Time to Switch to Condition??

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Posted by: Eneldiar.9670

Eneldiar.9670

I’ve been working on my build (current valk/zerker power-based Reaper with Spite/SR) and for the most part I just sit in RS spamming RS4 and AA unless I have to recharge.

I’m contemplating making the switch to Sinister and a more condition-based build because with Dhuumfire, the numbers seem to show that DPS skyrockets with the higher condition damage vs ferocity. The only thing that worries me is that anything outside of RS (GS and Axe/Focus are what I currently have) are going to simply tickle.

Any thoughts on this?

(edited by Eneldiar.9670)

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Posted by: traviswrdunbar.4780

traviswrdunbar.4780

In the beta, I was messing around with pow/vit/tough armor, and all the traits dedicated to shroud skills. With as fast as the reaper’s auto is Dhuumfire feels like a must to just pile burning on victims, even if you aren’t spec’d for condition damage.

I will be honest, I didn’t do pvp with it, but I was killing mobs while in Reaper Shroud faster than any other character I’d played yet.

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Posted by: Eneldiar.9670

Eneldiar.9670

In the beta, I was messing around with pow/vit/tough armor, and all the traits dedicated to shroud skills. With as fast as the reaper’s auto is Dhuumfire feels like a must to just pile burning on victims, even if you aren’t spec’d for condition damage.

I will be honest, I didn’t do pvp with it, but I was killing mobs while in Reaper Shroud faster than any other character I’d played yet.

I don’t PvP either, so it’s no big deal.

It does seem to hit hard which is why I’m contemplating if boosting that end of things versus the power/ferocity end wouldn’t be smarter.

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Posted by: Zalavaaris.5329

Zalavaaris.5329

Yea dhuumfire for me in zerk gear is ticking for 1300

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Posted by: Kill.3458

Kill.3458

PVT armor with sinister weps and accesories. You can facetank almost anything in HoT that way. Took out a mob of 15 or so mordrem mobs in reaper shroud with LF to spare. Still need to figure out runes though

I switch out between GS and staff as needed, but maintain my scepter/dagger as my primary pure condi output

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Posted by: Rirgul.5302

Rirgul.5302

For comparison I get 7k Burn ticks with Condi Gear.

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Posted by: Kill.3458

Kill.3458

For comparison I get 7k Burn ticks with Condi Gear.

If I may, what runes/sigils are you using, I can only get up to 4k ticks atm

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Posted by: Rirgul.5302

Rirgul.5302

For comparison I get 7k Burn ticks with Condi Gear.

If I may, what runes/sigils are you using, I can only get up to 4k ticks atm

http://en.gw2skills.net/editor/?vRQQNBmWD7kZTomGs2GwcTgeTssLYxPxr4XkKMcGWWQnpEQAA-ThhAABVr+DM7PctyPAeCARfRAdDspEMAwBwu7mu1NY8xHf8xHvd3d3d3d3SBYoyK-e

(Veggie Pizza is replacement for the nerfed Koi Cake)

That’s my best case scenario – but I’ve got up to 7k using this:

http://gw2skills.net/editor/?vRQQJRrhdysJ0cDWbDYuJQvJW2Fs4n4V8LSFGODLLozUCIAA-ThiAABZoEEm9HIUjAOaCA4IA8gJooPIAWpE7I1fET5BhAMMHA-e

That was in a group PvE setting Vs Mossman.

(edited by Rirgul.5302)

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Posted by: vanderwolf.7084

vanderwolf.7084

is there any way to do some sort of hybrid form of it?

I honestly really like power reaper, the way it feels, I like power based builds… I like the feeling of hitting hard without my dps dropping due to duration.?

I know some people are saying dhuumfire is still good even without condi damage built in…

but I feel like tiny bits of +1300 damage isn’t worth it compared to how much you’d get if you actually put in Condi damage.

Although I do see condition damage being utilized with both dhuumfire/spinny attack of doom, especially if inside the staff 3 poison field.

that’s like….18 ish stacks of poison on top of lots of burning which I feel like would hurt an enemy pretty bad.

anybody tried Valk/Sinister?

or even Soldiers/Sinister?

