Unique Well of Darkness Idea
Wow, I must admit it’s a really original idea. As you point out, it’s small and I think it would need something more to be competitive, but it’s really good
Great idea.
Reduce the cd a little bit and it’s usable skill again.
I really like this idea as well. I´m not sure how useful it would be in actuality, but it would definitely add an interesting perk to an otherwise rather underwhelming skill (imo).
This should be added alongside other great ideas like Corrosive Poison Field destroys enemy projectiles.
So far this seems well received. Thank you guys
nice see now necro is already a counter profession this is a awsome idea
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
I kind of like your suggestion, nyan-chan.
An ability to override fields is interesting.
I do like this idea quite a bit.
I kind of like your suggestion, nyan-chan.
An ability to override fields is interesting.
I googled nyan-chan. I’m not sure if I’m okay with this…
Wait, is it because of my name??
I think there are a lot of things you could do to WoD to make it interesting. This skill is quite niche and I think that keeping the skill fill a niche is good.
I like your idea but I wouldn’t mind if it negated all enemy fields inside. Not just stopping interaction. That would make it more useful in pve as well as pvp.
Bumping this up for more exposure.
Cool idea, all it’d need is a debuff to convey what is going on.
Its a good idea, however highly situational.
Id like wells to be more exiting in general. They basicly could be the opposite of the guardians Consecrations, giving them special effects, not for allieis but for enemys. Like reduced healing while standing inside well of blood. Decreased duration of boons while standing in WoC. Increased incoming condi duration on WoP. Some flavour that makes our wells more distinct from both, regular AOE fields, and mesmer wells.
Main thing we need on this well is a cooldown reduction, and a big one at that.
I do support this idea though.
ANet doesn’t have the tech to do the suggestion in the OP at this point, though it is cool.
Honestly if they just had it pulse damage akin to WoS/WoC in addition to the blind it would be awesome and see use. Doesn’t take much to bring this skill to usable from where it’s at now.
If this skill see some changes it should be useful for pve too.
would be cool to have it as a smoke field
ANet doesn’t have the tech to do the suggestion in the OP at this point, though it is cool.
Honestly if they just had it pulse damage akin to WoS/WoC in addition to the blind it would be awesome and see use. Doesn’t take much to bring this skill to usable from where it’s at now.
I thought about that…
If (big if) they make it an enemy field and created a new field type (void field) with new finishers (void finishers) with a top field priority it would work. The only thing that would be odd about it is that it would have a red ring around it.
ANet doesn’t have the tech to do the suggestion in the OP at this point, though it is cool.
Honestly if they just had it pulse damage akin to WoS/WoC in addition to the blind it would be awesome and see use. Doesn’t take much to bring this skill to usable from where it’s at now.
I thought about that…
If (big if) they make it an enemy field and created a new field type (void field) with new finishers (void finishers) with a top field priority it would work. The only thing that would be odd about it is that it would have a red ring around it.
And it would be a hostile skill with a white ring around it if you were fighting the Necro.
ANet doesn’t have the tech to do the suggestion in the OP at this point, though it is cool.
Honestly if they just had it pulse damage akin to WoS/WoC in addition to the blind it would be awesome and see use. Doesn’t take much to bring this skill to usable from where it’s at now.
I thought about that…
If (big if) they make it an enemy field and created a new field type (void field) with new finishers (void finishers) with a top field priority it would work. The only thing that would be odd about it is that it would have a red ring around it.And it would be a hostile skill with a white ring around it if you were fighting the Necro.
It would still have a red ring for the blinding field.
Would change the wvw meta overnight. This kind of thing might actually discourage stacking
Elementalist – Necromancer – Warrior
Would change the wvw meta overnight. This kind of thing might actually discourage stacking
…that’s a good thing, right?
Would change the wvw meta overnight. This kind of thing might actually discourage stacking
…that’s a good thing, right?
depends if someone likes stacking or not
I like this idea, finally a hard counter for water field spamming!
Someone posted another idea in another thread, though I can’t remember if it was for well of darkness or not.
Enemies within the well cannot block attacks.
-BnooMaGoo.5690
Would change the wvw meta overnight. This kind of thing might actually discourage stacking
…that’s a good thing, right?
depends if someone likes stacking or not
Lol yea that’s a good thing. I’m just bringing up how huge a deal combo field denial is, because it seemed alot of people were treating it as only a slight buff, when in reality that one skill would be 100% mandatory for every zerg engagement ever.
