Transfusion Suggestion Grandmaster trait
Unholy Martyr seems fairly powerful depending on how exactly it works, as in if it draws in extra stacks and how often it does it. 10% LF every 3 seconds (what was shown on stream) sounds fairly good, especially with vitality gear.
But yea, I like the idea of this trait. I’d like it more if healing in DS, at the very least self-traited healing, was allowed. The healing on tranfusion is actually not that bad. Even if the numbers on Deathly Invigoration were buffed, it’s still really boring and does not deserve a grandmaster slot.
(edited by The Wizland.8435)
Unholy Martyr seems fairly powerful depending on how exactly it works, as in if it draws in extra stacks and how often it does it. 10% LF every 3 seconds (what was shown on stream) sounds fairly good, especially with vitality gear.
But yea, I like the idea of this trait. I’d like it more if healing in DS, at the very least self-traited healing, was allowed. The healing on tranfusion is actually not that bad. Even if the numbers on Deathly Invigoration were buffed, it’s still really boring and does not deserve a grandmaster slot.
We shouldn’t have a trait like Unholy Martyr, Plague Signet should work in DS just like all utilities and it should improve it’s passive and active like a virtue no do the same kitten with a little extra.
The Dhuumfire thread
(edited by Sagat.3285)
I like the idea of better GMs, only one of them really fits GM. However, I think if we are going to buff transfusion, it should stay as a selfless support trait (though I think increasing its LF gain is fine). Don’t add power just for the sake of it, make transfusion into a really strong support skill. And if you want a strong defense trait, then make a really strong defense trait, but don’t mix them, or we end up with a trait that does a really mediocre job at two things.
I’m still a fan of a trait that turns Life Transfer into Gathering Plague as a replacement for Unholy Martyr. Transfusion would pull something like 3-6 conditions from each allied target across the channel, heal allies, and gain the necromancer some extra life force (2%, maybe?) per condition pulled. The idea is to give Necromancers a skill in the vein of Save Yourselves or Signet of Renewal
To compare it to Lily’s suggestion at the start of the thread, instead of Life Transfer being heavy amounts of life force generation & resistance alongside an AoE heal, turn it into an AoE condition pull / cleanse. That keeps it strongly in the support role, with an edge case of immediately chaining it into Putrid Mark or Deathly Swarm* for a reversal / Condition Damage burst. (Chaining into Consume Conditions is also pretty strong sustain, but that’s something any support character should have.)
And then in magical Christmas-land where everything goes perfectly, you could finish it off with Epidemic.
*Edit: And Plague Signet. Can’t believe I forgot about Plague Signet.
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
We shouldn’t have a trait like Unholy Martyr, Plague Signet should work in DS just like all utilities and it should improve it’s passive and active like a virtue no do the same kitten with a little extra.
If it were to do that then I think it should just be merged with Signet Mastery and add condition transfer to Tranfusion (allies to self). That’d make using Plague Signet a bit more reliable and it’s good to have multiple tools for a task.
We shouldn’t have a trait like Unholy Martyr, Plague Signet should work in DS just like all utilities and it should improve it’s passive and active like a virtue no do the same kitten with a little extra.
If it were to do that then I think it should just be merged with Signet Mastery and add condition transfer to Tranfusion (allies to self). That’d make using Plague Signet a bit more reliable and it’s good to have multiple tools for a task.
Good idea instead of poor bandages like activating SoL at 50% HP,Signet Mastery should improve/add something to active and passive. SoPl could gain healing for each condition absorbed active could grant LF per condition transferred, SoPo would gain 2 might stacks every 10 secs active would apply conditions in an AoE 360 radius etc.
The Dhuumfire thread
(edited by Sagat.3285)
Well, somewhere in the forum, I suggested to move trasfusion up to grand master and make it affect all channeled skil insted of just life transfer. I suggested something more in this line :
Transfusion : while using a channeled skill you also heal ally around you. You heal 100% more while in DS.
Which would end up with the current healing number for Life transfert and half the number for Ghastly claw and Life siphon.
NB.: even with 200% difference this could be a thing.