Two days left before we die.
Necro is just fine. Find another build. They are out there you know.
Consume Conditions is however, quite dead.
Crystal Desert
I’m taking my foes to the grave with me.
The Dhuumfire thread
I’m taking my foes to the grave with me.
+1
Staying necro, might try rev because…well revenant. Not been much on the treehugging ranger and ele, the justice spewing guardian, the meathead warrior, the cowardly thief, mesmer does intrigue me though, and I love the mad scientist angle on engineer.
Necro I think will be fine, yes we got some nerfs, but like I said a bit ago, this patch was 3 steps forward, two steps back. We got some group support, siphons finally go through death shroud, a lot of traits were merged or made baseline (staff is a wonderful example), some were buffed considerably (lingering curse, shrouded removal, unholy fervor) we were given a fair bit more boon corruption. Probably some other things I’m missing. They also heard they admitted to screwing us over with the movement changes and will look into giving us more ways to keep people in combat so cautiously optimistic about that.
On the downside. CC got nerfed a bit, but we’ll find a way to play around it. Plague is just questionable at best, the lich nerf I’m not a big fan of, but have found I rarely stay the full length duration anyways, because after the first 5 seconds people are usually dead, have run, or stunlocked me. We still lack stability unfortunately in the core necro, or mobility though honestly I don’t think we should worry about mobility and instead focus more on buffing our other scaling defenses, and work to make deathshroud less of a SECOND health at and more of our OTHER healthbar, by that I mean having the ability to switch between the two, swapping to one while we heal the other.
And as for people saying we need to be meta, ehhhh, let’s worry first about being more viable. I’d say on the scale of, unplayable, playable, not viable, viable, META, this patch will put us a bit more to the viable side. Just need to take steps, and it seems like they have finally gotten the message, just misinterpreted some parts….
I’m taking my foes to the grave with me.
wipes tear that was beautiful.
FeelsBadMan
Consume Conditions is however, quite dead.
Nah probably still our best heal even with its unjustifed nerf.
We will see.
If meta turns out to be condi-heavy we might just be fine.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Necro is just fine. Find another build. They are out there you know.
Consume Conditions is however, quite dead.
On a class if there are no good heals then it is not viable for pvp. And never will be. This game has no healers so every class needs at least 1 good heal to sustain itself. We have 4 of the worst heals in game. So no necro spec will work
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I’ll try out some new builds… If they don’t work, I’ll move over to my trapper Ranger who will be converted to a Survival build. She’s my back up plan for now as Troll Unguent will become a Survival skill and I’m super hyped for that.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Necro was my first GW2 character and I will continue to play her. I just finished my first set of ascended weapons and they are for my necro. However, I’m not a PvP’er and have never used her in dungeons. I play her in WvW and PvE (she rocks in SW and Orr). I’m sure that those who were hoping for more group utility are on the fence or outright disgruntled, and I don’t blame you. But hey, sometimes you just have to roll with the punches and work with what you have.
My build is only getting tremendously buffed, so I’m not going anywhere. I can’t wait for reaper to hit either.
S/I/F engineer Z/R/D guard
Necro or bust.
Even if this patch does end up being bad for necros, which remains to be seen, I don’t even care at this point. The meta needs a change. Badly. It’s been rather static for over a year.
I don’t even care at this point.
This. The only people still around are the ones that developed nerf-invulnerability.
Elementalist – Necromancer – Warrior
I’m probably going to try a hybrid burn spec on ele. I’ll definitely play with all of the sweet buffs every other class got. My poor, poor necro. Every aspect of my terror build was crushed
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Necro or bust.
Even if this patch does end up being bad for necros, which remains to be seen, I don’t even care at this point. The meta needs a change. Badly. It’s been rather static for over a year.
True. Problem is that the new meta will have more uncounterable power creep on other specs, whilst we are presented with ever more trade offs
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I don’t even care at this point.
This. The only people still around are the ones that developed nerf-invulnerability.
Well sort of yeah, but I mean that if the game didnt change soon I’m likely to stop logging in because the balance patches are so infrequent and it’s feeling stale.
I’m going to dedicate my life to finding the trolliest minion build possible and playing it constantly. Probably going to stream too.
Bhawb streaming as MM? That I want to see :o
I’m going to dedicate my life to finding the trolliest minion build possible and playing it constantly. Probably going to stream too.
Full condi leeching necro <3
I’m going to dedicate my life to finding the trolliest minion build possible and playing it constantly. Probably going to stream too.
Full condi leeching necro <3
Im going power leech.
spite/curse/blood or
spite/ soul reaping / blood.
Two things to note. People will dodge less because of vigor nerfs and increase access to weakness due to traits or the corruption of the easiest accessible boon in game, might. While at the same time we will now generate insane amount of might, weakness and vulnerability all on our one so the weaker someone gets the stronger we get when fighting them. I.Cant.Wait
I’m going to dedicate my life to finding the trolliest minion build possible and playing it constantly. Probably going to stream too.