Elementalist – Necromancer – Warrior
I smell trolling of fire fields during a Tequatl burn phase. Just sayin’
Jenna Gracen – Scrapper && Merit Sullivan – Guardian
Daenerys Ceridwen – Druid && Vexia Gracen – Chronomancer
I smell trolling of fire fields during a Tequatl burn phase. Just sayin’
There are enemy fire fields being thrown during pve world events? Hmm never knew that
/end sarcasm
I smell trolling of fire fields during a Tequatl burn phase. Just sayin’
People are already trolling with water and light fields. I wouldn’t be worried about that.
I hate to be the barrer of bad news, but this is a major change that would require a lot of new coding for the skill and wouldn’t be capable of effecting PvE. Since this isn’t GW1 which people love to remind me of that, Niche skills like that just can’t exist in this game. They need to have at least a small bit of function in all 3 game modes even if its not optimal in one or more.
Another direction could be a skill the straight up ends an aoe field when it touches it, like snuffing it out. And that could have really cool uses in all 3 game modes. But I can’t say I like the idea of that being on well of darkness even. Personally, I’d like to see some new utility given to the skill, yes, but it shouldn’t be overly complex for a core skill.
Slightly off-topic, but I was trying Well of Darkness with some Reaper builds in the BWEs and it works very well with Chilling Darkness from Curses, especially if you add in Deathly Chill from Reaper.
Using Nightfall, WoD and then another Nightfall is stupidly strong in PvE as it renders does Blind and Chilled for an extended duration. Doubt it’d be too useful in PvP and likely only situationally in WvW (solo camp caps?).
Just wanted to throw it out there that WoD may be more useful on Reaper builds, even in its current form.
I smell trolling of fire fields during a Tequatl burn phase. Just sayin’
People are already trolling with water and light fields. I wouldn’t be worried about that.
Irrelevant anyways. It’s a Dark Field for allies so it would be like any other utility Well.
I hate to be the barrer of bad news, but this is a major change that would require a lot of new coding for the skill and wouldn’t be capable of effecting PvE. Since this isn’t GW1 which people love to remind me of that, Niche skills like that just can’t exist in this game. They need to have at least a small bit of function in all 3 game modes even if its not optimal in one or more.
Another direction could be a skill the straight up ends an aoe field when it touches it, like snuffing it out. And that could have really cool uses in all 3 game modes. But I can’t say I like the idea of that being on well of darkness even. Personally, I’d like to see some new utility given to the skill, yes, but it shouldn’t be overly complex for a core skill.
Oh, it would totally take new coding and plenty of time. Like pointed put earlier, it would completely change WvW zerging, which may or may not be something Anet wants to do at some time. If they do want to change WvW zerging it would actually be a time saver.
The skill would retain all its current function for PvE.
The technology to end fields doesn’t exist and won’t exist, unfortunately. Not liking the idea is something I can respect though.
I hate to be the barrer of bad news, but this is a major change that would require a lot of new coding for the skill and wouldn’t be capable of effecting PvE. Since this isn’t GW1 which people love to remind me of that, Niche skills like that just can’t exist in this game. They need to have at least a small bit of function in all 3 game modes even if its not optimal in one or more.
Another direction could be a skill the straight up ends an aoe field when it touches it, like snuffing it out. And that could have really cool uses in all 3 game modes. But I can’t say I like the idea of that being on well of darkness even. Personally, I’d like to see some new utility given to the skill, yes, but it shouldn’t be overly complex for a core skill.
Oh, it would totally take new coding and plenty of time. Like pointed put earlier, it would completely change WvW zerging, which may or may not be something Anet wants to do at some time. If they do want to change WvW zerging it would actually be a time saver.
The skill would retain all its current function for PvE.
The technology to end fields doesn’t exist and won’t exist, unfortunately. Not liking the idea is something I can respect though
.
Another issue with your idea is it creates unseen effects and can create chaotic situations which are both hard to follow for players and the audience. Which is a major issue for barrier to entry. Ending the field, straight up is much easier to see than halting its combo effects.
Ultimately, I’m not suggesting anything. I’m pointing out an obvious flaw in the suggestion that would be detrimental to the game and providing an alternative that would work just as well or better without causing this unneeded complication.
I know its your idea and you really like it, however sometimes you need to take a step back and really consider what you’re actually suggesting. Be aware of all the ramifications of that suggestion if it was implemented. And their would be a lot.
thats a good idea but they won’t make it. They would have too change plenty of stuff to make that work.
How about make well of darkness knock down people inside it every pulse