Toughness soft cap

Toughness soft cap

in Necromancer

Posted by: Elvahaduken.3609

Elvahaduken.3609

Hello, I would like to know if anyone knows what the toughness soft cap is. IE what amount of toughness to aim for, I heard it was around 2600 armor but want to make sure.

thanks

Klaus Night (Necro)/ Elvahaduken (Engi) [TaG] Gunnars Hold

Toughness soft cap

in Necromancer

Posted by: DeathenShada.6397

DeathenShada.6397

I’m not sure but I will warn you. The higher the toughness the more agro you will steal. I have like 2800 toughness on my necro and he is a argro lover….

Toughness soft cap

in Necromancer

Posted by: BobJoeXXI.2493

BobJoeXXI.2493

I’m not sure but I will warn you. The higher the toughness the more agro you will steal. I have like 2800 toughness on my necro and he is [an] argro lover….

I can second this.

However, the way the meta is going toughness isn’t the best to get. Vitality and healing are the flavor of the month for quite some time now.

Apicharr Science [ASci] – Maguuma
80 Necro, 80 Ranger, 80 Warrior, 80 Mesmer, 80 Engineer.

Toughness soft cap

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

I have 3000 armor on my bunker necro build. In PvE toughness really isn’t necessary (or in WvW for that matter, if you are ranged), but in PvP it can be very good.

Edit: the bunker necro build I use strictly for tPvP, in PvE I have 0 toughness from gear, just the 200 I get from Death Magic.

But of Corpse – Watch us on YouTube
My PvP Minion Build

(edited by Bhawb.7408)

Toughness soft cap

in Necromancer

Posted by: LieutenantGoogle.7326

LieutenantGoogle.7326

The effectiveness of toughness is a curved shape progression.
Damage*some stuff / Total defense = received damage

lets say you have 1000 armor and you get hit for 2000 damage, with 2000 armor you would get hit for 1000 damage, 30000 armor 666 damage.

Depending on class vitality might be better overall.
Protection is also OP because its an effective 50% total armor boost (the equivalent of 33% damage reduction).

lv80 with skills fully unlocked, warrior, elementalist and engineer
lv80 Necromancer, all professional skills unlocked, working on the final norn elite skills.

Toughness soft cap

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

I wouldn’t say protection is OP, it is just strong.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Toughness soft cap

in Necromancer

Posted by: Elvahaduken.3609

Elvahaduken.3609

vit and healing is the fotm? and what build is that for supp wells?

Klaus Night (Necro)/ Elvahaduken (Engi) [TaG] Gunnars Hold

Toughness soft cap

in Necromancer

Posted by: Teloran.1594

Teloran.1594

I agree that vitality and healing power seems like a strange mix. Most healing builds I see use toughness and healing power since the toughness means that each point health gained from healing does more. Vitality just means that you heal for a smaller % of your health. As for the OP, there is no cap (soft or hard) on toughness as far as I know. You should always balance toughness and vitality to give you the highest effective health. As necros have lots of health to start with, a little extra toughness is generally accepted as best. After a certain point vitality becomes better but that’s not horribly easy to reach without a large amount of knights gear, and extra healing only skews this more in favour of toughness.

Toughness soft cap

in Necromancer

Posted by: Lopez.7369

Lopez.7369

Toughness scales exponentially, but you should be careful with it if you can’t handle aggro well.

Toughness soft cap

in Necromancer

Posted by: fishergrip.4082

fishergrip.4082

The effectiveness of toughness is a curved shape progression.
Damage*some stuff / Total defense = received damage

lets say you have 1000 armor and you get hit for 2000 damage, with 2000 armor you would get hit for 1000 damage, 30000 armor 666 damage.

Depending on class vitality might be better overall.
Protection is also OP because its an effective 50% total armor boost (the equivalent of 33% damage reduction).

The damage mitigation provided by toughness is a curved progression, but effective HP scales up linearly with toughness and effective HP is what matters. Using your example, if you have 20k hp, you’d survive 10 hits with 1000 armor getting hit for 2000 a swing. At 2000 armor, and 1000 damage per swing you can survive 20 hits. At 3000 armor and 666 per swing, you can survive 30 hits. You still gain 10 hits worth of effective health for going from 2000 to 3000 armor just like you did from going 1000 to 2000 armor. There is no diminishing return.

Maid Of The Coast