(edited by Holl.3109)
Ultimate powermancer
No stunbreakers….. I’m sorry but you need a stunbreaker. It’s not debatable.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
No stunbreakers….. I’m sorry but you need a stunbreaker. It’s not debatable.
First of all thanks for commenting.
Second, just because I don’t have a stunbreaker doesn’t mean i don’t survive. Dodge, fear, pull at the right time to stop a (usually) obvious daze/stun animation. (Warrior hammer f1, necro horn 4) and if that doesn’t work you can always use your DS to eat the damage because you have lots of it. And, in DS doom can always be cast so if you’re expecting a burst or are already stunned doom is your best friend.
(edited by Holl.3109)
You need a ‘break stun’ buddy! It is not debatable!
just because I don’t have a stunbreaker doesn’t mean i don’t survive…
While I agree with your general assessment, you could easily give up Signet of Spite in favor of a stun break. The more or less only valid use of this signet is applying cover conditions, but since you don’t play a condi build you have very little reason to run it in the first place.
just because I don’t have a stunbreaker doesn’t mean i don’t survive…
While I agree with your general assessment, you could easily give up Signet of Spite in favor of a stun break. The more or less only valid use of this signet is applying cover conditions, but since you don’t play a condi build you have very little reason to run it in the first place.
This is bullkitten! Dont listen to him – Signet of Spite is good for defensive purposes (Uh Oh 14 seconds of weakness anyone?!?). It also blinds and is generally a good allround signet used for different purposes.
In context of not having a stun break, it is indeed bad. And if your argument for SoS is defense: please, just take ANY other real defensive skill.
Also, you might argue that it’s not entirely reliable to land, not to mention that it is easily cleansed by most opponents. 14 seconds… like anyone is letting those condis run their full duration.
just because I don’t have a stunbreaker doesn’t mean i don’t survive…
While I agree with your general assessment, you could easily give up Signet of Spite in favor of a stun break. The more or less only valid use of this signet is applying cover conditions, but since you don’t play a condi build you have very little reason to run it in the first place.
First of all, has anyone taken a look at the PASSIVE attribute of the signet? 180 power is something to be taken in consideration. I don’t use the active a lot, only if things are going bad. The active is also really not that bad for a power necro. Bleed is the least useful of all because I don’t have a lot of condi dmg (only 100), but the rest is all very helpful. If the opponent is low the poison will decrease their healing, cripple to stop them from coming at you while you place some marks or shoot some life blasts, vuln is self explanatory, blind too and weakness to decrease the dmg from other power build.
And these are all 13 seconds.
TL:DR I use the passive 180 75% of the time and the active only when things are looking bad.
While not having a stunbreaker I increase my DPS. Plus, I prefer the signet over spectral armor because I have enough LF regen and DS to eat some damage and also over spectral walk because mobility isn’t something I was looking for. If anyone wants to run this build with a stunbreaker feel free to do so. Other than that, any other things you guys want to point out? So far it’s only about no stunbreakers. :P
The only reason I said something about no stunbreaker is because currently if your not just playing hotjoins we necros tend to get focused. Without a stun break your dodging is going to have to be absolutely perfect. And even then someone is going to get you with a stun then you basically have to sit there and take it….. kitten that.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
The only reason I said something about no stunbreaker is because currently if your not just playing hotjoins we necros tend to get focused. Without a stun break your dodging is going to have to be absolutely perfect. And even then someone is going to get you with a stun then you basically have to sit there and take it….. kitten that.
This is somewhat true, but I don’t participate in a lot of team fights and tend to take control of a node and than keep that node.
So I’m confused, you basically go far on a build with low mobility? Mid usually has the most action so I’m guessing you stay away from that, you could stay home but usually you want something bunker ish to do that in case it gets zerged…. I guess I’m just having a hard time seeing this build effective in tpvp, sure it’s good for nuking someone 1v1 unless they have stuns. But then aren’t they’re classes that are better than us at dropping a bunch of damage on 1 player and those same classes are able to disengage and move from point to point much faster than we are able to. Your build is pretty much a necro power dueling build.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
just because I don’t have a stunbreaker doesn’t mean i don’t survive…
While I agree with your general assessment, you could easily give up Signet of Spite in favor of a stun break. The more or less only valid use of this signet is applying cover conditions, but since you don’t play a condi build you have very little reason to run it in the first place.
