Update = Necro Ruined

Update = Necro Ruined

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Posted by: MrDeatrich.2738

MrDeatrich.2738

Sooo… not sure when this happened, I have been playing other games recently. But I jumped back in the other day. I found the menus, and traits had been changed. Okay fair enough. I reapply my old builds on my characters. No issues, we get fewer points so we can only get a full trait instead of partially investing. Not sure I like it, but I can live with it.

But you took away my minions. I finally found a way to make this necromancer feel like he was running around with an army like in GW1. But you took away the Reanimator minor trait that gives me jagged horrors with every kill. Coupled with Flesh of the Master I was able to have three or four at a time along with the regular summons.

I LOVED THIS. It was so fun! It felt like a true Minion Master! WHY DID YOU TAKE THAT AWAY FROM ME?? weeps inconsolably

I am not sure I will be able to fully enjoy my necromancer anymore because of this…

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Wait… they took away my jagged horrors? (Been building a baby necro, I hadn’t gotten into traits yet) If so, not cool anet. Gimme back my GW1 minion master!

Edit: Not agreeing this ruins the class, but it does sort of suck. I like my minions (just wish they had a tad bit more brain).

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Um… Have you bothered reading the patch notes? Or reading the trait descriptions for that matter? Jagged horrors are summoned as a result of the Death Nova trait under Death Magic.

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Posted by: MrDeatrich.2738

MrDeatrich.2738

Hang, on wait. I cooled down a bit and checked the patch notes. What they did is they merged Reanimator into a Master Trait called Death Nova. It’s perfectly fine. Crisis averted. It just takes way longer to get it. I can handle that.

I am sorry I overracted, Anet, before checking my facts. Can we still be friends?

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Posted by: Rauderi.8706

Rauderi.8706

Yugh. Jagged horrors. I’m okay with them, but do I have to hear my necro spew off her “Whoops another one died” quote EVERY TIME THEY DIE?
Srsly, they take away my mantras, but leave that nuisance to rattle my ears. It makes minion master irritating to play.

Ah well. MMOs change things around all the time. ANet giveth builds, and ANet take them away. :P

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Um… Have you bothered reading the patch notes? Or reading the trait descriptions for that matter? Jagged horrors are summoned as a result of the Death Nova trait under Death Magic.

Ahh. Doesn’t precisely make sense (to me), but I vaguely recall that change. (Been a while since we read those patch notes)

I still say gimme back my GW1 MM though. Along with my hexes. Necros don’t feel like necros in this game. I very much miss the GW1 version.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

There’s this:

Death Nova

Trait line
Necromancer Death Magic
Tier
Grandmaster
Type
Major
Cost
1 Gold coin 50 Silver coin + 10 Skill point.png
Unlock requirement
Find the locked door at the end of the forgotten stream.

“Minions explode in a cloud of poison when they die. This effect also triggers when you are downed. When you kill an enemy, summon a Jagged Horror minion to fight by your side.

Jagged Horror Summon Recharge: 15 s
Jagged Horror Lifetime Duration: 30 s

http://wiki.guildwars2.com/wiki/Death_Nova

Edit: Too slow…lol.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Um… Have you bothered reading the patch notes? Or reading the trait descriptions for that matter? Jagged horrors are summoned as a result of the Death Nova trait under Death Magic.

Ahh. Doesn’t precisely make sense (to me), but I vaguely recall that change. (Been a while since we read those patch notes)

I still say gimme back my GW1 MM though. Along with my hexes. Necros don’t feel like necros in this game. I very much miss the GW1 version.

I’d say give me back a GW1 ranger (where I can perma-stow that god kitten pet), but doesnt mean it’ll happen.

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Posted by: pdavis.8031

pdavis.8031

They didn’t take away jagged horrors. They did move it to a GM trait though. You can still run your minion army to your hearts content.

http://gw2skills.net/editor/?fRAQBNyQTbt914VD7tIiGApDnCA

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Um… Have you bothered reading the patch notes? Or reading the trait descriptions for that matter? Jagged horrors are summoned as a result of the Death Nova trait under Death Magic.

Ahh. Doesn’t precisely make sense (to me), but I vaguely recall that change. (Been a while since we read those patch notes)

I still say gimme back my GW1 MM though. Along with my hexes. Necros don’t feel like necros in this game. I very much miss the GW1 version.

I’d say give me back a GW1 ranger (where I can perma-stow that god kitten pet), but doesnt mean it’ll happen.

I’m actually quite on board with that too. I enjoyed the option of being a beastmaster or a ‘ranger’ in gw1. Pets → 100% optional.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Bhawb.7408

Bhawb.7408

This entire thread is precisely why people can’t take MMs seriously. Come on guys, you need to know the build better than that :P

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