Tomorrow's patch
i’m expecting better spectral wall
i expect a useless signet of spite that now gives 180 power. and the aforementioned epidemic/corrupt boon changes.
nothing else ._.
what i would like to see? tons of stuff. but there were already dozens of threads about that.
Gunnar’s Hold
i expect a useless signet of spite that now gives 180 power. and the aforementioned epidemic/corrupt boon changes.
nothing else ._.
what i would like to see? tons of stuff. but there were already dozens of threads about that.
Ditto.
By having any expectations at all, you’re setting yourself up for disappointment.
Sad, but true.
Fort Aspenwood
After this long, I’m usually keeping my expectations low. The Corrupt Boon/Epidemic change sounds potential, skeptical about seeing anything else worthwhile there.
Would love to see some powernecro love, but meh, I can handle.
I’ll be happy if there isn’t any nerf.
I would like to see this class become what the developers said we’re supposed to be. A class that can do attrition combat, and not fail at it as we currently do. I’d also like to see this “has a hard time running away from necromancers” thing the developers think we have.
I hope to see better siphoning skills/traits and that’s really it.
I play a powernecro and i actually find us quite strong and they even buffed us a few patches ago or was it last patch?, i don’t remember really, The signet changes are gonna be fun to watch what they are doing with those because a lot of our signets active abilities are very lackluster or situational, an example is Signet of Power the active on that signet is just very bad so i’m hoping for some new stuff with our signets and our signet traits.
I also want the Spectral armor to have a shorter cooldown because Spectral wall can do protection way better, and hoping for Spectral Walk to get a 40 second CD so it can be a better Stun breaker.
That’s what i’m expecting/hoping.
Realistic- Signet of spite helping guys leveling and still being useless at 80 (being half a piece of gear at that level instead of one of our epic utility slots), the slot 5 because of ocd, Corruption skill fixes, minions being better at killing kitten while leveling while still useless in dungeons and pvp because of pathing.
Idealistic – Shade making a return, minions working right, Spectral skills being worth as its own build instead of a one trick pony, Better lich form 3 and 5, Marks being 33% bigger by default, Death magic being useable by non-MMs without wasing points, tweaks to cast times, DS 1 being usable by condition users and not a 4 shot thing for power users, rework on life siphoning being efficient for tanks and a ok way of survival for glass cannons because of low mobility, etc.
I tried to get the Anet dev ear before about epidemic changes, and it is nice they are walking it back to bypass block, but that was only a very small part of the new frequent failures of that skills.
Pre-last-patch all epidemics worked…LOS changes were fine, that causes about 5-10% of my epidemics to now “fail”, as a result. Block accounted for maybe 5-10% failures as well. Again this isn’t bad, but it isn’t great either. 40-50% of failed epidemics are a result of dodge, and about 20-30% are some form of immunity, invulnerability, other avoidance aside from the normal dodge roll mechanic.
I don’t take issue with dodge stopping corruption boon. It has a fast cast time, and a very fast proj speed (nearly instant). But epidemic has a painful cast time still at 1 second, and once you find someone worth epidemic’ing, by the time that 1 second has passed, he is most certainly going to be blinking/dodge rolling/leaping back away from you.
Epidemic needs to at the very least bypass dodge/invuln. Dots still hurt invuln targets/dodging targets, we should be able to spread those dots just the same. I don’t mind the LOS changes, but the removal of the skill to work on dodge/invuln is still too much, and punishes us for taking a skill that is completely useless in a 1v1 situation.
I’m expecting to see the new dungeon and related stuff.
As far as Necro goes we’ll likely get Signet of Spite 180 Power change as well as Epidemic and Corrupt boon set to unblockable.
Eles will likely get a nerf or two.
In the end we’ll see more threads complaining about how Anet is “ignoring” Necromancer despite the fact that we get a few buffs in nearly every patch while others get nerfs.
My cautious hope is that minions will now 1) circle around behind their targets whenever possible and 2) not crowd each others shared pathing.
Signet of Spite will get a buff, but it won’t get what I want for it, which is an interesting non-statistic based passive. I can’t for the life of me figure out what that passive should be though. Periodic condition conversion? (1 every 10 seconds, converted like with Well of Power)
Or they could just drop the recharge to about 45 seconds. Just saying.
It’s pretty obvious, and nobody’s impressed.
Same changes we always get – bug fixes.
What would you like to see in tomorrow’s patch, what changes ?
I am hoping that the devs don’t break what we can do right now with poorly thought out changes (e.g. last patch Epidemic) or otherwise introduce new necro bugs.
What are you expecting from it ?
Thief buffs. Mesmers are also in line for a buff to compensate for the confusion nerf. Buffs to things that don’t need buffing, badly thought out nerfs intended to bring “balance.”
For necro, maybe a new and still lousy signet of spite.
