Today's QoL improvements

Today's QoL improvements

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

There were a number of undocumented QoL improvements for the class today, even among the nerfs. Here is what I have found/heard reported.

1. Necromancers now have their life force bar displayed on the party UI, as well as highlighting it when it is active. Now allies can tell when we are actually in danger.

2. Health and life force thresholds for traits got added as an actual number. This is presented after the percentage.

3. Life Force gains are also now shown in actual numbers after the percentage. For example, my Locust Swarm tooltip states that I get 207 life force per hit.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Today's QoL improvements

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Cannot wait to try this out. Thank you, Drarnor.

If you have a chance, could you please check how many stacks of stability our fears ablate? I hope it is more than one. Also, I wonder how many fears (duration) each stack of stability converts to.

I am working late, today, but may find out, myself, late tonight.

(edited by Anchoku.8142)

Today's QoL improvements

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Each fear would remove 1 Stability stack (as each is still 1CC). Fear duration from corrupting stability is the same as it was pre-patch, regardless of how many stacks were corrupted.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Today's QoL improvements

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

Thanks! This gives a good idea on where they are (not) on coding.