Tried making a melee life-tap build...

Tried making a melee life-tap build...

in Necromancer

Posted by: Jarvis.9540

Jarvis.9540

I’ve been trying since beta to make a build that is not focused on damage, but life-siphoning melee. The idea would be something a bit tanky and obviously not set on dps whatsoever. I wanted survivability in pvp & pve similar to that of traditional blood/shadow/death knights in other mmos. The obvious choice for mainhand was dagger w/ either focus or dagger in the offhand. Both have given me severely lacking results when paired w/ every single trait & skill combo I can think of. I’ve studied builds from forums & put them to use. I’ve theory-crafted my own builds. I cannot make this build idea work whatsoever, and it is ruining my fun. The healing given from health-drains is practically nothing when compared to the damage you take. I don’t want to play a glass-cannon to have a chance at pvp in this game. I love the idea of attrition and simply outlasting your opponent, but it appears this has no place in this game. Has anyone else had different results they would like to share on this particular build-type that might ease some frustration? Thanks in advance.

Tried making a melee life-tap build...

in Necromancer

Posted by: Angry Flying Squirrel.3041

Angry Flying Squirrel.3041

I’ve been trying since beta to make a build that is not focused on damage, but life-siphoning melee. The idea would be something a bit tanky and obviously not set on dps whatsoever. I wanted survivability in pvp & pve similar to that of traditional blood/shadow/death knights in other mmos. The obvious choice for mainhand was dagger w/ either focus or dagger in the offhand. Both have given me severely lacking results when paired w/ every single trait & skill combo I can think of. I’ve studied builds from forums & put them to use. I’ve theory-crafted my own builds. I cannot make this build idea work whatsoever, and it is ruining my fun. The healing given from health-drains is practically nothing when compared to the damage you take. I don’t want to play a glass-cannon to have a chance at pvp in this game. I love the idea of attrition and simply outlasting your opponent, but it appears this has no place in this game. Has anyone else had different results they would like to share on this particular build-type that might ease some frustration? Thanks in advance.

Too many bugs to get this to work. Bloodthirst right now does not work with anything. I have been trying the same thing as well, but until all the bugs are fixed it just is not going to happen.

Setnnex-Necro

Tried making a melee life-tap build...

in Necromancer

Posted by: Konrad Curze.5130

Konrad Curze.5130

life tap skills are bad
life tap traits are totally, completly, absolutly worthless. utter waste of a spot.

ANet hates necros and they wont ever give us a half decent build

reroll now you have time

Tried making a melee life-tap build...

in Necromancer

Posted by: A Volcano.2510

A Volcano.2510