This is bullkitten! Dont listen to him – Signet of Spite is good for defensive purposes (Uh Oh 14 seconds of weakness anyone?!?). It also blinds and is generally a good allround signet used for different purposes.
No it’s not. The build lacks mobility and or defensive capabilities. Signet of Spite is a horrible signet as far as signets go. It’s basically a one trick pony, if it doesn’t work, you die. The conditions are not special conditions that you couldn’t get otherwise and do you really think anyone will let your conditions tick the full 14 seconds? I’d love to see how you use it defensively while being knocked around. The issue here is, the passive is crap, and the active is weak at best. Anyone with a cleanse will have no problem dealing with it.
So I’m confused, you basically go far on a build with low mobility? Mid usually has the most action so I’m guessing you stay away from that, you could stay home but usually you want something bunker ish to do that in case it gets zerged…. I guess I’m just having a hard time seeing this build effective in tpvp, sure it’s good for nuking someone 1v1 unless they have stuns. But then aren’t they’re classes that are better than us at dropping a bunch of damage on 1 player and those same classes are able to disengage and move from point to point much faster than we are able to. Your build is pretty much a necro power dueling build.
I might have been confusing… so to recap: I use this build for everything in sPvP. I dont excel at group fights but im not bad at them either. DS 5/4, staff and well are all very damaging. And yes thats kinda what it is, and although there will always be someone better it works and its quick and effective.
No it’s not. The build lacks mobility and or defensive capabilities. Signet of Spite is a horrible signet as far as signets go. It’s basically a one trick pony, if it doesn’t work, you die. The conditions are not special conditions that you couldn’t get otherwise and do you really think anyone will let your conditions tick the full 14 seconds? I’d love to see how you use it defensively while being knocked around. The issue here is, the passive is crap, and the active is weak at best. Anyone with a cleanse will have no problem dealing with it.
Which necro doesnt lack mobility? the closest thing we get to it are some 1200ish teleports and swiftness, and those don’t help ma as much as 180 frickin power. Thats not nothing, and someone who says that’s useless should check their facts. For my build its the best signet and adds very nicely to is. weakness, cripple and vuln for 14 secs with some other condis arent bad either. (And if you time is correctly its hard to miss, like right after block or invuln) No, they probs wont go the entire 14 but usually around 5-9 which is good enough bu=ecause i can DPS them further.
And this is a DPS build. Doesnt require defensive abilities. Plus, not every build can have everything, right?
try well of power instead of well of suffering, its condi bomb counter. Signet of spite is really good, i use it to panick some smart mesmers/thiefs/warriors. But dont forget wurm if positioned right gives steady 700-1,5k hits and can teleport. Anyway a good necro doesnt keep the same utilities for too long:)
Well there are also builds that excel at both 1v1 and group fights.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I use the passive 180 75% of the time and the active only when things are looking bad.
…teleports and swiftness, and those don’t help ma as much as 180 frickin power.
To be fair, in your video you’ve almost always used the signet as an opener (against players you would’ve beat anyway).
Also, if you want more stats: how about 350 power (and condi dmg) from Blood is Power? Not only does it have a lower cd but it also works in DS.
I use the passive 180 75% of the time and the active only when things are looking bad.
…teleports and swiftness, and those don’t help ma as much as 180 frickin power.
To be fair, in your video you’ve almost always used the signet as an opener (against players you would’ve beat anyway).
Also, if you want more stats: how about 350 power (and condi dmg) from Blood is Power? Not only does it have a lower cd but it also works in DS.
