(edited by Tadsoul.6951)
Trait suggestion feedback wanted
My gut instinct is that it’s a little too strong. Personally I would say that 1% of life > 1% of life force, even if the static amount of life force can theoretically soak a larger (1.5x?) amount of damage. So this is increasing the value of life force generation by around 50%, to me. (1% lf -> 0.5% lf &1% life)
By comparison, Gluttony only improves life force generation by 10%. Maybe Gluttony could stand to be buffed, but this still seems a little too good.
All that said: I’m not confident on how to balance the numbers of something like this.
I like that it’s generating health in a way that’s tied to life force, so it promotes the usage of life-force heavy tactics like spectrals as recovery tools. There’s also strong potential for interaction with other trait lines.
I dislike a trait that’s using tradeoffs to balance itself in a minor slot (which is where Vampiric currently is). Since it’s on a minor slot, people may have to pass up some really good traits for their build if they feel that this interferes with it. For example, if a major build archetype wanted all the life force possible and didn’t expect to make use of the health, this would hamper the build.
That situation may not arise, admittedly. Still, a trait that makes you lose something seems like it should be entirely optional to a core specialization line.
It’s pretty obvious, and nobody’s impressed.
the health gain wouldn’t be based on health it would still use lifeforce.
it takes 2 point of damage to reduce life force by 1
so if you gain 200 life force. With this trait it would change as
you gain 100 life force
you gain 200 health
i agree if it was a minor trait i wouldn’t want it either. In my entire trait line suggestion it isn’t a minor.
Oh, sorry. For some reason I thought the health gain would be based on the percentage of your health pool, which is not at all what you were getting at. And because of the way that Death Shroud does it’s “half damage” thing, I always think of it as having a size from 120%-156% of your health pool, so that’s why some of my numbers might seem a little weird. (It’s probably more correct, if more complicated, to think of it as 60%-78% of your health pool with 50% bonus damage reduction)
Anyways. Taking that into account, the power level seems a lot more appropriate, since it’s shifting half of the damage prevention potential from Death Shroud to the generally more useful health pool. And I’m glad you’re planning on it being a major.
For a clearer wording, perhaps “Half of the life force you gain is received as healing instead. Healing incurred this way is doubled. No effect while in Death Shroud.”? At least, it doesn’t seem to do anything in Death Shroud as you have it written.
It’s pretty obvious, and nobody’s impressed.
hey thx for the feedback softspoken
Ill post my trait line suggestion on friday or saturday.
here is a another good question to ask
In my trait line suggestion i have romoved vampiric master completely, however there are other traits that could make up for this.
Minion master necromancers do you feel vampiric master was nessicessary or could it have been replaced?