Wishes:
1)better vampiric mechanic (just a bit, don’t wanna steal 1k per hit lol)
2)better Dark Path, now is slow as hell aka a lot of miss
3)axe with cleave so finally i can let in my inventory the staff
UTOPIA:
Quote Andele about old traits, it would be great. Shade would make a real sense to DS (like stealth for thieves, clones for mesmers etc)
What i real expect:
minor bug fixes, epidemic and corrupt boon stuff and nothing else..
My only wish is for a 1200 range on Dark Path. It would be nice to have a gap closer that people couldn’t instantly invalidate with one teleport/leap. But what do I know, it’s not like we’re supposed to be difficult to escape from or anything…
My expectation? Corrup Boon/Epidemic change, DS #5 pushed back until 2014, and “improved” pet AI that means they stand around behind the enemy doing nothing rather than standing next to you doing nothing.
I’m seriously flabbergasted by the amount of necro whine on this forum.
Played a rabid necro since launch, and tbh I’m just happy I’m not getting nerfed!
Not counting the stealth classes* I’d happily engage any class in a 1v1.
- Usually have problems with mesmers and CnD thieves. But don’t everyone?
Plague Sig passive should increase our cond damage :|
that would render it less beneficial for power builds ^^ but not a terrible idea.
rhayn, I agree with you. but as other classes are getting buffs and changes I think necros are eager to keep up.
I love my condi and power necro, so much so I have a character for both ;-)
(edited by Bull Zooker.1672)
I really like the idea of Plague Signet(passive) increasing our condition damage. That does not seem like a difficult thing to adjust.
Usually have problems with mesmers and CnD thieves. But don’t everyone?
No. I only have problems with them on my necromancer. Thieves less so.
I’m seriously flabbergasted by the amount of necro whine on this forum.
Played a rabid necro since launch, and tbh I’m just happy I’m not getting nerfed!
Not counting the stealth classes* I’d happily engage any class in a 1v1.
- Usually have problems with mesmers and CnD thieves. But don’t everyone?
The amount of whine is far lower than it used to be, and if it really surprises you, then you must not come here often. I also find it odd that you can play a Rabid necro for so long and not be troubled by the epidemic changes from past patch. I contribute the partial walk-back on that huge nerf to the complaining on the forums about how it was nerfed into the ground.
The dev team is still continuing (based on the SOTG) to look mainly at PVP for balance, and only hit the big problems in WvW, like confusion/retal. The signet changes are going to have no net effect on condition based necros, and the pet changes will not have a big effect either.
As a RABID necro, this patch was basically nothing for you, other than a slightly less often failing CB and epi. Unless there are more hidden gems in the notes (doesn’t seem likely).
The quality of life improvments continuet to go largely ignored by the Dev team, such as cast times and projectile speed issues (DS2), things that make the class more fun to play.
On the flip side I was glad symbolic was able to pin them down about greater marks, and how it is a required trait if you run staff. Too bad they wouldn’t commit to anything, but at least they acknowledged it may be something they will look at.
My (Great) expectations:
- Our downed health in PvE been up to par with other professions. A must!
- Healing now working while in DS, so that I can start gathering Cleric to finish my set’ collections. Healing Power affecting siphon would be nice too!
- The bug where we get kicked out of DS with CC finally fixed.
- More speed to our projectiles, or a little more homing on them to help.
- Any fix that brings us closer to the Attrition master the better.
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]
Speed up the projectile for dark path would be nice, can run almost as fast as it travels making it a very questionable teleport.
Main thing I would like is a fix for spiteful talisman finally to work as described… though my hopes arent high after all this time lol.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I’m hoping for minion aggro to be fixed so they actually attack when you do rather than when they decide to.
S/I/F engineer Z/R/D guard
I expect what they have told us from the SotG. But alot of people seem to have missed where they mentioned they had been trying to work with signet to make actives more desirable. They never mentioned necro specifically, but seeing as ele and warrior are the only classes that use signets less than we do (we have rez) and we have no signet synergy it would make sense that they would look at how ours function (Please move plague signet stun break, it defeats the purpose of a condi removal utility if we blow it to avoid burst).
EDIT: while it won’t happen, I’d love to see spectral wall and spectral armor switch CDs. To make the wall worth it throw in a secondary effect like the mesmer focus ability. Say it has all its current effect but you could cancel them in favor of an activation that would solidify your spectral wall. Would give us another way to reject point capping or escape/hold a choke point on maps.
Seeing as Anet has built a few different traits into our trees concerning might and retal that currently don’t add much I’d like to see our “power signet” do something along the lines of passive condi damage. To replace the active, give us something along the lines of grant one stack of might (15sec) for every unique condi on the target. Sure this would mean they would have to take a look at things like BiP so we dont become the next HgH engi but it would give us a reason to stack might.