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Posted by: Rirgul.5302

Rirgul.5302

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Posted by: Ragion.2831

Ragion.2831

Ive tried the dhuumfire build and its nice damage but yes you are right direct damaged base weapons would only massage your target. Ive also tried ceslestial to compensate but the low crit is a problem and it takes too many slots to pull off both vulns stacking and might stacking. If you do manage it, your condi clear and/or movement speed will be atrocious.

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Posted by: vanderwolf.7084

vanderwolf.7084

http://gw2skills.net/editor/?vRQQJBIhY5XwiPiRxrIVW4LMsg+SBgPAA-TxhAABYq+zU7PUwJAQNlgA8AAET5X06BCAgAMzyMAeuzdu4Fv4Z36W36W36mUAGqsC-e

Threw this together. It’s by no means OPTIMAL.

but the ammount of poison/burning damage is nice. It has a high health pool which means more time in shroud, and it’s also got toughness so you’re harder to bring down.

not pure condi, has a little bit of power….if you had a weapon with sigil of corruption or bloodlust it would add more damage, and uhhh yeah.

-kitten s out-

Honestly now I’m wondering if my power build is good at all

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Posted by: Rirgul.5302

Rirgul.5302

For comparison I get 7k Burn ticks with Condi Gear.

If I may, what runes/sigils are you using, I can only get up to 4k ticks atm

Here!! Ignore the first one I forgot my food. Numbers should be higher when using Ascended gear/Food and the sigil’s I showed in my build. I can’t afford them yet xD -> But the same theory applies.

[Edit: Removed link]
http://imgur.com/a/inBvo
[Edit: Re-applied Link]

(edited by Rirgul.5302)

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Not a fan of the dhuumfire build personally, i feel it doesn’t push out enough DPS, the burns just aren’t up to par with what i was expecting when compared to say, a sinister engineer.

This is what i run
http://gw2skills.net/editor/?vRUQNAW7Yn0ICV3gN2AO3A0biFcBLuK2FHjQXtAwCIar1BGBA-TxRAABF8AAA4gAYt6PUcFAwW5Hh7PItuBA-e

When it comes to the utility skills, BIP and CPC pretty much always stay there, the signet I’ll swap out for Rise if i feel the damage reduction is needed, or Suffer if i just feel like throwing out more chills (Though it’s really not needed, it’s nice as an emergency condi-transfer if you kitten up the rotation/priority).

Chilled to the bone is a more reliable way to break defiance bars, and is a nice AoE stun on a pretty short cooldown if you tag 3+ mobs with it, although the Minion works too, Lich form isn’t really worth going for in this build.

When it comes to the traits, there’s not really any I would consider changing, apart from Augury of Death or Chilling nova in the first reaper tier, you could probably get away with using Chilling Nova if you’re only using the elite shout, or none at all, either trait works, i tend to use Augury if I’m running 2 shouts, but from what I’ve seen so far, the extra chill just simply isn’t needed, and the damage is.. ‘Meh’.

Basically what i do is when CPC & BIP is power, i cast them together on the mob, then immediately follow up with a dagger #4 or staff #4, then just go on with my usual rotation, attempting to stack as many conditions as possible, saving Death shroud #5 for the stun mechanic, and immediately following up with a #4 for the 12+ poison stacks and 10+ seconds of chill.

It’s incredibly effective, I very often get bleeds ticking for 6k+, poison ticking for 2.5k+, torments ticking for 2k+ (had 1.6k once on a stationary target) and of course, the chill which is pretty much a flat damage of 500 or 900-1000 on a target below 50% hp.

It’s very, very nice, definitely capable of rivaling a zerker build i think.
You can also just easily swap one of the top 2 trait lines (either works, though curses would be best) if you need to pull out the AI for some agro magneting, obviously your DPS takes a dip, but the rate at which they tank is insane.

