Undead runes or + bleed duration runes?
Which one is better for high condition dmg? I know + bleed duration runes + the consumables boost condition dmg alot but does it beat undead runes ??
Using scepter/dagger + staff . Full Condition dmg/toughness/precision gear.
Build: 0 30 20 0 20
All on conditions, and 20 on soul reaping for higher crits due to high precision provided by gear.
The more ticks you get, the more damage you do. Extending the lifespan of your bleeds is massively beneficial but you’re gambling that your opponent is not running any form of condition removal. At this point, it’s whichever you prefer. You can either take flat out condition damage increase or you can gamble that your bleeds will never be removed.
Just keep in mind that bleeds aren’t your only condition.
80 Necromancer [Munchies Survives]
It depends on where you are. In PvE duration is great, as it is an easy damage increase and mobs almost never remove conditions. In PvP, my basic advice is this: the closer to 1v1 it is, the more likely that duration is going to actually increase your damage.
In my current PvP build (which I am very likely going to change), my scepter auto attack bleeds are approximately 10 seconds long, and tbh, I’m probably going to switch out my runes for survivability ones (currently 5 nightmare 1 necromancer), because it is very rare that you will meet someone who has such little condition removal that it will matter.
And as Frisky said, bleeds aren’t your only condition. I’d highly suggest running condition duration runes over bleed duration. As a necro you will be applying a lot of conditions (fear, bleed, poison, weakness, vulnerability, chill, cripple, and blindness are all very accessible) and as such overall condition duration will likely do better for you.
Jump into spvp and try them both!
EDIT: Cause, you know, you can change up your gear/runes/traits for free in there, it’ll let you try things out and give you an idea how things work.
I run the same build and I prefer Undead runes, at least in an sPvP/tPvP context. I just feel like the solid toughness and condition damage gain outweighs longer bleed duration. As was said above, you have other conditions as well. Plus with the amount of condition removal available I feel like more damaging bleeds are better than longer lasting bleeds, at least for my play style.
(edited by Hanzo.9624)