Well that’s true, but with the active I kill a lot faster. Against people I know Ik going to have a hard time against I probs wouldn’t do that. I used to run BiP with this build but I can already easiliy stack 10 might with life blast and runes of strength. I found that BiP got countered a lot and that I’d really only take it for the 10 might because I have no condi dmg. (<on my condi build BiP would be a 40 sec bleed with 10000 plus dmg I think) Although I’m still switching things here and there.
Your build isn’t the absolute highest DPS you can get as a necromancer and most certainly not the highest DPS you can get in PvP.
You take reapers might and spiteful talisman… But completely forget Chill of death.
This is arguably one of the best traits in the Game. It is an instant proc unblockable skill that can do up to 8k damage.
Also you don’t have a stunbreaker and are using runes of the eagle. Which is great for dmg increase when your target is under 50 health. However there are other damage modifier runes that you can keep the 6th bonus up on for longer…. sayyy runes of strength? They equate to over all higher DPS since you can keep it the bonus up longer especially in teamfights. Then their is the lack of a stunbreaker. Yes I know necro stunbreakers are on absurdly long cooldowns however aside from flesh wurm which is just a teleport and requires a pre-cast, necro stunbreakers are pretty friggin awesome. The most awesome of which is spectral walk. It gives you swiftness and a telport within a reasonable timeframe and this teleport is UNRESTRICTED! Which means you can activate spectral walk>darkpath someone drop your wells on them and spectral recall completely back out of the fight… So with those two skills and combo you can bounce in and out of a fight like a thief but not as often… Spectral walk is still great for running in and dropping wells then porting out and going into lich form. Which btw why no lich form? It triples your power and is a teamfight decider especially if you and your team can CC the opposition into the wells that you should have dropped before lich form.
Lastly you are running a sigil of battle and no rune of strength? You are really hampering your DPS with that one. Another thing that is absolutely killing your “ultimate” power is the lack of stacking sigils of fire+air in the same weapon set. Having a sigil of air and a sigil of fire in the same weaponset gives you insane burst potential especially since they are on ridiculously short ICDs.
Your trait spread is standard but your rune and sigil and skill choices aren’t very great as well as specific traits. You are missing out on a lot there is nothing like oneshotting a thief, mesmer, or an ele, that is stomping your mate just by using doom because when you do use doom (DS #3) It will proc sigils of air, fire, and chill of death giving you an instant 8-9k damage at range and saving your teammates rear end.
TLDR: This isn’t the “ultimate” powermancer build for the following reasons.
- No chill of death (instant proc/unblockable)
- Could achieve higher DPS/Burst potential with a different runeset (strength/scholar etc.)
- No stacking of a sigil of air+fire combo (seriously try it.)
*Taking signet of spite (signets don’t work in death shroud 6/2/0/0/6 gets all of its DPS from deathshroud, so you are running a counter productive skill to your build.) - No stunbreak (WTF?!)
Here is what I use. I went from the %’s on the leaderboard to the top 100 on this build in a few days.
The DPS and team fight capability is insane with lich form and the two wells which eat up almost every profession… Just gotta play it smart.
http://gw2skills.net/editor/?fRAQNAW4djc0UcbNNu0whbCchC63MAahoCBqbjz4ZB-TJBFwACeIAl2foaZAAXBAA
Is the acct you made it to top 100s different from the one you post on?
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Your build isn’t the absolute highest DPS you can get as a necromancer and most certainly not the highest DPS you can get in PvP.
You take reapers might and spiteful talisman… But completely forget Chill of death.
This is arguably one of the best traits in the Game. It is an instant proc unblockable skill that can do up to 8k damage.
