Transfusion and Scourge
Seems to carry one after the fear has cast. Watch the bit where he fears the target golem and constantly heals the 2 self bleeds from dagger 2.
Just copying a reply I made on reddit:
it would seem to be f4 but that just seems counterintuitive, right? It’s typically attached to a pulsing AoE. f4 on scourge is the instant fear, whereas f5 has the pulsing Aoe.
Other questions:
- Will it self heal now? Could be a significant self-heal every 12-16 seconds
- Will it heal for the same amount as reaper / base? decked out in healing gear I think that could be 10k+ outgoing
- 4 × 5 Targets? We could be talking a potential couple hundred thousand in outgoing AoE heals + rez and tele.
Could be crazy, or it could have been gutted somehow. Let’s hope there’s some sort of fun to be had there.
Really weird spot for that trait, however I hope its more potent then core/reaper. Its support elite spec after all!
Maybe it self heal this time around, we dont have the shroud to prevent that anymore?!
Seems to carry one after the fear has cast. Watch the bit where he fears the target golem and constantly heals the 2 self bleeds from dagger 2.
Yeah you’re right, i missed that. It seems like it heals for at least 5 ticks or so and it cant be a vampiric trait from the heal amount. So it might be really good then, given the cooldown of the fear.. This justifies the high life force cost a bit too.
Just copying a reply I made on reddit:
it would seem to be f4 but that just seems counterintuitive, right? It’s typically attached to a pulsing AoE. f4 on scourge is the instant fear, whereas f5 has the pulsing Aoe.
Other questions:
- Will it self heal now? Could be a significant self-heal every 12-16 seconds
- Will it heal for the same amount as reaper / base? decked out in healing gear I think that could be 10k+ outgoing
- 4 × 5 Targets? We could be talking a potential couple hundred thousand in outgoing AoE heals + rez and tele.
Could be crazy, or it could have been gutted somehow. Let’s hope there’s some sort of fun to be had there.
From the video it does self heal, but the pulses are a slower than with the reaper or base necro f4 skill. So yeah, it might be very good in WvW for the very least.
Unsure if centred on necro on on shades as well because scourge has a 20 target cap by the looks of things.
Yes I’ve seen this as well. If you check this time stamp, you’ll see the Necro pulsing with heals every second after using shroud #4 (the fear). It seems to last about 7 seconds? So 7 pulses and each one heals for about 200 health. So basically you get 1.4k health over 7 seconds.
https://youtu.be/ZhBf1Q6gTnY?t=31m57s
So you could get this heal every 15 secs for basically 50% uptime. With Vital Persistence, the fear has a 12 sec cooldown. So you’d have close to 60% uptime on the heal… which is not bad support for allies and yourself. I really hope it stays this way and the pulsing heal wasn’t a bug.
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It can be useful: fear to stop stomp and then “double/triple” ress with Transfusion + normal ress + maybe the traited Lesser Well of Blood proc.
Will the downed target follow the scourge if it’ll cast Sand Swell after Garish Pillar?
Also dont forget the F abilities pulse on the sand shade and on YOU as well
Creator of How Stupid is IoJ video
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Hm. That sounds like rather slow healing on Transfusion, if this is supposed to be the support spec motivated to take healing power. Unless we’re wrong or Scourge transfusion has much higher healing scaling then it’ll be hard to justify taking Blood Magic rather than Curses.
Fear+res isn’t entirely crazy in PvE, either.
Since Transfusion teleports downed players to your feet the Fear can buy you a few seconds of time to res them.
I actually find the teleport to be pretty awkward with Life Transfer.
You generally wanna use Life Transfer within range of 5 monsters, but you often don’t wanna pull a downed person in such a position.
Of course it’s really awkward if you want to use Fear on a boss to break their bar and end up pulling in someone in AoE…
If the healing is only 200 per tick, that means it’s significantly reduced for scourge. While the number of ticks differs between reaper and base necro, the heal value stays the same.
