Throwing some ideas out there

Throwing some ideas out there

in Necromancer

Posted by: Drekor.5217

Drekor.5217

Just seeing what people think of some possible changes I think may help our class build some more build variety, especially on the power side.

*Increase life force gain on feast of corruption – Intent is to increase DS use for condition builds, especially those without soul marks.

*Increase base damage on all marks to be at least equal to necrotic grasp – Intent is to improve power builds damage at 1200 range but not overly change condition builds or degrade utility

*Extend well range on ground targetted trait to 1200 from 900

*Increase well duration to 7s add trait(or add onto existing) to increase duration to 10s

*Reduce well of suffering cooldown to 25-30s

*Change well of power to grant might each tick in addition to condition > boon conversion

*Change well of corruption to deal additional damage when a boon is flipped

*Bone Minions when order to detonated charge your current target before exploding(max range 1200)

*Change unyielding blast trait to cause life blast to detonate dealing damage in an area on impact instead of piercing(120 at current tier or moved up to higher tier and given 240)

*Normalize life blast damage at all levels of life force

*extend axe range to 900 on #1 & #2.

*increase attack speed of axe #1 to 0.5s from 0.75s

*increase attack speed of axe #2 to 1.5s from 2.25s

The Shipwrecked Pirates
Tarnished Coast

Throwing some ideas out there

in Necromancer

Posted by: kKagari.6804

kKagari.6804

I think gluttony needs to be fixed before any real talks about shaping other LF gain skills. It might turn out to be so good everyone will spare 5 trait points into SR for it.

I’d rather they make putrid explosion detonate the minion with the lowest HP first. I think they should reverse the formula with life blast at the moment, such that it does more damage when you have less LF. That way, it actually opens avenues for low LF play.

“We just don’t want players to grind in GW2” – C. Johanson
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.