Trying to create a WvW zerg condi build.

Trying to create a WvW zerg condi build.

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Posted by: Mahedros.9103

Mahedros.9103

http://gw2skills.net/editor/?fQAQNArYWjMal7tbaa87JAJFX/8kisHP6BxDbMA-jkCBINCi0CQUFAk0g5QFRjtgJIlPhtKKaKZER1qbYSBAz0I-w

This is wat i got so far, didnt have a chance to test it waiting for reset to do so.
Im not sure about Epidemic, i love that skill is one of the reasons i always go back to my necro but as it is now is so hard to land it that, was thinking on spectral wall or walk to have at least 1 stunbraker.

What u guys think about the build?

SF- Mahedros – Necro [ARG]-
Januz- Ele [ARG]

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Posted by: Silverthorn.8576

Silverthorn.8576

Forget the condition mancer vs zerg, i mean good zerg. There will too many AoE condition dispells and combos that will clean all your conditions in few seconds. The purpose of a necromancer in a zerg is to debuff the opponent team and AoE controls (snare, blind, fear…)

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Posted by: manveruppd.7601

manveruppd.7601

I think it’s not bad actually, with the exception of epidemic: good in theory, but with such a long cast time your target will either get downed or cleansed before you’re done casting it. You’re better off packing a second well, or Spectral Wall. I personally would also drop CPC. It’s pretty good because it reapplies conditions, so all the group-cleanses are less useful, but only when the enemy zerg has to stand in it. So it’ll work ok if the enemy is defending a keep or something like that, but not in other situations.

However, Silverthorn is right about this: in big zerg fights the damage doesn’t come from conditions. That’s not to say they’re useless – blinds, chills, weakness etc can devastate the enemy group. Just don’t expect your bleeds to stay on them long enough to actually do any good. Therefore, rabid gear isn’t really worth investing in, you’re better off going carrion or even soldier, because you’re not there to stack bleeds, you’re there to disrupt. You might also want to replace hemophilia with chilling darkness (synergises with Plague Form 2), and Dagger Mastery with Ritual of Life, which is a pretty awesome trait in group fights.

A bad necromancer always blames the corpse.

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Posted by: Asche.5362

Asche.5362

If you really want to run condis in large groups, an Engineer might be better suited for that task. With bombs and grenades you can apply more conditions in less time. Sure, necros are a lot better at stacking conditions, but you won’t be able to do that in a zerg anyway since they will be cleansed before you can get 10 bleeds on a single target.

Other than that I recommend having a look at Ascii’s WvW build. It’s focus is more on heavy CC but it still feels like a necro and thrives in huge battles. Works very well for me.

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Posted by: NeuroMuse.1763

NeuroMuse.1763

If you really want to run condis in large groups, an Engineer might be better suited for that task. With bombs and grenades you can apply more conditions in less time..

I’d have to agree here engies apply/re-apply kitten so fast cleanses are not much of a problem.

With that said though you can still make it work on a necro or any condi build for that matter. Typically if you wait a few after a push the edge of the melee train is going to have their cleanses aoe and personal on cool down especially if they just squeezed through a choke point get the conditions spread around at that point and they’ll usually melt. It’s all about the timing and positioning.

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Posted by: Scarran.9845

Scarran.9845

To be honest a conditions build in a zerg environment is just not viable. A condition build is more small group/solo as that is where you get the greatest benefit from it.

In a zerg you tend to find that when you are zerg v zerg the first few moments as you run into the enemy zerg will most likely determine the outcome. In a condition build it takes way too long to cast epidemic or any other skill that is going to have an area effect for it to really matter. For zerg it really is about spamming area attacks and making sure that you step out of there alive at the end of it.

So your really looking for a build with survivability and area burst damage or your looking for something that can disrupt the enemy zerg to give your zerg a chance of wiping them out. And all of this has to be done in the short period of time from your zerg running in therefore because of this condition builds just don’t cut it for the zerg environment.

So your looking more for a build that uses power rather than conditions wither it be Well’s or a Spectral build or a mixture of both but those are definitely more viable.

Axere – lvl 80 Necro
Nemmeister – lvl 80 Engineer
Jay Knot – lvl 80 Warrior | Rusty Colt – lvl 80 Thief

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Posted by: nekretaal.6485

nekretaal.6485

If you are in a Zerg you want spectral wall. Spectral wall is terrible compared to Mesmer/guardian skills but, used at the right moments, can really disrupt the flow of the enemy Zerg.

I think epidemic is Ok. I know there is a lot of Zerg condition removal, but It’s still the classes best skill.

Generally, I take signet of the locust and then swap in whatever other utility in before the fight.

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Posted by: Rennoko.5731

Rennoko.5731

Conditions are fine in a small to medium zerg if you have enough support, and you focus a down target with epidemic. It can work quite well, especially if you stack lots of condition players. Once the opponent numbers go north of 50, you are better off with power though…. no amount of epidemic/conditions is going to do anything against the megablob.