Traveler, Nightmare, Perplexity
They are all viable, its just up to preference.
I have used all 3 runes.
Perplexity is overrated. It is not as devastating on a necro as many seem to claim. It gives you some added damage for sure but is not totally overpowering. Time your interrupts well and it gives you an edge. You end up running slow though, unless you run with warhorn, or traited dual dagger, or speed signet.
Nightmare runes same drawback as perplexity, slow unless you run one or more of the above. Nightmare runes are pretty decent. It gives you some breathing space against non-stability classes. Especially against classes that you need to preferably spike and burst down, like thieves. That extra fear gives you more opportunities to chain fear the thief down.
Traveler runes give you a constant decent speed. The boon duration is nothing to rave about since we don’t got much boons.
Personally I prefer Traveler runes. I don’t run spectral walk, war horn, speed signet, dual traited daggers. And once I got used to the running speed that traveler runes give, I just never could get used to roaming around without that speed.
But I think all 3 runes work just great depending on your playstyle and how you build your necro. Ultimately it is up to you. A rune that gives more offensive and defensive capability like the perplex or nightmare runes might mean that if you want to quality of life in terms of faster movement speed while roaming, you will have to give up something else to get it.
My build.
Very solid.
Gives me a 50-50 chance in a 1v1 against pretty much any other roaming class who knows how to fight.
https://www.youtube.com/watch?v=qsby6rYkxS8
Nightmare. Perplexity is nice but nightmare better for handling thieves, mesmers and closing the gap on pew pew rangers.
plexity
/15char
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Perplexity >Nightmare>Traveler
if you need swiftness in wvw use a warhorn every now and then and have a spare weapon with a sigil of speed when you kill stuff for extra speeeeeeeed
that random on hit proc with perplexity can cause most zerkers to back off a bit
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Looking at the rune again, perhaps these guys are right and you should use perplexity, expensive though, wish i didnt destroy mine.
Nightmare isnt as good in wvw as its in pvp so either choose perplexity for dmg or traveler for mobilty.
I do have a rabid perplex set with the rest dire and warhorn like choxie has, but i id recomend travler.
Wvw is mostly noobs and if you do find the occasional person who is worth a duel, you shouldnt be cheezing with perplex either. So my vote goes to traveler for lazymode swiftness and not being cheezy overkill.