Unholy martyr
That isn’t a very good assumption to make though, because it will literally never be true except at the start of a fight in most content. It is a very big asumption (are you kidding me ANet? I can’t even spell words correctly… or get chat filtered) to make for fairly little benefit to you when it is true, and makes for a pretty weak trait overall.
Glad you found a way to make it work though, that’s pretty cool.
Could you elaborate please? What isn’t true? Why is it little benefit? I understand that it’s usefulness is very situational. I think that its value as a trait goes up the more you stack vit.
Never thought of it, but thats a pretty good use for the blood grandmaster. It is a epic fail at the support role Anet designed it, but in zergs and gvg it may be the key to perma deathshroud.
Its my assumption, but it may work very well with the -condi duration if it gets reduced twice, 1st when aplied to your ally and then again when you pull it. 100% – 65% = 35% and then another 35% – 65% of 35 (22.75) = 12,25%
If its so its basicaly a free 5% LF every 3s.
Could you elaborate please? What isn’t true? Why is it little benefit? I understand that it’s usefulness is very situational. I think that its value as a trait goes up the more you stack vit.
It was in response to the trait not pulling right away.
The assumption that Necromancers will have full LF. It is very rare for that to happen except right as we enter a fight. This means that there is no real benefit for the trait to not pull immediately on entry (in the rare situation where you’d get a condi w/ no LF), and fairly detrimental to the trait because it takes so long to activate.
If you only are in for 3s, the addition of a pull is a 100% increase in effectiveness. 6s is 50%, 9s is 33%, etc. It is a very large boost to the trait’s effectiveness in most situations for it to pull immediately (and in your case it would change nothing since condis are removed so often anyway), while being of little detriment in the few exceptions.
Would you guys find it more useful if it pulled a condition from 5 allies for each second of Life Transfer channel duration?
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Would you guys find it more useful if it pulled a condition from 5 allies for each second of Life Transfer channel duration?
Yes. Better but still not grandmaster worthy.
No not without some way to actively remove condis while in DS. Otherwise you are going to get overloaded with conditions too fast.
No not without some way to actively remove condis while in DS. Otherwise you are going to get overloaded with conditions too fast.
It’d become a trait you could only use with things like Plague signet or Consume conditions. You’d have so many conditions on you you’d need a near full removal.
And god forbid you pull something like fear and chain fear yourself to death. Although I guess that’d be pretty funny.
No not without some way to actively remove condis while in DS. Otherwise you are going to get overloaded with conditions too fast.
It’d become a trait you could only use with things like Plague signet or Consume conditions. You’d have so many conditions on you you’d need a near full removal.
And god forbid you pull something like fear and chain fear yourself to death. Although I guess that’d be pretty funny.
Reminds me of when I was helping a friend through the Battle of Claw Island personal story step and had equipped Plague Signet. It decided to pull immedietly after the dragon did its fear roar, so I went running for about 10 seconds or so. Got back just in time to repeat that scene perfectly -.-