The build isn’t overly reliant on death shroud either which is another plus, meaning you have more room to use it as a Safety net.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

(edited by JoshuaRAWR.4653)

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Posted by: vanderwolf.7084

vanderwolf.7084

I’ve just finished fooling around with another power based that uses knights/soldiers/valk.

with food and stuff (and no spite signet) 25 stacks of might(easily obtained) it caps around 3500 power

that’s…delicious.
with all the might it still does decent ticks from poison as well.

2700 toughness. great crit rate. I’m going to test it in game.

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Posted by: Enchansea.4627

Enchansea.4627

Not a fan of the dhuumfire build personally, i feel it doesn’t push out enough DPS, the burns just aren’t up to par with what i was expecting when compared to say, a sinister engineer.

This is what i run
http://gw2skills.net/editor/?vRUQNAW7Yn0ICV3gN2AO3A0biFcBLuK2FHjQXtAwCIar1BGBA-TxRAABF8AAA4gAYt6PUcFAwW5Hh7PItuBA-e

When it comes to the utility skills, BIP and CPC pretty much always stay there, the signet I’ll swap out for Rise if i feel the damage reduction is needed, or Suffer if i just feel like throwing out more chills (Though it’s really not needed, it’s nice as an emergency condi-transfer if you kitten up the rotation/priority).

Chilled to the bone is a more reliable way to break defiance bars, and is a nice AoE stun on a pretty short cooldown if you tag 3+ mobs with it, although the Minion works too, Lich form isn’t really worth going for in this build.

When it comes to the traits, there’s not really any I would consider changing, apart from Augury of Death or Chilling nova in the first reaper tier, you could probably get away with using Chilling Nova if you’re only using the elite shout, or none at all, either trait works, i tend to use Augury if I’m running 2 shouts, but from what I’ve seen so far, the extra chill just simply isn’t needed, and the damage is.. ‘Meh’.

Basically what i do is when CPC & BIP is power, i cast them together on the mob, then immediately follow up with a dagger #4 or staff #4, then just go on with my usual rotation, attempting to stack as many conditions as possible, saving Death shroud #5 for the stun mechanic, and immediately following up with a #4 for the 12+ poison stacks and 10+ seconds of chill.

It’s incredibly effective, I very often get bleeds ticking for 6k+, poison ticking for 2.5k+, torments ticking for 2k+ (had 1.6k once on a stationary target) and of course, the chill which is pretty much a flat damage of 500 or 900-1000 on a target below 50% hp.

It’s very, very nice, definitely capable of rivaling a zerker build i think.
You can also just easily swap one of the top 2 trait lines (either works, though curses would be best) if you need to pull out the AI for some agro magneting, obviously your DPS takes a dip, but the rate at which they tank is insane.

The build isn’t overly reliant on death shroud either which is another plus, meaning you have more room to use it as a Safety net.

I run a very similar build except chose Chilling Darkness or Plague Sending and Close to Death over Signets of suffering. I use the healing shout, BIP, Epidemic or Well of Darkness, and Sig of Locus (I don’t like running slow but will switch out as needed). I also have Rabid gear instead of Sinister. I tend to stay up easily in comparison to my friend who runs zerker and still perform very well damage wise. Q1: Why Plague Signet? Since you have 2 other condition removal (#4 on both Staff and dagger offhand). Q2: How do you feel about your survival since you run sinister gear. I’m just wondering because I’m thinking of switching to sinister.

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Posted by: Kill.3458

Kill.3458

So i constantly switch between using a Hybrid Mancer (PVT armor Sinister Weps) to make use of how amazing GS is in certain encounters, and my long-term Condi-Mancer (Dire Armor, Sinister Weps/Accesories)

What im getting from this mostly is a condimancer isnt super reliant on RS (outside of the occasional use of skill#4 and 5 for poisons and added chill), id wonder is it really worthwhile to bring Deathly Chill? Outside of mob encounters it isnt the best source of condi DPS against champion or higher tier enemies being DPS’d by a zerg (in likeliness of poison/burning pre patch).

Other wise your build is very similar to the one I use when i spec for full Condi-Reaper, the only thing is why spinal shivers and Signets of suffering?

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Posted by: JoshuaRAWR.4653

JoshuaRAWR.4653

Not a fan of the dhuumfire build personally, i feel it doesn’t push out enough DPS, the burns just aren’t up to par with what i was expecting when compared to say, a sinister engineer.

