Unyielding Blast does not work underwater.
Unyielding Blast does not apply vulnerability underwater.
Please confirm.
I can confirm. It doesn’t appear to be in the issues list, either.
Also it takes 5 seconds to cast. This must be a bug as well so it should be added. No weak skill should have 5s cast time.
I can confirm both the the vulnerability not applying and the cast time being longer. I sent a ticket in about both a few times, as if underwater combat wasn’t slow enough already :<
Also it takes 5 seconds to cast. This must be a bug as well so it should be added. No weak skill should have 5s cast time.
It has a condition transfer. May be part of the design, or unintended. It does feel weak, though.
I don’t think the long cast time is intended. You actually spend more time BETWEEN casts than it takes TO cast — the cast bar fills, you shoot a (broken.. low damage..) ball of black out, and then you swim upwards to your original position awkwardly.
That returning to position takes longer than the cast time.
So, yeah. It should be twice the firing rate it is. Slightly more.
Oh, and #2 underwater is also broken, you have to cast it at the right time or it’ll never go off — if you cast it during recovery from an unyielding blast, it just.. won’t go. Or something like that. I am sure, though, that you can press 2 and nothing else and not have the ability cast.
Which is great and all since it’s our only really decent underwater DS ability, a tiny dinky poison cloud..