Also you don’t have a stunbreaker and are using runes of the eagle. Which is great for dmg increase when your target is under 50 health. However there are other damage modifier runes that you can keep the 6th bonus up on for longer…. sayyy runes of strength? They equate to over all higher DPS since you can keep it the bonus up longer especially in teamfights. Then their is the lack of a stunbreaker. Yes I know necro stunbreakers are on absurdly long cooldowns however aside from flesh wurm which is just a teleport and requires a pre-cast, necro stunbreakers are pretty friggin awesome. The most awesome of which is spectral walk. It gives you swiftness and a telport within a reasonable timeframe and this teleport is UNRESTRICTED! Which means you can activate spectral walk>darkpath someone drop your wells on them and spectral recall completely back out of the fight… So with those two skills and combo you can bounce in and out of a fight like a thief but not as often… Spectral walk is still great for running in and dropping wells then porting out and going into lich form. Which btw why no lich form? It triples your power and is a teamfight decider especially if you and your team can CC the opposition into the wells that you should have dropped before lich form.Lastly you are running a sigil of battle and no rune of strength? You are really hampering your DPS with that one. Another thing that is absolutely killing your “ultimate” power is the lack of stacking sigils of fire+air in the same weapon set. Having a sigil of air and a sigil of fire in the same weaponset gives you insane burst potential especially since they are on ridiculously short ICDs.
Your trait spread is standard but your rune and sigil and skill choices aren’t very great as well as specific traits. You are missing out on a lot there is nothing like oneshotting a thief, mesmer, or an ele, that is stomping your mate just by using doom because when you do use doom (DS #3) It will proc sigils of air, fire, and chill of death giving you an instant 8-9k damage at range and saving your teammates rear end.
TLDR: This isn’t the “ultimate” powermancer build for the following reasons.
- No chill of death (instant proc/unblockable)
- Could achieve higher DPS/Burst potential with a different runeset (strength/scholar etc.)
- No stacking of a sigil of air+fire combo (seriously try it.)
*Taking signet of spite (signets don’t work in death shroud 6/2/0/0/6 gets all of its DPS from deathshroud, so you are running a counter productive skill to your build.)- No stunbreak (WTF?!)
Here is what I use. I went from the %’s on the leaderboard to the top 100 on this build in a few days.
The DPS and team fight capability is insane with lich form and the two wells which eat up almost every profession… Just gotta play it smart.http://gw2skills.net/editor/?fRAQNAW4djc0UcbNNu0whbCchC63MAahoCBqbjz4ZB-TJBFwACeIAl2foaZAAXBAA
1. Thanks a lot, you have indeed improved my DPS quite a bit. At first I thought, here comes another hater, but you actually gave some really nice advice!
2. I used to run chill of death but than went to the focus mastery because of reapers touch on a 14 sec cooldown, so I could keep permanent vuln on, but some added DPS which doesn’t require casting and rips boons is a bit more useful.
3. After all the hate SoS has been getting i switched to spectral walk. Although I’ll miss my trusted signet I’m starting to really like SWalk. I already got away from a guardian by popping it around a corner and than popping back when he also got around the corner. Plus in team fights the 2% is nice while I’m in DS.
4. I got a 6K hit on another necro with LB while using using your advice, and also an 8.5k life transfer on the same guy. (<I’ll probs out this in my next vid)
5. The fire/air combo is amazing. Lotta extra DPS every 5/3 secs. (Usually around 800-1400) Although on staff I did something different. I put sigil of strength/battle on it. With runes of strength that’s a lot more might. Now when I do staff I spam my marks and than go into DS with LB. After 6 LB’s i have around 15 might!
6. The only things I lost are some precision and ferocity (first 48% and 212% now 39% and 200%) although the added raw damage makes up for it.
Thanks man you improved my build quite a bit. When I was making this build I really wanted runes of the eagle to stay because I would be around 50% crit so that if I go into DS it would be 100%. And yes my sigils were crap, didn’t put much time into thinking about it…
Is the acct you made it to top 100s different from the one you post on?
http://www.gw2score.com/PvP/player/jportell2197
I recently have been going for different champ titles and was fool enough to start playing ranger…. Drops you down quite abit when playing one of the weakest classes in the game for soloque.
Oh lol I was actually fighting you the other day when you were on your necro,
I’m S P E E D starr.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
volume 2 if anyone is interested: https://www.youtube.com/watch?v=YhEGp5Oxksc&feature=youtu.be
Your build isn’t the absolute highest DPS you can get as a necromancer and most certainly not the highest DPS you can get in PvP.
