Trait Questions
AFAIK There is no internal cooldown on RP. It is just a flat 33% chance on critical. It’s not the most amazing trait really since you would need a very high crit chance to get a decent proc rate from it. I would only get it if you cannot justify something better like Weakening Shroud or Hemophilia (which I doubt you can).
The formula for the heal I believe is Healing Power * 0.32. It’s not very big either way really.
if you are tanky necro with cleric amulet/gear then life siphoning from wells is incredible and wellomancer is super tanky.
Reaper’s Precision is decent in axe builds, since you generally are alternating between Axe 2 and Life Blast for attacking. You aren’t causing bleeds, so Hemophilia is useless (well, you’re causing 1 second bleeds). You are usually out of range for Weakening Shroud, you aren’t causing blinds, so chilling darkness is worthless, and let’s not even get into Toxic Landing. Really, the only contender for this spot in an axe build is Terror, but you usually don’t have much condition damage if you’re running an axe, so Terror probably isn’t worthwhile.
Thanks for the responses. I’m new to Necro, just playing around with all the options and trying to find something to suit my playstyle. So far I’m planning on:
10 (VI), 20 (V, IX), 0, 20 (II,IX), 10 (VI) with scepter/dagger typically and staff for heavy AoE
I have 10 points I’m undecided on.
The basic idea is to be able to jump in and out of DS relatively often, to provide boons and other effects, with Wells and other AoE to tag mobs. I play mostly open world PvE and have plenty of events in my future so just trying to build something all around survivable with plenty of AoE and fun until I gear out and decide to play more seriously.
I’m very partial to all around utility and survivability, which makes something like Deathly Invigoration interesting to me, even if its not amazing. Also, if Reaper’s Precision has no ICD, with Wells, it should generate quite a bit of Life Force?
The heal from deathly invigoration effective area is about as large as the targeting recticle for your weakening shroud (same size as the enfeebling blood skill on offhand dagger) so unless your allies are virtually touching you, they won’t get any healing and it does not heal you that I know of. The gain per point of healing power, as Tak mentioned above, is pitiful at best. That’s why no one uses that trait. I’ve tried many many times to make it work in builds, but trust me it’s not worth it. If they would just increase the area of the healing, I might consider it for a support build but until then I won’t ever use it again. As for reaper’s precision, kinda speaks for itself. If you have high crits you can benefit from it, if not don’t bother bringing it (by high I mean minimum 50% or more) and no it does not have an internal cooldown because it’s limited by your crits.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
The heal from deathly invigoration effective area is about as large as the targeting recticle for your weakening shroud (same size as the enfeebling blood skill on offhand dagger) so unless your allies are virtually touching you, they won’t get any healing and it does not heal you that I know of. The gain per point of healing power, as Tak mentioned above, is pitiful at best. That’s why no one uses that trait. I’ve tried many many times to make it work in builds, but trust me it’s not worth it. If they would just increase the area of the healing, I might consider it for a support build but until then I won’t ever use it again. As for reaper’s precision, kinda speaks for itself. If you have high crits you can benefit from it, if not don’t bother bringing it (by high I mean minimum 50% or more) and no it does not have an internal cooldown because it’s limited by your crits.
Pet peeve of mine:
http://wiki.guildwars2.com/wiki/Deathly_Invigoration
Heals for 267 + (0.32*Healing Power). Max frequency of every 5 seconds w/ 30 in SR.
http://wiki.guildwars2.com/wiki/Healing_Ripple
Heals for 1,302 + (1.0*Healing Power). Max frequency of every 9 seconds w/ 30 in Arcane.
Class Envy. I hate it.
(edited by PinCushion.7390)
Pet peeve of mine:
http://wiki.guildwars2.com/wiki/Deathly_Invigoration
Heals for 267 + (0.32*Healing Power). Max frequency of every 5 seconds w/ 30 in SR.
http://wiki.guildwars2.com/wiki/Healing_Ripple
Heals for 1,302 + (1.0*Healing Power). Max frequency of every 5 seconds w/ 30 in Arcane.
Class Envy. I hate it.
At 30 arcane attunements recharge in ~9 secs, but what you’re saying is right: either raise the base heal or the coefficient from healing power.
Heals for 1,302 + (1.0*Healing Power). Max frequency of every 9 seconds w/ 30 in Arcane.
Fixed.
Though Deathly Invigoration is pretty disappointing for a Major Master trait…
There’s two kinds of people… The quick and the dead”
Sounds like Deathly Invigoration would be only moderately terrible in a melee build where you had friends nearby, but given I’m hoping to stand away from “bad things” its going to be completely terrible for what I’m hoping to do. PinCushion, I have an 80 Elem and like Healing Ripple, which is kind of where I was going, but it doesn’t sound like DI can fill that role.
Thanks for the responses. I’m new to Necro, just playing around with all the options and trying to find something to suit my playstyle. So far I’m planning on:
10 (VI), 20 (V, IX), 0, 20 (II,IX), 10 (VI) with scepter/dagger typically and staff for heavy AoE
I have 10 points I’m undecided on.
The basic idea is to be able to jump in and out of DS relatively often, to provide boons and other effects, with Wells and other AoE to tag mobs. I play mostly open world PvE and have plenty of events in my future so just trying to build something all around survivable with plenty of AoE and fun until I gear out and decide to play more seriously.
I’m very partial to all around utility and survivability, which makes something like Deathly Invigoration interesting to me, even if its not amazing. Also, if Reaper’s Precision has no ICD, with Wells, it should generate quite a bit of Life Force?
If you are doing open world PVE then put at least 5 more points in to Curses for Target the Weak. You will gain a substantial damage increase since there will be a lot of conditions for you to benefit from.
You could throw the last 5 points in there as well and pick up Weakening Shroud, Lingering Curses (probably a better choice since you are going scepter and condition), or Hemophilia. If you are intent on keeping Reaper’s Precision then just be sure you use the right gear to get your precision high enough to make it benefit you… Rampager is one that comes to mind that would work for this.
Drop Transfusion… Pick up Ritual Mastery or Vampiric Precision with your crit being above 50%. Transfusion does a pretty paltry heal and its only on nearby allies, not yourself. Yes, it is a utility which you are trying to go for, but it doesn’t heal for much and people don’t take much damage in open world PVE and if they do its usually a one shot deal and they are dead. You’ll get better utility from reduced cooldown wells or more life siphon.
Sounds like Deathly Invigoration would be only moderately terrible in a melee build where you had friends nearby, but given I’m hoping to stand away from “bad things” its going to be completely terrible for what I’m hoping to do. PinCushion, I have an 80 Elem and like Healing Ripple, which is kind of where I was going, but it doesn’t sound like DI can fill that role.
I also have an 80 Ele, and the thing to remember is that Ele has tons of passive cleanses, passive regen, heals in their weapon skills, and (with Staff at least) water fields they can get heals off of. I’m sure you already know all this if you play one.
Necro has 1 bad heal on DS, and 1 mediocre heal on Life Transfer.
I may consider Axe/Dagger instead of Scepter too, for single target situations. Axe synergizes with Reaper’s Precision and some of these other traits better in some ways.