Might be a sign of how difficult it is to balance necro, that even base traits values have to be modified when selecting elite specializations. It’s not something I see happening with other classes.
If the healing is only 200 per tick, that means it’s significantly reduced for scourge. While the number of ticks differs between reaper and base necro, the heal value stays the same.
Might be a sign of how difficult it is to balance necro, that even base traits values have to be modified when selecting elite specializations. It’s not something I see happening with other classes.
Yeah this is true… but also consider the fact that now you can get heals from this trait, so in a way it warrants less and slower healing because it gives you sustain which Necro/Reaper don’t have.
Personally, I’m interested to see how Scourge sustain will be tomorrow. Taking Blood Magic (Transfusion + Life From Death) or Parasitic Contagion… all of those seem like they will work well with Scourge, and + Scourge will get heals from allies 24/7 now… so we’ll have to see.
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so 7 pulses and each one heals for about 200 health. So basically you get 1.4k health over 7 seconds.
If the healing is only 200 per tick, that means it’s significantly reduced for scourge. While the number of ticks differs between reaper and base necro, the heal value stays the same.
Not sure if you guys are intentionally not noticing that the ability is only healing him for 207 HP since that is a) exactly how much the bleed is doing to him and b) exactly the amount that returns him to max health.
It will scale and heal as transfusion does now. He seems to get about 7 pulses out of it if you watch closely so it ends up at 2044+(2.1*HP)
so 7 pulses and each one heals for about 200 health. So basically you get 1.4k health over 7 seconds.
If the healing is only 200 per tick, that means it’s significantly reduced for scourge. While the number of ticks differs between reaper and base necro, the heal value stays the same.
Not sure if you guys are intentionally not noticing that the ability is only healing him for 207 HP since that is a) exactly how much the bleed is doing to him and b) exactly the amount that returns him to max health.
It will scale and heal as transfusion does now. He seems to get about 7 pulses out of it if you watch closely so it ends up at 2044+(2.1*HP)
Oh, I didn’t actually sift through the video to find it again. If it is the full 700+ that will be crazy. Support scourge could be the real deal.
Not sure if you guys are intentionally not noticing that the ability is only healing him for 207 HP since that is a) exactly how much the bleed is doing to him and b) exactly the amount that returns him to max health.
Oh snap… I didn’t even think of this. I wish they showed a bit more of how much it heals… but that’s a very good point. If it’s above 200ish health, that will be very good. If it’s 300ish health, that’s easily 2.1k heals. And transfusion scales nicely with healing power too. IF it still scales like it says in the wiki, 1,000 healing power would bring the pulsing heal to around 600 per sec. *drops the mic * sprinkle in some regen in there (now there’s no shroud so we can make full use of regen) and we can get pretty nice heals. With 1k heal power, with transfusion + regen, you’d get close to 850 heals per sec.
Guess we’ll see tomorrow.
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(edited by MethaneGas.8357)
I have a clear picture in my mind. Transfusion is pulsing heal on and rezzing up to 20 targets. Scourge will be like the Nightking in Harthome.
Transfusion will be very powerful in content for large groups like WvW, world bosses and even raids.
Also dont forget the F abilities pulse on the sand shade and on YOU as well
They specifically said, that this effects don’t overlap. otherwise it would be super OP. I’m not sure if the damage also is restricted by the 1 pet shade, but most probably it is.
A good thing is that Garish Pillar is istant and will not be possible to interrupt Transfusion effect on Scourge.. right?
A good thing is that Garish Pillar is istant and will not be possible to interrupt Transfusion effect on Scourge.. right?
Yes
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It ticks 9 times with 15sec cd. Also seems the range is 600, because when move away from the shade it keep healing.
12 seconds if you take vital persistence, which you probably should since Scourge need LF to function and dhuumfire is pretty much core.
Transfusion does not pulse from Shades.