Two suggestions to replace Dhuumfire

Two suggestions to replace Dhuumfire

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Posted by: Valderro.6389

Valderro.6389

I’m still not sure what the trait was trying to achieve, condi burst or a buff for hybrid builds, I doubt it was meant to combine with the already strong bleed stacking of the scepter, so to separate out these functions, I’m suggesting:

1) Replacement trait for hybrid Power/Condi Dmg Axe (not scepter) builds. A grandmaster trait in Spite that applies one stack of torment for 5 secs every time vulnerability is applied. Axe #1 would apply 1 stack, Focus #4 would apply up to 3 stacks and Well of Suffering would apply 1 stack per pulse. An Axe DS build could pick up Death Shiver and apply 1 torment every 3 secs to nearby foes. A Condi build (30 30 0 0 10) with Unyielding Blast would have a reason to use Life Blast in order to stack torment. Providing much more synergy for a grandmaster (!) trait than burning on crit.

2) Condi Burst. I think condi burst was needed but adding an extra condition (burning) on top of all the others that a necro could apply tipped the scales. Originally I would have liked Blood is Power to apply more stacks but of a much shorter duration, but I prefer the idea of Scepter #3 being made a condi burst skill because at the moment the skill is lacking. The idea would be that torment (short duration 2-4 sec) is applied depending on how many conditions is on the target:

0 conditions, 0 torment
1-2 conditions, 1 torment
3-5 conditions, 3 torment
6+ conditions, 5 torment

So there is some counterplay to the burst by trying to keep less than 6 conditions, and it is not a boring on crit trait that has an ICD, which is the least imaginative and unfun kind of trait.

Two suggestions to replace Dhuumfire

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Posted by: Valderro.6389

Valderro.6389

Also if Axe auto attack could be traited so it applied 2 torments (2 hits, 2 applications of vulnerability), then it would be an alternative condi weapon to scepter, it would lessen the restriction of the bleed cap if condi necros could stack torments instead of relying on bleeds that most other classes do as well.

Two suggestions to replace Dhuumfire

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Replace Dhuumfire with “Tears of the fallen”
After your foe dies you get 2 stacks of might for every Q they make.

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Two suggestions to replace Dhuumfire

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Posted by: Blood Red Arachnid.2493

Blood Red Arachnid.2493

I’ve heard of a ton of ideas for Dhuumfire. Mine was to make it cause confusion. Others have said to make it torment. Some have said to make it chill. Some have said to make it so chill does damage.

What I think is happening is that our creativity is being constrained. Since not a lot of people, myself included, are a fan of Dhuumfire, then Dhuumfire should probably just be sacked for something else in an entirely different vein. Lately, all of the suggestions are changed that are in the same line as Dhuumfire.

Now if only I was creative enough to come up with something…

I don’t have opinions. I only have facts I can’t adequately prove.

Two suggestions to replace Dhuumfire

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Posted by: oZii.2864

oZii.2864

I’ve heard of a ton of ideas for Dhuumfire. Mine was to make it cause confusion. Others have said to make it torment. Some have said to make it chill. Some have said to make it so chill does damage.

What I think is happening is that our creativity is being constrained. Since not a lot of people, myself included, are a fan of Dhuumfire, then Dhuumfire should probably just be sacked for something else in an entirely different vein. Lately, all of the suggestions are changed that are in the same line as Dhuumfire.

Now if only I was creative enough to come up with something…

I’m new to the necro but I have been following the issue in the sPvP forums regarding Dhuumfire.

For those that play necro is it that people want it changed because other people don’t like it? It seem like a pretty good trait to me I just don’t know why its in the spite line I would think it would be better to replace withering precision with dhuumfire and maybe put it under the same constraints? Up the icd to 15 secs? Lower the icd like they did in spvp but still move it to curses?

My guess is the purpose of the trait and burning is the condition caps. I don’t think on a pve side confusion would be all that great. Unless they took the icd lower so you can get a decent amount of stacks out of it.

I think it will end up moving from spite tree or replaced with torment or both.

I know the OP said it seems unimaginative trait but the most popular GM traits are passives for almost all classes usually the most popular traits most people take are passives like condi removal, regen, % damage increases.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

(edited by oZii.2864)

Two suggestions to replace Dhuumfire

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Posted by: Valderro.6389

Valderro.6389

“unimaginative”

Maybe it’s not just unimaginative, but the best grandmaster traits are like a capstone that really make a build e.g. Altruistic Healing, Evasive Arcana or Illusionary Persona. When you have two grandmaster traits, Withering Precision and Dhuumfire, that apply a particular condition on crits, that speaks a little too much of lack of imagination, as well as not being too inspiring to create a build, it doesn’t have to be complicated e.g. for Withering Precision to do something special when you apply weakness, or even more basic to increase the duration (33%?) of all weakness applied by the necro, it’s simple but would be a trait to build around.

Two suggestions to replace Dhuumfire

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Posted by: oZii.2864

oZii.2864

“unimaginative”

Maybe it’s not just unimaginative, but the best grandmaster traits are like a capstone that really make a build e.g. Altruistic Healing, Evasive Arcana or Illusionary Persona. When you have two grandmaster traits, Withering Precision and Dhuumfire, that apply a particular condition on crits, that speaks a little too much of lack of imagination, as well as not being too inspiring to create a build, it doesn’t have to be complicated e.g. for Withering Precision to do something special when you apply weakness, or even more basic to increase the duration (33%?) of all weakness applied by the necro, it’s simple but would be a trait to build around.

Ahh I see what you are saying but I think its more if the trait is really good then people just take it. Illusionary persona is mandatory pretty much for shatters but not any other type of build its just that deceptive evasion and IP are so good that every build takes them. Guess it is double edge sword perhaps if a trait is so good for a profession then almost all builds take them.

I do think torment is a good suggestion though I saw the chill suggestion which does fit with the devs idea that once a necro gets on you its hard to get away. I think both would fit theme.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Two suggestions to replace Dhuumfire

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The issue with Dhuumfire isn’t so much that other classes don’t like it, it’s that the necro community as a whole didn’t want burning, but now that we have it, our other condition builds are getting nerfed so the combination of them + Dhuumfire isn’t overpowered. Which, of course, is greatly upsetting everyone who doesn’t run Dhuumfire.

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