As for power builds losing this signet, was anyone using it in the first place? at best if traited you get a short % damage buff. not to mention my power builds all have access to chill, poison, bleed, fear, weakness, and I usually run corrupt boon instead of a stunbreak so I’d get as much use out of this as condi as i would with power.
(edited by reedju.5786)
I They never mentioned necro specifically, but seeing as ele and warrior are the only classes that use signets less than we do (we have rez) and we have no signet synergy it would make sense that they would look at how ours function (Please move plague signet stun break, it defeats the purpose of a condi removal utility if we blow it to avoid burst).
Not that I disagree with the gyst of what you are saying, but you can build some massive synergy builds on an elementalist using signets so they are very used. Think of fire’s embrace —> powerful auras --> zephyrs boon, and signets can keep you and everyone around you buffed with fire aura, swiftness and fury pretty much nonstop. This is how I rolled as a ele anyway, and it works very well. Keep a cantrip for stun break obviously.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
I’m expecting good things. Corrupt Boon and Epidemic getting buffed back up a bit is a good thing. Signet of Spite up to 180 power, along with other possible changes, is a great thing. It might make it worth taking in my hybrid. 180 power for free? That’s like four armor pieces! (yes, the cooldown and traits still blow)
Other than that, I’m expecting some bug fixes. Always happy to see those.
I’d like to see some trait consolidation, but I don’t expect we’ll get that quite yet.
Necromancer is pretty much the only class that keeps getting better and better with every patch, so I don’t expect this one to be different.
(edited by lettucemode.3789)
Minion health buff
Maybe larger staff marks base line.
Corrupt Boon / Epi change revert.
Signet passive buffs.
Some weapon balance changes.
Spectral Armor cd reduction ( I wish)
Empty DS #5 slot.
I EXPECT:
1) Spiteful vigor now grants VIGOR… on crit (no heal)
2) Minions attack as soon as I attack with any weapon or skill
2.1) NO pathing issues
2.2) Increase in base damage, HP and Toughness for Minions
3) DS # 5 = Spiteful Spirit from GW1
3.1) DS #3 now works the same on ground as under water = Cone Fear
4) Reduced cooldowns on warhorn
5) Faster cast skills/animations for everything
6) Hmmmmm…. maybe a new toy, like 2 handed hammer (think Guard, except wells instead of symbols)
7) Purchasable skills for minions… bought with extra skillpoints…
8) A trait that makes the worm mobile
9) OH YEAH, my elite can finally swim
That would be a good start
“slot 5 because of ocd”
Ahahah, so funny how many changes get priority because of programmer OCD more than anything. Necro has a ton of glaring weaknesses that will be hard to address by addition of another dot or signet values….
I remember watching Warhammer slowly go down the tubes while changes that didn’t address the problems at all were slavishly made for OCD reasons and the game fell apart, in large part due to lack of balance…their balance problems were 1000x worse than here but yeah.
As a power d/w/well user, there’s absolutely no room for power signet on a bar with two wells and locust. You can’t give up locust or you’ll never land any damage on a target in the first place, much less walk out of ele aoes or escape a zerg ever. You can’t give up WoC due to boon stacking. Giving up WoS would be the only way and I don’t see dropping the burst it provides for 180 power….dagger just doesn’t have any real burst by itself. Power minion users might give up a minion in an axe build, but I doubt most will want to for 180 power.
Realism:
-be grateful if nothing gets nerfed or broke/bugged for no apparent reason.
-those few skill changes
-maybe a bunch (more like a LOT) of needed bugfixes.
Ofc, there are tons of things i’d like to see brought up to a decent level, but that’s already dreaming i fear, considered the trend they took in balancing…
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
Reanimator still needs a rework, and is barely worth anything. Spectral Armor needs reduced cooldown. Signet of Spite probably too, or a different active.
New 5th skill on Death Shroud coming soon needs to be very useful for condition build, as DS is too heavily power based right now.
(edited by Pendragon.8735)
It might already be today’s patch but I’ll join in.
Warhorn 4 becomes a fear instead of daze and it’s PBAoE instead of cone, god only knows why it wasn’t already.
Oh please no, I need something to keep people in wells with and not fear them out of them even more. PBAoE fine I guess, I have no problems landing the cone though.
I EXPECT:
1) Spiteful vigor now grants VIGOR… on crit (no heal)
2) Minions attack as soon as I attack with any weapon or skill
2.1) NO pathing issues
2.2) Increase in base damage, HP and Toughness for Minions
3) DS # 5 = Spiteful Spirit from GW1
3.1) DS #3 now works the same on ground as under water = Cone Fear
4) Reduced cooldowns on warhorn
5) Faster cast skills/animations for everything
6) Hmmmmm…. maybe a new toy, like 2 handed hammer (think Guard, except wells instead of symbols)
7) Purchasable skills for minions… bought with extra skillpoints…
8) A trait that makes the worm mobile
9) OH YEAH, my elite can finally swimThat would be a good start
Point no. 7 – like that idea very much