Thoughts on my build
I love some of the concepts you’ve got happening there. The duration increase from your runes on your sigil of battle might stacks averages out to an 84 power/malice increase if you’re swapping constantly (admittedly not always going to be the case), along with 50 from the runes themselves you’re getting an average of 134 power, 134 malice, 25 precision, and 10% condition duration from your runes. On top of that you get an extra 4 seconds of 10 stacks every 30 seconds. That’s nice. The reduced cooldowns on staff lets you use 3 marks each swap with no waiting, and the LF generation from soul marks will often allow you to then DS immediately instead of screwing around with staff 1. When you don’t have the LF, at least mark of blood is up again quickly. It’s hard to justify taking staff mastery over reaper’s protection, or soul marks over foot in the grave, but this might be the build for it.
I would definitely give it a try. It’s a well designed build that stretches every last bit of power out of the selections you’ve made, but whether that makes up for skipping some of the slightly more powerful options I couldn’t say. For example, taking the last ten points in curses and picking up lingering curse would let you change a whole ton of stuff in the build that is largely dedicated to achieving the same result anyway.
I didn’t check your bleed durations btw, how many ticks do you lose from each bleed if you used something other than lyssa or hemophilia?
(edited by Mammoth.1975)
Thanks for the comments. I am enjoying it so far, it is hilarious when I hit 25 might stacks with 25 corruptions lol.
Even with condition duration from lyssa and the fear increase trait your fears will last less than 2 seconds. Since you take all three corruption traits I would think traiting into Corruption CD Reduction instead of Terror would be much more effective. How are you going on without any stunbreakers as well?
Its interesting that u built a lot around might… i have no idea how well works but i like it
+60% fear duration is nice enough since it gives a good chance that fear will tick twice. i feel more comfortable having +70-80% fear duration but thats mostly a personal preference really.
What i think is some sort of a problem though is the use of staff.
Staff alone is unable to put significant presure on an enemy in my opinion and this is why u ll have to swap weapons constantly which is mandatory for the might stacks too. Therefore i m not really comfortable with using 3 traits for the staff alone.
As Mammoth said :
“It’s hard to justify taking staff mastery over reaper’s protection, or soul marks over foot in the grave, but this might be the build for it.”
and
" taking the last ten points in curses and picking up lingering curse…. "
As far as soul marks go i rarely feel i need more LF after the initial fight in a tournamet. Since i mostly get in DS for 1-2 sec max to get fury and stability, perhaps use Dark Path and/or Doom, and then get out. If u are carefull with positioning and dodge at the right times u ll rarely need to use it to absorb dmg anyway.
The corruption cd trait is also a nice option as Hexxen suggested. I think i d take this over hemophilia. Terror is a great trait in my opinion and its hard for me to play without it.
I now use a 0/30/10/0/30 build which i feel works great.
I think that it works quite similarly to the build u posted if u take BiP and change the runes and sigils to make it more might oriented so u might want to give it a try too and see how it goes.