Q:
Unexplained survivability improvement?
Probably made Orr mobs even easier in the patch. Not sure why they’d do that, though.
Q:
I noticed that running around Orr last night was significantly easier than before the patch, but I don’t have a good explanation as to why. I’m currently runing a life siphoning build (20/20/0/30/0) with dagger/focus and wells. Being a relatively fresh 80, my gear is all over the place (temple exotic armor, zerker exotic weapons).
Before the patch, I usually had to drop into DS or plague when fighting groups of undead (4+ regular, or vet and 2+ regular) at least once to avoid getting downed, but now it seems that the passive healing from siphons and focus-4 regen is keeping up with the incoming damage most of the time and I rarely drop below 60%. From the patch notes, I think spite 15 is the only thing that really changed in my build, but I find it hard to believe that a 2% increase in power->healing conversion would help that much. Any ideas?
Probably made Orr mobs even easier in the patch. Not sure why they’d do that, though.
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