Trait: Dark Armour Q:s

Trait: Dark Armour Q:s

in Necromancer

Posted by: Zorion.7504

Zorion.7504

Hi, does anyone know if the trait: Dark Armour“s +400 toughness whilst channeling works in conjunction with any tougness into condition dmg boosts?

for exampel, if I wear a full set of “of the undead” armour would any conditions Ive aplied before channeling get a dmg boost when triggering a channeled spell, like dagger 2?

It would be a really sweat combo attack to be able to target someone with alot of conditions on them, use Blood is Power and epedemic and then just do a channeling spell on a close by target to boost all those conditions aplied.

If this work it would be a huge impact on condition necros in www, since we dont need to aply our own condiotions to benefit from this, just use epedemic to “tagg” them as our own and buff might and a channel spell.

Best regards
//Zorion

Trait: Dark Armour Q:s

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Posted by: Aelial.6314

Aelial.6314

I think it works.

Still it is no huge impact, since you only get 20 condition damage. Could still be useful, but I think it is better to spread your conditions with epidemic then switch to DS and channel your 4, if you want to use this trait.

I think it is the same problem with Runes of Undead and Plagueform. Really cool on paper but not that strong in reality. You get a huge (and I mean huuuuuuuuge) toughness boost in epidemic, so I thought I would also get a huge condition damage boost from that.

NOPE.

I think plague (or transformations in general) counts as a bundle and you lose your main weapon stats.

Anyway undead is still my most favourite set (bleedcap (!)).

Trait: Dark Armour Q:s

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Posted by: Zorion.7504

Zorion.7504

I acctually think that when in plauge form your weapon stats still counts, including your sigil.
Try and swap to plauge or DS and do a weapon swap, in the hero tab you will see that your stats will change.., but if they acctually do that in dmg calculation is another thing, could only be a UI thing.

The reason why I am looking into this now is that Im trying to do a build that works for me without having to respecc the trait points when swapping between solo/group pvp and dungeon runs, and only chaning major traits and gear.
And the first major trait in death magic kind of force you to have the staff.., and I want an alternativ to that, hence why Im looking into dark armour.

Will try some DS attacks tonight, I have fury when in DS so I think it can be a nice attack combo, BiP, epedemic, DS4 and just crit like crazy whilst boosting all the conditions numbers aswell.

Trait: Dark Armour Q:s

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Just remember that that 20 condition damage only boosts the damage of each bleed stack by 1 per second and poison by 2.

Yes, it is a 400:1 ratio for Toughness to Bleed damage off of Runes of the Undead.

As an aside, have you considered Shrouded Removal as an alternative? Sometimes you just have to cleanse that fear or immobilize and your other skills are on cooldown.

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Trait: Dark Armour Q:s

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Posted by: Zorion.7504

Zorion.7504

yea shrouded removal is acctually one of the alternatives ive been looking at.
its always good to have some extra cc removal, and since I normaly only “tap” into DS for the fury Im used to that mechanic.

thx for all the answears!