Full condi leeching necro <3
Im going power leech.
spite/curse/blood or
spite/ soul reaping / blood.Two things to note. People will dodge less because of vigor nerfs and increase access to weakness due to traits or the corruption of the easiest accessible boon in game, might. While at the same time we will now generate insane amount of might, weakness and vulnerability all on our one so the weaker someone gets the stronger we get when fighting them. I.Cant.Wait
Yeah seriously there are tons of awesome builds opening up, sure cc sucks a bit but we’ll learn and adapt like we always have.
I also want to add here, since it seems as good of a place as any, that we likely aren’t in as bad of a spot as people are assuming, at least from a pvp perspective.
If cele builds are brought down because the amulet is nerfed, that’s a big win for any class that isn’t warr-engi-ele. Then looking at other skills, stuff like combustive shot and incendiary powder seem to only apply 1 stack of burning. Vigor was nerfed hard, which is great for necromancers, and bad for literally everyone else. I know stats are supposed to be reclaimed via gear, but I don’t think all the stats will be recovered by every class, although condi necro is actually OK in that regard. Oh and at least for now, we can sacrifice minions at the start of a match again which is a necro buff, intentional or not.
With thief and mesmer being buffed, which initalliy sounds bad, that works towards the favor of their counters, which are condi classes. Burst classes being made more viable will push out cele builds even more, which re-opens the door to condi classes as the burst counter.
Not only will low removal hurt those classes against a condi necro, but necros will be stronger against conditions than ever. Engis look strong but condi necros do well against them, too, so that doesn’t bother me a whole lot.
I think what may have happened with this patch (think and may being operative words here) is that nerfing cele builds wasn’t working because it made those specs useless, so they buffed other classes instead.
Either way, we’ll see.
Nerfing cele wasn’t working because they didn’t kittening nerf cele, they wouldn’t admit that there are professions that make perfect use of cele, and as such the fact that cele gets a massive amount of free stats just because they are spread out is too much. But no, instead they barely touched might stacking in a way that didn’t really mean anything, and acted like it would be enough.
@Roe
I would like to add i feel we will be the counter to cele builds since their damage is low and they need might to ramp up but we can counter might stacking super hard. Also because of the burn changes this is another big hit to them since that was one of their main damage sources.
It feels like a lot of this patch was making certain builds less effective to make other builds more viable. No more evasion spam cause of vigor nerfs, no more redic cele builds.
Vs Cele engi, ele, warrior is like playing a traditional gear grind mmo against a player with gear 4 tiers higher. You just statistically wont win unless they are stupid. Its maths
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Nerfing cele wasn’t working because they didn’t kittening nerf cele, they wouldn’t admit that there are professions that make perfect use of cele, and as such the fact that cele gets a massive amount of free stats just because they are spread out is too much. But no, instead they barely touched might stacking in a way that didn’t really mean anything, and acted like it would be enough.
I mean that nerfing cele wasn’t working in testing so instead they took the whole patch a different direction. They said that they are nerfing the cele amulet by 10%, though, so yes, they are nerfing cele.
Nerfing cele wasn’t working because they didn’t kittening nerf cele, they wouldn’t admit that there are professions that make perfect use of cele, and as such the fact that cele gets a massive amount of free stats just because they are spread out is too much. But no, instead they barely touched might stacking in a way that didn’t really mean anything, and acted like it would be enough.
I mean that nerfing cele wasn’t working in testing so instead they took the whole patch a different direction. They said that they are nerfing the cele amulet by 10%, though, so yes, they are nerfing cele.
Their testing is pointless because it is done by mechanically poor players and it is na-centric despite na being pretty dead pvp wise since basically release
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
They used to have PvP players test for them, not sure if that program is still in effect because there was a lot of butting heads (and ANet refusing to listen), but they did used to have pros test changes, including our EU overlords.
The “testing” part of my post was probably the least important aspect of it.
Honestly, I think they are trying to have the condition nerfs nerf cele as well. A huge amount of cele’s damage was due to 100% burning uptime being so easy to maintain, but now that burning needs to be stacked it will be much harder to do without investment, which will make other parts of cele weaker. The condition changes will hopefully nerf cele, though cele probably maintains enough condi damage that it might not affect them, as they could reach the break-even point.
Honestly, I think they are trying to have the condition nerfs nerf cele as well. A huge amount of cele’s damage was due to 100% burning uptime being so easy to maintain, but now that burning needs to be stacked it will be much harder to do without investment, which will make other parts of cele weaker. The condition changes will hopefully nerf cele, though cele probably maintains enough condi damage that it might not affect them, as they could reach the break-even point.
In most 1v1 and in all 2v2 all these cele classes will maintain 25 stacks of might. Which is over 700 condi damage on its own. These changes will help celestial. Also more traits = more generalised specs = helps celestial. Like they will be able to take more healing from traits if they want to use the healing power stat more.
A 10% nerf if it happens still leaves cele with 25% more stats than other amulets. It will still feel unfair to fight against.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
Really you often cant stop it. They stack it so quickly
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I’m going to dedicate my life to finding the trolliest minion build possible and playing it constantly. Probably going to stream too.