This is what i run
http://gw2skills.net/editor/?vRUQNAW7Yn0ICV3gN2AO3A0biFcBLuK2FHjQXtAwCIar1BGBA-TxRAABF8AAA4gAYt6PUcFAwW5Hh7PItuBA-e

When it comes to the utility skills, BIP and CPC pretty much always stay there, the signet I’ll swap out for Rise if i feel the damage reduction is needed, or Suffer if i just feel like throwing out more chills (Though it’s really not needed, it’s nice as an emergency condi-transfer if you kitten up the rotation/priority).

Chilled to the bone is a more reliable way to break defiance bars, and is a nice AoE stun on a pretty short cooldown if you tag 3+ mobs with it, although the Minion works too, Lich form isn’t really worth going for in this build.

When it comes to the traits, there’s not really any I would consider changing, apart from Augury of Death or Chilling nova in the first reaper tier, you could probably get away with using Chilling Nova if you’re only using the elite shout, or none at all, either trait works, i tend to use Augury if I’m running 2 shouts, but from what I’ve seen so far, the extra chill just simply isn’t needed, and the damage is.. ‘Meh’.

Basically what i do is when CPC & BIP is power, i cast them together on the mob, then immediately follow up with a dagger #4 or staff #4, then just go on with my usual rotation, attempting to stack as many conditions as possible, saving Death shroud #5 for the stun mechanic, and immediately following up with a #4 for the 12+ poison stacks and 10+ seconds of chill.

It’s incredibly effective, I very often get bleeds ticking for 6k+, poison ticking for 2.5k+, torments ticking for 2k+ (had 1.6k once on a stationary target) and of course, the chill which is pretty much a flat damage of 500 or 900-1000 on a target below 50% hp.

It’s very, very nice, definitely capable of rivaling a zerker build i think.
You can also just easily swap one of the top 2 trait lines (either works, though curses would be best) if you need to pull out the AI for some agro magneting, obviously your DPS takes a dip, but the rate at which they tank is insane.

The build isn’t overly reliant on death shroud either which is another plus, meaning you have more room to use it as a Safety net.

I run a very similar build except chose Chilling Darkness or Plague Sending and Close to Death over Signets of suffering. I use the healing shout, BIP, Epidemic or Well of Darkness, and Sig of Locus (I don’t like running slow but will switch out as needed). I also have Rabid gear instead of Sinister. I tend to stay up easily in comparison to my friend who runs zerker and still perform very well damage wise. Q1: Why Plague Signet? Since you have 2 other condition removal (#4 on both Staff and dagger offhand). Q2: How do you feel about your survival since you run sinister gear. I’m just wondering because I’m thinking of switching to sinister.

Q1: If you mean the Plague sending trait, it’s really the best choice there, as the Fall damage reduction trait is practically worthless outside of maguuma before you get a glider, and the only other trait is applying chill on blinds, which I only really have access to one blind on the dagger #4, as i often swap out Signet of spite, so it’s not really worth slotting that trait, especially as I have an abundance of chill anyway. The plague sending trait is just something to fall back on incase you make a mistake or get overloaded with conditions (or, and it does happen, a boss reflects your dagger #4 at just the right moment.)

Q2: I haven’t really had any problems at all to be honest, given that I don’t really need to camp Death shroud more than most builds, I find i can use it as an extra life bar to fall back into if things go wrong. In open world, I’m able to take out champions that others may require 2 or more to take, out on my own, without any problems.
In fractals, because I can keep pretty much everything but the bosses permanently chilled and weakened, that vastly increases your survivability, making toughness/vitality gear, really not neccessary in my opinion.

Warrior 80 | Guardian 80 | Ranger 80 | Engineer 80 |
Thief 80 | Elementalist 80 | Mesmer 80 | Necromancer 80 | Revenant TBA

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Posted by: Azzumy.7685

Azzumy.7685

In here is a spreadsheet for DPS calculations.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Reaper-dps-builds

Is there any reason why you use Shroud skill 4 over skill 1? Instead of skill 4 you can do 4.5 times skill 1. This gives more or similar damage from DoT, more direct damage, 4.5 might stacks, 9 stacks of vulnerability and it also generates 2% to 6% life force depending on the number of targets.

