Two Suggestions: DS and Conditions
Honestly, I just wish we could choose what skills go into our DS bar. as it is, all the underwater DS skills are trash.
I have 2 suggestions to make about 2 important and frequent problems of the Necro:
The hard capping of Conditions in big fights
and that DS is useless.
First the Conditions.
Introduce a Condition that is TRULY unique to the Necromancer:
Curse; Increases Damage received from Conditions by X%. Stacks in intensity.
Make X around 5-15, depending how common it is on Skills.
Now the DS.
I cam to the Conclusion, that because of the 4 Skills DS has, it cannot accomodate every Playstyle and because of traits currently can’t be customized to fit them all (but I like that Idea)
Another Idea I find cool is the following:
When Entering DS Necros are locked out of their 6-0 Skills but keep their current 1-5 Skills.
The Weapon skills are enhanced and upgraded by DS but cost LF to cast. This buff could dramaticly change how they work. for example Scepter:
*Blood Curse: deals direct damage based on the ammount of Bleeding charges the target has
*Grasping Dead: the Dead grasp forward and hold the enemies in place for 2 seconds. After 2 seconds, the bones of the Dead pierce the enmies in the area, applying bleed and cripple.
*Feast of Corruption: The enemy recieves Damage based on the number of conditions on him, removes one boon for every condition and grants them to the Necromancer
Dagger:
*Necrotic Flurry: unleash a unending flurry of strikes. Each consecutive hit on an enemy increases the damage of the next one, but also its LF consumption
*Life Siphon: Instantly deal the damage and gain the Health without channeling
*Dark Pact: Knocks the target down
*Deathly Swarm: Sends out an entire Wave of Insects, applying its effects on all enemies in front of you
*Enfeebling Blood: Teleport to target location, blinds enemies.
These are the weapons I could come up with fitting upgrades for.
I think the DS should allow all players to “up” their game, try to change it in a certain direction, keep the enemies on their toes and not sacrifice the usefullness of their gear and build. The Profession-mechanics should be able to be seamlessly integrated into the playstyle and that’s why they are all either pretty basic (like the virtues and the shatterings) or based on what the player chose to bring to the fight (like the adrenaline-strikes and the toolbelt.) For the Necro it is neither of both. it can’t be changed nor is it basic in any way.
I hope you find these Suggestions reasonable and interesting. Although they will never ever become real judging by currents standard of even the basic fixing!
Honestly, I just wish we could choose what skills go into our DS bar. as it is, all the underwater DS skills are trash.
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