Torment

Torment

in Necromancer

Posted by: boneduste.4023

boneduste.4023

I have been trying to test torment out and I have hit a bit of a snag. In the wiki page it explains the formula for torment as ((0.11*[ConditionDmg] + 32) * stacks). While I ‘assumed’ it is base damage, it doesn’t say if that formula is for base or the 150% of running. Then there is the confusing part that says it is 75% of bleed while standing still, 150% if moving. Does that mean the formula is ((0.05*[ConditionDmg]+42) * 0.75)*stacks)? Finally, I am hearing that since it is based upon bleeding, the more bleeds on the opponent the greater the dmg, because it is based off your bleed dmg, meaning the more stacks of bleed on the opponent, the greater the torment dmg. I find the last one highly unlikely.

Has anyone tested torment to see how the numbers actually work?

Torment

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Posted by: Sad Rabbit.9174

Sad Rabbit.9174

I got excited when I saw the 0.11 coefficient on the wiki but it’s clearly wrong. At 1400 condition damage using the wiki formula it should be ticking for 186 damage but it’s doing less than half of that.

It ticks for 75% of what my bleed ticks for. It ticks twice as often if they’re moving (I guess it’s hard to test).

So the formula appears to be (0.0375*[Condition Damage]+31.875) per tick.

Torment

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Posted by: Rennoko.5731

Rennoko.5731

I got excited when I saw the 0.11 coefficient on the wiki but it’s clearly wrong. At 1400 condition damage using the wiki formula it should be ticking for 186 damage but it’s doing less than half of that.

It ticks for 75% of what my bleed ticks for. It ticks twice as often if they’re moving (I guess it’s hard to test).

So the formula appears to be (0.0375*[Condition Damage]+31.875) per tick.

Yeah this seems to be correct with my findings as well… or at least close enough. Just think about the moving damage as having the same formula, but doubling the number of torment stacks for the purposes of damage.

Torment

in Necromancer

Posted by: boneduste.4023

boneduste.4023

I got excited when I saw the 0.11 coefficient on the wiki but it’s clearly wrong. At 1400 condition damage using the wiki formula it should be ticking for 186 damage but it’s doing less than half of that.

It ticks for 75% of what my bleed ticks for. It ticks twice as often if they’re moving (I guess it’s hard to test).

So the formula appears to be (0.0375*[Condition Damage]+31.875) per tick.

Thanks, Rabbit. I was seeing something very similar and thought I might be doing something wrong.