Underwater LF gain

Underwater LF gain

in Necromancer

Posted by: Nesfarro.1265

Nesfarro.1265

Beside all the other topics being discussed in this forum, I want to see some more life force for underwater necro. I mean we got like 2 skills underwater that gets us life force. One is the autoattack on spear with 3% on every 3rd hit. The other is trident 2 with 5%. Sure both can hit up to 5 targets but the autoattack on spear surely isn’t even close for being enough and once you switch to trident, your dps falls way too low. And when I say low, I mean like 300 base attacks on a full zerk build which is basicly nothing. That leaves you to 2 choice: Being melee which isnt that good on some cases or go range but be useless then. DS is a good help with ranged dmg. So all I’m asking for is just some more life fore gain for underwater.

(edited by Nesfarro.1265)

Underwater LF gain

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Posted by: Muchacho.2390

Muchacho.2390

Yeah lf generation on the underwater weapons is beyond bad and it needs to be buffed but strangely i dont really care about it…

Maybe thats because it has been years since i was underwater in gw2 apart from the few moments i tested underwater reaper…

Underwater LF gain

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Posted by: DTATL.9641

DTATL.9641

I agree that spear could use a bit more dmg and is bad at generating LF. That said I really like the design of the spear. A 3 hit AA were the 3rd hit is aoe. A burstdmg whirl finisher that apply vuln. A bit of mobility with a bunch of small hits that heals which is great for catching up with foes and counters blind. And the last 2 skills being pulls with decent CD, one that apply cripple and one with bleeds.
It’s a shame we can’t have this out of water.

Underwater LF gain

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Posted by: Silverkey.2078

Silverkey.2078

On the other hand, plague blast is awesome.