How important is the damage outside of Reaper shroud? The time outside of shroud I normally spend on obtaining life force from all non-auto attack skills, healing my health, boon stripping, reviving allies and resummoning minions. This normally already takes up more then the 10 seconds cooldown, not leaving any time to deal non-shroud damage. The only time when I am outside of death shroud is when I am too lazy to keep track of my life force, which I am for most of my time in the open world.

Also keep in mind that Soldier and Dire more than doubles your shroud uptime compared to sinister and berserker. Which might be a downside if you have to boon strip for your party, as I noticed in the fractals 40 to 50.

Before switching to condition, first think about the armor of the enemies you are going to fight. During the cliffside fractal I notice that enemies have very high armor, making conditions ideal. But during the beta the guardian in the raid has very low armor. There are some objects that can that critical damage, but do not take condition damage.

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Posted by: Eneldiar.9670

Eneldiar.9670

I appreciate the input everyone has put in and have begun testing forms of it…

is there any way to do some sort of hybrid form of it?

I honestly really like power reaper, the way it feels, I like power based builds… I like the feeling of hitting hard without my dps dropping due to duration.?

I know some people are saying dhuumfire is still good even without condi damage built in…

but I feel like tiny bits of +1300 damage isn’t worth it compared to how much you’d get if you actually put in Condi damage.

Although I do see condition damage being utilized with both dhuumfire/spinny attack of doom, especially if inside the staff 3 poison field.

that’s like….18 ish stacks of poison on top of lots of burning which I feel like would hurt an enemy pretty bad.

anybody tried Valk/Sinister?

or even Soldiers/Sinister?

What I’ve found is that each side (power and condi) have their strengths and weaknesses (keeping in mind I don’t play PvP with Necro, this is PvE-related.)

As many of you said and from testing, condi builds seem to wreak havoc on bosses and longer encounters where you can build stacks to their fullest. For cleaning trash and simpler engagements, however, the battles don’t last long enough for you to do decent damage or there’s so many mobs that you need the heavy-hitting power side of things to really get through it. The power side is great for clearing multiple enemies and speeding through and it’s damage is still great, but I think RS1 and RS4 with condi build still deals considerable more damage in those scenarios.

So what I’m testing (we’ll see how well this works) is carrying two sets of armor – berserkers and sinisters – with me into fractals and other PvE situations. When I’m clearing trash or running through non-long content I keep on berserkers armor and when I get to a boss battle, I switch the gear quickly to prioritize the higher DPS on the boss. I still have my valk set with me incase I end up being too squishy and need a bit more survivability.

So far this seems to be working, sinister definitely seems to do more damage than my zerker gear in longer engagements, but I can still have the power-side of things for clearing the trash. Any thoughts on this?

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Posted by: Eneldiar.9670

Eneldiar.9670

In here is a spreadsheet for DPS calculations.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Reaper-dps-builds

Is there any reason why you use Shroud skill 4 over skill 1? Instead of skill 4 you can do 4.5 times skill 1. This gives more or similar damage from DoT, more direct damage, 4.5 might stacks, 9 stacks of vulnerability and it also generates 2% to 6% life force depending on the number of targets.

How important is the damage outside of Reaper shroud? The time outside of shroud I normally spend on obtaining life force from all non-auto attack skills, healing my health, boon stripping, reviving allies and resummoning minions. This normally already takes up more then the 10 seconds cooldown, not leaving any time to deal non-shroud damage. The only time when I am outside of death shroud is when I am too lazy to keep track of my life force, which I am for most of my time in the open world.

Also keep in mind that Soldier and Dire more than doubles your shroud uptime compared to sinister and berserker. Which might be a downside if you have to boon strip for your party, as I noticed in the fractals 40 to 50.

