Undocumented Changes 6/25 Patch

Undocumented Changes 6/25 Patch

in Necromancer

Posted by: Tenderly.7019

Tenderly.7019

There have been several undocumented changes in every single patch so far.

We should list some recent changes from the lovable 6/25 patch.

Weakening Shroud:
Before this never casted if the animation for Enfeebling Blood on Dagger#5 was still visible. This has since been changed for both animations can cast simultaneously, regardless of each other.

Deathly Swarm:
Now correctly transfers 3 conditions per target hit. (Previously it was 1 condition per hit)

Putrid Mark:
In sPvP seems to be transferring 3 conditions per target within range of the mark. Not sure if this was intended or not. * I haven’t tested this fully yet*

Bone Fiend and Shadow Fiend:
Now grant Life Force from their deaths just like Flesh Golem. It is possible to get 30% lifeforce before the sPvP match starts with some really fast clicking.

Just some I noticed myself, I’m sure there are more!

Undocumented Changes 6/25 Patch

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Posted by: Targuil.3741

Targuil.3741

Weapon stats work in transformations now. Lich does much more damage, sadly the stat capping bug <80lvl still persists.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I think I should remove this quote given the recent developement.

Undocumented Changes 6/25 Patch

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Posted by: Bhawb.7408

Bhawb.7408

Minion AI has been tidied up, they now appear to acquire aggro on the start of your cast. I am sure there are some specifics to test, but they are far more responsive now.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Undocumented Changes 6/25 Patch

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Posted by: wlado.7892

wlado.7892

Base duration of fear on Reaper’s Mark is now 1 sek. Im pretty sure that before it was 1.25 s and 60% condition duration was enough to get 2 ticks of terror. Now 100% condi duration is required.

Undocumented Changes 6/25 Patch

in Necromancer

Posted by: Tenderly.7019

Tenderly.7019

Base duration of fear on Reaper’s Mark is now 1 sek. Im pretty sure that before it was 1.25 s and 60% condition duration was enough to get 2 ticks of terror. Now 100% condi duration is required.

I’m pretty sure the fear was always 1 second. It does say it’s 1.25 seconds with 30 points in Spite. And having a 1.5 second of fear with a damaging condition already on the target gives an extremely good chance of landing two ticks of fear.

Undocumented Changes 6/25 Patch

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

You can get 2 ticks of any condition with any duration > 1s, with the right timing.

But of Corpse – Watch us on YouTube
My PvP Minion Build