Toughness Scaling with Plague

Toughness Scaling with Plague

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Posted by: MethaneGas.8357

MethaneGas.8357

Hello all,

I don’t know if this is a bug or not, or if it’s intended…
So you know how Undead Runes give you 7% more damage scaling off of your toughness? And you also have tuning crystals which give you condi dmg as a % of your toughness and vit?
Plague also quadruples your toughness. So a nice idea would be to use something like Corrupter’s Fervor (gives 300 toughness) with Undead Runes and Tuning Crystals, then use Plague. Your toughness would skyrocket (as would your vitality) because of Plague, and since you have things which give you condi damage scaling from your toughness… your condi damage could go through the roof. So the idea would be, if you are able to unload a bunch of condis, then pop Plague and all those condis scale from your new (high-as-hell) condi damage, you’d pack a hell of a punch and would sort of be like the old drop-wells-use-Lich or meteorshower-tornado combo…

But alas… the toughness gain from Plague does not scale with Undead Runes or Tuning Crystals… which doesn’t make sense. I just checked this in WvW and my bleeds didn’t get any higher, and my condi dmg didn’t get any higher while I had over 5k toughness (while in Plague).
Is this intended or is it a bug?

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

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Posted by: Coldtart.4785

Coldtart.4785

Only permanently available stats count for ‘gain X equal to n% of Y’. Temporary stats from signets, traits, transforms etc. have never counted.

Toughness Scaling with Plague

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Posted by: MethaneGas.8357

MethaneGas.8357

Ah, that kinda sucks… the bubble has burst.
Ah well, ty for the answer

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

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Posted by: flow.6043

flow.6043

Temporary stats from signets, traits, transforms etc. have never counted.

That’s not true.
They all work except for transformations, perhaps because their own stat increase isn’t shown in the build/gear UI (bug?) and therefore it can’t synergize with stat conversions.

So a nice idea would be to use something like Corrupter’s Fervor (gives 300 toughness) with Undead Runes and Tuning Crystals, then use Plague. Your toughness would skyrocket (as would your vitality) because of Plague, and since you have things which give you condi damage scaling from your toughness… your condi damage could go through the roof.

Plague adds 2788 toughness and 1852 vitality. The runes and crystals would give 13% of toughness and 4% of vitality as a bonus to condition damage.
So if that would actually work with Plague you’d get an additional 437 condition damage. That is about the same amount you can get with 14-15 stacks of might, which you can easily get if you have Spite.
Besides, if you factor in the low scaling damage formulas of conditions, that amount of condition damage doesn’t actually increase your damage as much as an equal amount of power would. So, yeah… really not as amazing as the old Lich-well-bomber.

Toughness Scaling with Plague

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Posted by: MethaneGas.8357

MethaneGas.8357

The first screen shot show the amount of toughness I had without Plague: 2091
The second screenshot shows how much how much I had after Plague: 5391
Which is a 3300 gain in toughness, apparently.

Going off of those alone, the condi damage increase should be 429.

Without Corrupter’s Fervor, I have 2090 toughness. With Corrupter’s Fervor I have 2390 toughness.
When Plaguing without Fervor I have 5090 toughness. When Plaguing with Fervor I have 5391 toughness. That’s still only a 3300 gain in toughness, which doesn’t make sense.
-If Plague takes what toughness you have now, then quadruples it, the 300 toughness gain from Corrupter’s Fervor should end up being a 1200 gain in toughness, not just a flat “300”. If scaled with Plague, you’d gain an extra 117 condition damage.

If we factor in vitality as well: 1592 in first pic and 3592 in the second.

Increase of 2000 vitality, which is 80 condi damage.

So the net gain in condition damage should be 509, which is still really high. If Plague scaled properly with Corrupter’s Fervor, the gain would be an additional 117 condition damage, which should be 626 condition damage increase in total.


At 2413 condi dmg (the build in screenshot, with 25 corruption stacks), bleeds tick for 167.
At 2922 condi damage (theoretically in Plague), bleeds would tick for 197.
Which is an 18% increase in DPS per bleed.

Poison: from 178 to 208, 17% increase in DPS.

Torment: from 124.5 to 147.4, 18% increase in DPS.

Conditions would deal 18% more damage if you were Plague.
If it scaled with Corrupter’s Fervor, it would be about 22% increase in DPS.

It may not be as strong as Lich-wells or meteor shower-Tornado, but it would still be really strong. You can easily maintain about 4 torment stacks, 3-6 poison stacks and 10 bleed stacks so the damage would be pretty nice.

But nope… no scaling.

Attachments:

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
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(edited by MethaneGas.8357)

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Posted by: manveruppd.7601

manveruppd.7601

I think the conversion traits just go off your base stats plus gear, it’s not very reasonable for them to recalculate your stats whenever you get a +30 from a temporary bonus that goes away 10" later. So Corruptor’s Fervor will always add +30 on top of whatever you end up having, and not be counted in for static conversions.

A bad necromancer always blames the corpse.

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Posted by: flow.6043

flow.6043

Without Corrupter’s Fervor, I have 2090 toughness. With Corrupter’s Fervor I have 2390 toughness.
When Plaguing without Fervor I have 5090 toughness. When Plaguing with Fervor I have 5391 toughness. That’s still only a 3300 gain in toughness, which doesn’t make sense.
-If Plague takes what toughness you have now, then quadruples it, the 300 toughness gain from Corrupter’s Fervor should end up being a 1200 gain in toughness, not just a flat “300”. If scaled with Plague, you’d gain an extra 117 condition damage.

I just copied those values in my earlier post from wiki but failed to notice that those stats aren’t based on the increased post-patch base stats.

https://wiki.guildwars2.com/wiki/Plague

Plague adds a static amount, 4x base toughness and 3x base vitality.
So in your second screenshot you get 3k toughness and 2k vitality from Plague and 300 toughness from Corruptor’s Fervor.
And those 300 toughness add 36 condition damage, which is 12%. I’m guessing 7% from Undead runes and 5% from Quality Tuning Crystals?

So Corruptor’s Fervor will always add +30 on top of whatever you end up having, and not be counted in for static conversions.

Like I said, it does count, and it works with every other stat bonus as well. It even stacks with Armored Shroud as a bonus to Deadly Strength.

Toughness Scaling with Plague

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Posted by: MethaneGas.8357

MethaneGas.8357

Ah I see… so base toughness is like 1000 or something… and with plague it brings it to 4000. So no matter how much extra toughness from armor and runes, it will still go up by 3000 only.
Either way though… Runes of Undead and food don’t scale with the toughness gained. :/
And even the vitality. The food doesnt work with vitality gained and I’m assuming Scavanger Runes and other runes that scale off of vit probably don’t work. I wonder if that new death magic trait works (% toughness into power).

I will test those when I get home. If none of them work… that would be very not-nice.

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

(edited by MethaneGas.8357)