You take reapers might and spiteful talisman… But completely forget Chill of death.
This is arguably one of the best traits in the Game. It is an instant proc unblockable skill that can do up to 8k damage.
Also you don’t have a stunbreaker and are using runes of the eagle. Which is great for dmg increase when your target is under 50 health. However there are other damage modifier runes that you can keep the 6th bonus up on for longer…. sayyy runes of strength? They equate to over all higher DPS since you can keep it the bonus up longer especially in teamfights. Then their is the lack of a stunbreaker. Yes I know necro stunbreakers are on absurdly long cooldowns however aside from flesh wurm which is just a teleport and requires a pre-cast, necro stunbreakers are pretty friggin awesome. The most awesome of which is spectral walk. It gives you swiftness and a telport within a reasonable timeframe and this teleport is UNRESTRICTED! Which means you can activate spectral walk>darkpath someone drop your wells on them and spectral recall completely back out of the fight… So with those two skills and combo you can bounce in and out of a fight like a thief but not as often… Spectral walk is still great for running in and dropping wells then porting out and going into lich form. Which btw why no lich form? It triples your power and is a teamfight decider especially if you and your team can CC the opposition into the wells that you should have dropped before lich form.Lastly you are running a sigil of battle and no rune of strength? You are really hampering your DPS with that one. Another thing that is absolutely killing your “ultimate” power is the lack of stacking sigils of fire+air in the same weapon set. Having a sigil of air and a sigil of fire in the same weaponset gives you insane burst potential especially since they are on ridiculously short ICDs.
Your trait spread is standard but your rune and sigil and skill choices aren’t very great as well as specific traits. You are missing out on a lot there is nothing like oneshotting a thief, mesmer, or an ele, that is stomping your mate just by using doom because when you do use doom (DS #3) It will proc sigils of air, fire, and chill of death giving you an instant 8-9k damage at range and saving your teammates rear end.
TLDR: This isn’t the “ultimate” powermancer build for the following reasons.
- No chill of death (instant proc/unblockable)
- Could achieve higher DPS/Burst potential with a different runeset (strength/scholar etc.)
- No stacking of a sigil of air+fire combo (seriously try it.)
*Taking signet of spite (signets don’t work in death shroud 6/2/0/0/6 gets all of its DPS from deathshroud, so you are running a counter productive skill to your build.)- No stunbreak (WTF?!)
Here is what I use. I went from the %’s on the leaderboard to the top 100 on this build in a few days.
The DPS and team fight capability is insane with lich form and the two wells which eat up almost every profession… Just gotta play it smart.http://gw2skills.net/editor/?fRAQNAW4djc0UcbNNu0whbCchC63MAahoCBqbjz4ZB-TJBFwACeIAl2foaZAAXBAA
That is an amazing post! One question though, what are your thoughts on a warhorn instead of a 2nd dagger OH?
He has a staff and a focus…… you mean war horn instead of focus?
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
How i see it:
Focus is power (vuln, chill, boon strip)
Warhorn is utility (interrupt, mobility)
Dagger is condi ( blind, weak/bleed, condi transfer)
So its your choice really but i would prefer Warhorn (although it depends on your build)
Er… yes, I meant to say focus >.<.
That’s an interesting point, I didn’t see the offhands that way. I really like the warhorn but was just curious on opinions. Wasn’t sure if the boon stripping on the offhand is really important or not :P
Er… yes, I meant to say focus >.<.
That’s an interesting point, I didn’t see the offhands that way. I really like the warhorn but was just curious on opinions. Wasn’t sure if the boon stripping on the offhand is really important or not :P
Haha np.
But boon stripping on the focus is really handy against some classes. Warriors, guards, engis, and ele especially. It can hit for 3k in power builds and also chills. With chill of death you get a 6 boon removal every ~40 secs. I don’t use it on cooldown like I do with reapers touch but it’s still really good when used at the right time.