Two Ideas for new Necro traits.

Two Ideas for new Necro traits.

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Posted by: Spaztwit.8972

Spaztwit.8972

Chatting with guildies in vent a few weeks ago, mentioned my ideas for necro traits that I’m surprised don’t exit already. Guildy suggested I post them on forums so here I go…

[CONTAGIOUS] Version 1 – While under the effects of Spectral Armor/Walk (or Death Shroud), new conditions applied to you are shared with nearby enemies. Version 2 – When entering Spectral Armor/Walk (or Death Shroud), all conditions you are suffering from are shared with nearby enemies.

[PAIN IS POWER] Version 1 – You gain Might for 5 seconds when a condition is applied to you. (This wouldn’t include new stacks of bleeds, torment, etc) Version 2 – Your outgoing damage is increased by x% for each condition you are suffering from. (x = 2,3,7 or 10%. Not sure which is best.)

Since some necro skills apply a condition to the necro using them, the 2 traits above would open new possibilities for builds that take advantage of that. I welcome any helpful comments, criticism or suggestions that tweak my ideas here.

Two Ideas for new Necro traits.

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Posted by: nekretaal.6485

nekretaal.6485

Maybe you could rework that signet into something like this. As it is, it doesn’t pulse enough to help your team.

#24 leaderboard rank North America.

Two Ideas for new Necro traits.

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Posted by: Anchoku.8142

Anchoku.8142

Both are interesting ideas. Spectral skills still need something to broaden their usage. Everyone likes Might but there are other boons of interest, too.

Two Ideas for new Necro traits.

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Posted by: Vortok.6975

Vortok.6975

Can be good, i would like spectral armor to block x hit then explodes on enemies spreading conditions you had on them.
I think spectral attunement should give x sec of stability when activations spectral skills. (make sense on all skills except spectral grasp)