In fact, first build I plan to test is condition minionmancer. If ANet wants to troll us with self condis, let troll minions transfer them back and crap on signets.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
I’m going to dedicate my life to finding the trolliest minion build possible and playing it constantly. Probably going to stream too.
In fact, first build I plan to test is condition minionmancer. If ANet wants to troll us with self condis, let troll minions transfer them back and crap on signets.
Then the engis moa you and all your minions die.
lol
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
Really you often cant stop it. They stack it so quickly
Which is why signets and the two traits will be strong, you will have 5 ways to turn those might stacks into weakness, including doing it aoe style.
I’m going to dedicate my life to finding the trolliest minion build possible and playing it constantly. Probably going to stream too.
In fact, first build I plan to test is condition minionmancer. If ANet wants to troll us with self condis, let troll minions transfer them back and crap on signets.
Then the engis moa you and all your minions die.
lol
On a lower cd than any of your minon skills.
#engielife.
Elementalist – Necromancer – Warrior
They actually improved 90% of the traits I use. Some of them very considerably.
I’m a freak. And I’m happy.
as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
Really you often cant stop it. They stack it so quickly
The ways we have to convert boons are huge. All cant be used in the same build but most can. We have :
- Signets of suffering and 5 (4 at a time ) utility signet and 2 trait signets. The cooldowns for the good ones will be changes to range from 12~24s
- Path of Corruption
- Well of corruption
- It sucks but axe as well as spiteful spirit.
- Corrupt Boon
They wont be able to ramp up the might they need to do damage. I have a build that will have 4 low cooldown signets and PoC. Might also turns into weakness which makes them less evasive, one dodge every 10s with vigor or 20s without, and do an average of 25% less damage. Also you will spam them with damaging and non damaging conditions the more they try to buff themselves because of all the conversion, Including the more they try to sustain with any form of regen the more poison they will get.
(edited by Sigmoid.7082)
as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
Really you often cant stop it. They stack it so quickly
Which is why signets and the two traits will be strong, you will have 5 ways to turn those might stacks into weakness, including doing it aoe style.
You cant signets in pvp. You need flesh wurm as an escape mechanic or it will be so easy to gank you. Running 3 signets is just not viable at all.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
Really you often cant stop it. They stack it so quickly
Which is why signets and the two traits will be strong, you will have 5 ways to turn those might stacks into weakness, including doing it aoe style.
You cant signets in pvp. You need flesh wurm as an escape mechanic or it will be so easy to gank you. Running 3 signets is just not viable at all.
We dont know how this will change because thats by todays standards. The entire meta will shift. You can run 2 signets very easily and be just fine.
as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
Really you often cant stop it. They stack it so quickly
Which is why signets and the two traits will be strong, you will have 5 ways to turn those might stacks into weakness, including doing it aoe style.
You cant signets in pvp. You need flesh wurm as an escape mechanic or it will be so easy to gank you. Running 3 signets is just not viable at all.
I agree with that, but I’m not running three, just two with wurm. My main concern is stability.
Locust and plague are the two I’ll run. Locust because it will be an aoe boon corrupt on a shortish CD with a 600 radius.
as a necro if you let someone get to 25 might you are doing it right. We have to many options of removal/corruption to allow it to happen.
Really you often cant stop it. They stack it so quickly
Which is why signets and the two traits will be strong, you will have 5 ways to turn those might stacks into weakness, including doing it aoe style.
You cant signets in pvp. You need flesh wurm as an escape mechanic or it will be so easy to gank you. Running 3 signets is just not viable at all.
I agree with that, but I’m not running three, just two with wurm. My main concern is stability.
Locust and plague are the two I’ll run. Locust because it will be an aoe boon corrupt on a shortish CD with a 600 radius.
Then you wont have corrupt boon which means you have even less corrupts than currently. SO where is the pay off to run these signets? The passive procs?
But to get the most out of the passive procs you have to take blood magic, spite and curses.
On a condi spec you need coul reaping because you wont get life force without soul marks. Secondly, if you have to run carrion in those trait lines. But then you make blood magic work as the healing is less good. And if you run carrion you might struggle to crit enough for the trait in curses to proc when you need it.
I would rather just run corrupt boon and not be tied to specific trait lines. Carrion could be good with spite, curses and carrion I suppose. It was the first build that sprung to mind. But all that was thrown out the window with the CC nerf.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
Actually skills that grant either only stab or stab and one other boon can more of a detriment to the enemy than ourselves because of the corruption. Also even with more than 2 boons there is a chance if will get hit first because its totally random.
Skills which convert boons and conditions now randomly select from all boons and conditions on the target instead of taking the last applied.
I just randomly play 3-4 classes atm until I get the hands on my Reaper. Power ofc.
Servant of Dhuum
Which is why signets and the two traits will be strong, you will have 5 ways to turn those might stacks into weakness, including doing it aoe style.
You can have 8 corruptions and and extra 2 removals in one build.
kitten , that’s a lot of corruptions. Too bad we can’t utilise them in pve
I was wondering if the today (pre patch) necro if stronger than the post patch necro?
I was wondering if the today (pre patch) necro if stronger than the post patch necro?
In terms of condition necros, yes
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