Underwater minions
I wouldn’t necessarily consider this a hybrid, honestly. This is a very common setup to run, and you don’t even really need to trait them. Training only provides 200 DPS assuming both minions are always alive/attacking, the only time it’d really make a difference is if you were lucky and got Flesh Golem to charge someone in a corner.
Still… I’m curious.
How do minion masters think, in general terms, when it comes to uw roaming?
Still… I’m curious.
How do minion masters think, in general terms, when it comes to uw roaming?
Honestly it just isn’t that great. Flesh Golem is about 1/3rd of the total DPS and no flesh wurm really hurts the overall build. Also an issue is that you only really have one weapon underwater, depending on your build, so you can’t abuse swap sigils nearly as well.
In your case it isn’t a big deal since you’re really a condi build with a few minions slotted, so all you gotta do is transition over to a full condi build underwater. Its a bit of a shame since minions don’t have pathing issues underwater.
I would like to see to allow the golem (or maybe some substitute) to be used underwater.
Necro shark. 15
Thanks
I think I dislike wasting traits more than a sub-optimal build. I’ll continue my dabbling (haha), before I re-trait myself out of the issue =)
As an power MM (full bar of minions and traits), I find underwater fighting extremely annoying because I can’t use my Elite there. Fleshy is the backbone of my army, the general, the leader of the pack, etc, etc. Without him, I feel very lost. Not only that, but the only Elite available is Plague Form.