Time to Change Our Stun Breaks to Blocks

Time to Change Our Stun Breaks to Blocks

in Necromancer

Posted by: Jayce.5632

Jayce.5632

or Stability.

3 – 5 second duration upon activation would at least let the necromancer get their skills off before losing control of their character by eating dirt from the eminent chain locks we all know is coming. How this has been allowed to go on for so long is beyond belief.

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Time to Change Our Stun Breaks to Blocks

in Necromancer

Posted by: Zogyark.4597

Zogyark.4597

Agreed +1, give me 1 stability/block utility at least. And give spectral wall reflection or block projectiles at least.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

(edited by Zogyark.4597)

Time to Change Our Stun Breaks to Blocks

in Necromancer

Posted by: PinCushion.7390

PinCushion.7390

Given the “Punching Bag” nature of the class, I’m surprised they didn’t have loads of Stability baked into it. After playing my Guardian for a while, I’m finding this absence pretty glaring.

Time to Change Our Stun Breaks to Blocks

in Necromancer

Posted by: Jayce.5632

Jayce.5632

Pretty glaring is an understatement. There are some classes that can chain lock you solo and, coupled with the much better dps than the necromancer, can also down you. Stun break is not the answer. Light-armored classes need to avoid as much damage as possible. Time is not on your side as an attrition class where raw dps trumps dot. In light of that, not being able to defend yourself on top of it is just down right ..

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Time to Change Our Stun Breaks to Blocks

in Necromancer

Posted by: PinCushion.7390

PinCushion.7390

Pretty glaring is an understatement. There are some classes that can chain lock you solo and, coupled with the much better dps than the necromancer, can also down you. Stun break is not the answer. Light-armored classes need to avoid as much damage as possible. Time is not on your side as an attrition class where raw dps trumps dot. In light of that, not being able to defend yourself on top of it is just down right ..

It’s fine. We have DS. There’s a 30% Stability uptime in that with a scant 30 points in SR, so we’re good to go….

Time to Change Our Stun Breaks to Blocks

in Necromancer

Posted by: Kraag Deadsoul.2789

Kraag Deadsoul.2789

Agreed +1, give me 1 stability/block utility at least. And give spectral wall reflection or block projectiles at least.

Since two of the three spectral skills grant life force on taking damage, I’d like to see Spectral Wall generate life force with each projectile it reflects or blocks. I’d prefer blocks as that is more in line with the Necromancer theme. The projectiles are being absorbed, consumed, or transferred (“blocked” in terms of game mechanics) into the spectral realm and converted into life force for the Necromancer. Somewhere between 1% to 3% life force per projectile would be a reasonable amount.

So many souls, so little time. ~ Kraag Deadsoul