting a bit cluttered. (Sorry it isn’t letting me quote right now)

You can give death shroud more utility if you pick up some of the traits made for death shroud. However, the best ones are in a tree that give little benefit to conditionmancers.

I think you will find that power necros are a bit happier with death shroud than condition necros. This needs to be fixed, IMO.

There should be two different versions of death shroud. One tailored for power and one tailored for conditions.

Just give us power-based deathshroud form on F1 and a condition-based deathshroud form on F2.

This way conditionmancers will have a reason to use deathshroud and you can do things like remove Dark Path from their version (and give them something that makes more sense for a ranged caster) but keep it for power necros who can make good use of it.

My thought was that maybe the “f2” version could be closer to Plague Form. It could focus on adding conditions rapidly or possibly have abilities that become stronger the more conditions that a target has on them. If they wanted to keep it to only “f1” they could make a trait (likely at the end of a line) that changed your DS abilities. That would let us choose which play style we wanted to focus on and give us a DS that complemented it. The only tricky part would be making it so that someone could only have one version active at a time, but even that could be as simple as just making one have priority over the other. You could take both but you would only see one and the other would be a wasted trait.

Either way I really like the idea of an alternate version of DS and was wondering what others thought of it.

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Posted by: alanis.6094

alanis.6094

As a condition focused Necro, I’d be completely happy with the underwater DS.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Visionary.5681

Visionary.5681

I’ve thought about it previously and i came to a different conclusion.

When gearing, you can gear for power or conditions or both.

If you gear for both you can still really only have the same max stats, but with a lesser effect normally due to not being able to completely trait for both.

So…

Surely its possible to make DS abilities have multiple components. Giving direct damage and dot effects.

I know this sounds like it would probably end up being average for both condition and direction damage, but good for neither. Properly balanced though , i dont see why it couldnt be.

My thoughts were add a Fire dot.

Conditions necros sorely lack access to dots other than bleeds. Burning is the burst of condition, so it would work offensively for condition spec necros. Keep the slightly lower the direct damage proportion of it and bingo.

I know the F1 and F2 and possibly F3 options sound awsome, but they are also alot of work and i fear that it would take a very long time to hit end user if it ever did. I see the method i suggested, as a quicker way for implimentation, as only the numbers would need a balance, not the abilities.

Thoughts?

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Posted by: Aga.8641

Aga.8641

Death shroud is fine….People need to stop complaining about it.

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Posted by: hackks.3687

hackks.3687

I don’t want more DS’s to choose from. I just want to be able to customize it for better synergy with builds.

If it were up to me though I’d overhaul the whole thing. LF would be the entire mechanic with skills being made available upon LF gain and scale in effectiveness based on LF level. I’d also increase LF gain and cost drastically. 4 skills based on LF would provide a single target dmg+CC, aoe conditions+CC, a skill called Death Shroud that provides a couple life sustaining boons in addition to traits to customize the boon procs, and lastly a channeled LF consumption that converts LF into HP.

IMO this would make it a lot easier to fulfill that design philosophy they had in mind as well as give us a larger spectrum to create builds within.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Redgrass.3067

Redgrass.3067

I would tweak 2 things in Death Shroud and add 1

1. Dark Pact is an instant cast with a slightly longer CD.

2. The DS Fear is 2s to 3s with a slightly longer CD. A 1s fear?? I don’t even have time to spit shine my axe. Especially when DS is a defensive form (depending on the situation).

And I would add like a 1-5% health regen to damage done in DS.

The reasons for this is when in a jam, DS is what keeps us alive. Our burst healing isn’t the best so we have to weave rotation in and out of DS. Yes Necros can be hard to kill but when our CD’s are down we are really vulnerable especially when we have no life force which has to built up through combat. Other than that the class is fine and I can really live with the way it plays now.

Cmdr. Sinema Kane-80 Necro
Lil Bully-80 Thief

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Posted by: Aga.8641

Aga.8641

I cannot believe people still trying to argue that necro fears should be 2-3seconds. It’s kittening absurd, it would be so op, wouldn’t even be funny. Necro can get +100% fear duration, so that 2seconds turns into 4 and 3seconds goes all the way upto 6, that is broken. It would be ok if doom and reapers mark went up to 1.5sec, but no more then that.

I often feel like I’m the only non-bias necro around…

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Posted by: josipva.3968

josipva.3968

I cannot believe people still trying to argue that necro fears should be 2-3seconds. It’s kittening absurd, it would be so op, wouldn’t even be funny. Necro can get +100% fear duration, so that 2seconds turns into 4 and 3seconds goes all the way upto 6, that is broken. It would be ok if doom and reapers mark went up to 1.5sec, but no more then that.

I often feel like I’m the only non-bias necro around…

so by that logic ranger pets, warriors and thieves are completely op and broken, sure its fine for biggest burst class in game to have 3 sec aoe fear but necro would be op with 2 sec because he can trait it for 100% more, to bring it to a godlike 4 sec (not to mention losing valuable stuff in traiting and gearing like that). Lets ask a logical question, can necro inflict same or larger amount of hurt on others than thief, warrior or ranger in same amount of time ? NO. I rest my case…

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Posted by: Aga.8641

Aga.8641

Did I ever say that thieves stealing a 3sec fear was balanced? Because it isn’t. But thieves will only get that from necro’s so it’s not available to them on demand, unlike necro’s fear.