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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Did u test it yet ?
Does it just grant regenerating or allow all sorts of healing ( siphons ) to be affective while in Death Shroud ?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Only allows its own healing. Was pretty explicit in the Ready Up that they previewed it.

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Posted by: Bhawb.7408

Bhawb.7408

Haven’t tested it yet personally, but I’ve heard a lot of good feedback about it.

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Posted by: Rym.1469

Rym.1469

I’ve tested it and it’s very minor. With maxed healing power, maybe, but you sacrafice all damage when in shroud (Settler’s), miss on damage in general and hit like a wet noodle (Cleric’s) or lose every defensive stat and it’s not worth mere slow regeneration (Zealot’s)

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Posted by: Rennoko.5731

Rennoko.5731

Haven’t tested it yet personally, but I’ve heard a lot of good feedback about it.

It is exactly regen in deathshroud. It can work in a bunker build I guess if you generate lots and LOTS of life force, otherwise it doesn’t seem to be a “sprinkle” trait, it seems to be an all-in trait. (IE your gonna bunker or your not gonna take it)

Personally I think they should have reworked it, to be regular regeneration between 75-100% life force, and then scale it UP as you have less life force less, that way it could be a more effective skill when you are low on life force.

Right now the scaling is too weak to really matter.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I grabbed it. I was already using a staff/DS build of 0/10/30/0/30 for zerging in WvW, and switched out my zerger trinkets for clerics (armor is soldiers). I can heal close to 200 points per second in DS and love the fact that it gives me just a touch of breathing room. Using deadly strength (toughness to power) I hit hard enough to make a difference, but overall the build was designed to tag everything and survive not be a powerhouse.

YMMV, but with my staff necro I am enjoying it.

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Posted by: Luke.4562

Luke.4562

Breathing room?
Dudes please reconsider this point, if you get focusfired, your DS won’t last enough to heal you, it only may be useful if you’re playing bunker vs bunker, 1v1.

Max 300 hp/sec in the correct gear, with correct traits, in the correct situation.

Also consuming Life Force staying in DS for long while hoping to get some healing back, means that after you get out of DS you will be defenseless, 0 Life Force for… how much? 1500 hps more in the best situation?

This trait is a waste, in the best situation I hope it’s a way of testing the possibilities of giving some sort of healing under DS to Necromancer.
Elseway it’s another big design fail.

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