Before switching to condition, first think about the armor of the enemies you are going to fight. During the cliffside fractal I notice that enemies have very high armor, making conditions ideal. But during the beta the guardian in the raid has very low armor. There are some objects that can that critical damage, but do not take condition damage.

I find that in group scenarios – especially with heralds or ele/tempests – keeping might and vulnerability at 25 is a cakewalk. In these scenarios where might and vulnerability are already capped, I believe RS4 deals more DPS. Otherwise, the might-building and vuln-stacking might serve better.

The damage outside of reaper shroud is not super-important, but with more and more support-style players coming into the fray (druids, heralds, etc.) I feel like being able to damage to the highest extent is a good goal for me.

I used to main soldier’s gear and though the survivability is crazy, the damage doesn’t didn’t seem to be high enough. The power is similar, but the lack of precision or ferocity seems to limit damage significantly. The higher life pool for RS is nice which is why I’ve liked using Valk gear up until now, but it seems to me like the increase in survivability and increased time to kill things ends up resulting in no net change, therefore going DPS feels better for me. I’m not saying that like an end-all be-all, though, I think that the gear is great just depends on preference.

In higher level fractals the mobs/bosses definitely gain some armor boosts whereas in other areas the armor isn’t that high, which is why I’m seeing how carrying two sets of gear goes.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

In here is a spreadsheet for DPS calculations.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Reaper-dps-builds

Is there any reason why you use Shroud skill 4 over skill 1? Instead of skill 4 you can do 4.5 times skill 1. This gives more or similar damage from DoT, more direct damage, 4.5 might stacks, 9 stacks of vulnerability and it also generates 2% to 6% life force depending on the number of targets.

How important is the damage outside of Reaper shroud? The time outside of shroud I normally spend on obtaining life force from all non-auto attack skills, healing my health, boon stripping, reviving allies and resummoning minions. This normally already takes up more then the 10 seconds cooldown, not leaving any time to deal non-shroud damage. The only time when I am outside of death shroud is when I am too lazy to keep track of my life force, which I am for most of my time in the open world.

Also keep in mind that Soldier and Dire more than doubles your shroud uptime compared to sinister and berserker. Which might be a downside if you have to boon strip for your party, as I noticed in the fractals 40 to 50.

Before switching to condition, first think about the armor of the enemies you are going to fight. During the cliffside fractal I notice that enemies have very high armor, making conditions ideal. But during the beta the guardian in the raid has very low armor. There are some objects that can that critical damage, but do not take condition damage.

If you use RS4 while standing in CPC you apply an additional 10-12 stacks of poison. I think that should easily out dps RS1.

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Posted by: Anchoku.8142

Anchoku.8142

I ran Sinister-Mad King for a while but missed the ferocity.

If you run sinister, you have to trait Deathly Chill. Then build for frequent chills.

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Posted by: Eneldiar.9670

Eneldiar.9670

I ran Sinister-Mad King for a while but missed the ferocity.

If you run sinister, you have to trait Deathly Chill. Then build for frequent chills.

Does Deathly Chill stack with condition damage? It looks more like its simply a static damage number per chill stack, but I’ve never tested it to find out.

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Posted by: maxinox.6283

maxinox.6283

I ran Sinister-Mad King for a while but missed the ferocity.

If you run sinister, you have to trait Deathly Chill. Then build for frequent chills.

Does Deathly Chill stack with condition damage? It looks more like its simply a static damage number per chill stack, but I’ve never tested it to find out.

Yes it stacks with condition damage. You can deal 1k damage per tick when the target <50 %.
However Chill stacks in duration like old burning.

Domina Sky / Ranger
Domin Undead / Necromancer
Jade Sea[FR]

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Posted by: Kill.3458

Kill.3458

Hybridmancer here that jumps between that and being full condi and I have to say, PVT/ sinister weps and accessories has been amazing. Can easily hit up to 7k burn stacks, 20+ poison stacks (given im standing in CPC or staff 3 poison field) and maintain something like 10-25 bleeds (if im using scepter/dagger as my alternate weapon set).

Been wiping the floor against mobs, successfully soloed the mad king, and have had zero trouble in fractals thus far (though ill frequently change from offense to condi support if there is a need)