Torment buff in 8/9 update

Torment buff in 8/9 update

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

“Torment: Base damage has been increased to match bleed’s base damage; movement damage has been reduced to compensate for this. This change only applies to PvE.”

This looks important for the Scourge. Dev’s at Arenanet seem to have figured out Necro struggles for fair dps with consumables nerfed while trying build for both bleed and torment duration.

Condi-Scourge will probably end up as sceptre AA punctuated by a couple of burns, a fear and lots of dubious cripple, no doubt there so we can kite trash mobs with sceptre and make better use of torment.

TBH, making Torment more like Bleed raises the question, “Why have Torment, then?”

Thoughts and comments?

Edit: Tooltips seem screwed up. Tainted shackles supposedly went from 318 standing and 636 moving to 420 standing and 608 moving. Plaguelands actually says 105 standing and 47 moving. I am not sure any of the tool tips are correct. If the Wiki’s formulas are right, torment should have received a 12.8% dps improvement w/o movement if Bleed=Torment (base). Maybe the Wiki is wrong, too.

(edited by Anchoku.8142)

Torment buff in 8/9 update

in Necromancer

Posted by: Maxzero.4032

Maxzero.4032

“Torment: Base damage has been increased to match bleed’s base damage; movement damage has been reduced to compensate for this. This change only applies to PvE.”

This looks important for the Scourge. Dev’s at Arenanet seem to have figured out Necro struggles for fair dps with consumables nerfed while trying build for both bleed and torment duration.

Condi-Scourge will probably end up as sceptre AA punctuated by a couple of burns, a fear and lots of dubious cripple, no doubt there so we can kite trash mobs with sceptre and make better use of torment.

TBH, making Torment more like Bleed raises the question, “Why have Torment, then?”

Thoughts and comments?

Edit: Tooltips seem screwed up. Best guess is Tainted shackles went from 318 standing and 636 moving to 420 standing and 608 moving. Plaguelands actually says 105 standing and 47 moving.

Don’t know why they had to have that slight nerf to moving Torment damage. Its not like Necro, Mesmer and Rev were known PvE DPS monsters.

Would keeping the moving scaling to 100% instead of 84% really break the game?

(edited by Maxzero.4032)