Two different conditionmancer builds
Firstly I would like to commend you on not making another Necros suck post… I see far to many of those lately
Ok now onto your builds
Build 1: This is an example of one of the many cookie cutter condition builds out there. Couple of things I dislike about it, firstly as you so rightly pointed out the close to death trait currently does not apply to conditionmancer. Secondly the passive benefits from the spite tree past 20 points are not ideal. 100 extra power is rather negligable. Generally I would put 20 points in spite no more no less, this provides an extra bleed tick over 10 points while grabbing the useful traits.
As a result many people adopt a 20/30/20/0/0 build – see one of my previous posts for reasons/gear etc.
Now onto your build 2:
The issue I have with putting so many points in soul reaping is that as a cookie cutter conditonmancer spec (assuming PVE/WvW) you would generally stack condition damage through Rabid gear supplemented with rune of undead, carrion/rampagers accessories
This gear does not have much power on it. Therefore from the perspective of the conditionmancer we are only interested in DS for stacking might to buff our conditions. I fail to see the benefit in putting more the 10-20 points in soul reaping unless of course you want to be capable of shroud stomping in wvw.
From my own experience vital presence is not needed to achieve effective might stacking.
The normal rotation for stacking might with a conditionmancer spec is
Rotation: Scepter 2, dagger 5, BiP, dagger 4, dagger 3, epidemic, swap weapons, staff 2, staff 3, staff 4, enter Deathshroud, 3xdeathshoud 1 (align mobs/players), deathsroud 4, exit deathsroud, 1xstaff auto attack, staff 2, Swap weapons – REPEAT
On this basis I would adopt the following spec:
http://gw2skills.net/editor/?fQAQNArYWjMaN7pbub8bKCJFP7aQFef0DiZskRVYdA
This way you gain some benefits from spite (duration/ vulnerability stacking), benefits from curses (rapid epidemic, damage etc), benfits from death magic (might duration, powerful marks – can be supplemented with pet talents) and finally the ability to stack might through DS through soul reaping
Please note this is a pve/wvw spec -see one of my previous posts for gear etc
(edited by Savan.8495)
Some people have suggested stacking might duration through runes of fire, strength, hoelbrak and replacing sigil of corruption on staff with of the battle.
I have raised this question in previous posts – however there is still no community consensus on whather this gear setup is better for the build/rotation I provided
Forgot to mention, the first utility slot is subjective,
I personally avoid corrosive poisen cloud because of the weakness debuff (assuming the unlikely scenario that all my abilities are on cooldown that would allow me to transfer it off) – weakness will hamper your dps
Viable alternetaives are bone minions, corrupt boon, spectral skills and plague signet
(edited by Savan.8495)
http://intothemists.com/calc/?build=;044Z;1kHFG0G4sJkJ0;9;4TT9;036B18A1;6SNH6;2NV05NV051ce
Some one posted the above link last week -think it was the highest ranked tournament player named Powerr. Take a look at it though for solo play I don’t use any signets.
http://intothemists.com/calc/?build=;044Z;1kHFG0G4sJkJ0;9;4TT9;036B18A1;6SNH6;2NV05NV051ce
Some one posted the above link last week -think it was the highest ranked tournament player named Powerr. Take a look at it though for solo play I don’t use any signets.
Maybe i missed it but i was wondering if anyone could tell what his armour stats were on this build. i only see the runes.
DB forever!!