Updated Reaper Changes?

Updated Reaper Changes?

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Posted by: Bhawb.7408

Bhawb.7408

So, there were a number of changes made to Reaper between BWE3 and now. Suffer now 20s CD, YAAW having its might duration doubled but total might halved, Rise minions being 25s without decaying, Augury baseline 10% + 5% per person hit, probably some others. Can we get official notes?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Anything on BLighter’s boon? I haven’t had the chance to play, but with these undocumented changes I REALLY wanna make sure this thing wasn’t killed.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Bhawb.7408

Bhawb.7408

Anything on BLighter’s boon? I haven’t had the chance to play, but with these undocumented changes I REALLY wanna make sure this thing wasn’t killed.

No change to BB. After a quick glance and trying to remember what they were BWE3, I think the only changes were buffs, and YAAW shifts.

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Posted by: TheLastNobody.8319

TheLastNobody.8319

Oh thank Grenth. That freaked me out the most, little disappointed in the rise change but I agree, so far it sounds like retooling and increasing base functionality. I can really see myself taking suffer now with that low cooldown.

Thanks Bwawb!

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: Electro.4173

Electro.4173

Really hope we get the official changelog from Anet for changes from Beta 3 at some point. I understand it probably wouldn’t have been the best to put changes in the official release notes, since technically these are all brand new to the core game, but putting up a thread in each individual forum would be nice.

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Posted by: gavyne.6847

gavyne.6847

Robert Gee please post changes post-BWE3. We know you’ve been busy. But now that HoT has launched, it’ll be nice to see the changes so we aren’t surprised by them. Or worse think something’s bugged because we aren’t aware of the changes. Thank you.

Updated Reaper Changes?

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Posted by: Kadin.2356

Kadin.2356

Give them the weekend at least. They’ve been in crunch time for a long time already.

Updated Reaper Changes?

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Posted by: Blaine Tog.8304

Blaine Tog.8304

Nightfall (Greatsword 4) grows rather dramatically in size over its duration. I don’t remember that from the last Beta Weekend. It definitely makes the skill feel better.

I main Ele and Necro, though I have an alt of each profession at level 80.
How to Condi Reaper on a budget
Everything I say is only in reference to PvE and WvW.

Updated Reaper Changes?

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Posted by: Bhawb.7408

Bhawb.7408

Nightfall (Greatsword 4) grows rather dramatically in size over its duration. I don’t remember that from the last Beta Weekend. It definitely makes the skill feel better.

It was the case, still cool though for sure.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Caine.8204

Caine.8204

Suffer cooldown reduced, shout trait changed (10% passive, 5% for each target hit), poison reduced on #4 RS skill from 16 to 12 (much needed nerf). Some other conditions application must have been reduced but I can’t find where, just seems lower than before.

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Posted by: Dead.5829

Dead.5829

Poison wasn’t reduced on RS#4. It was always 12. You were probably getting whirled poison bolts.

Soul Eater healing seems to be higher by about 90?

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Posted by: Sinzaku.2980

Sinzaku.2980

Gs 5 :
BW3 ~> 600 range and slow
Now ~> 750 range and pretty fast

Didnt noticed something else atm but no any nerf thats a great new.

“Necromancer in Heart and Soul” ~ #8k Hours#Asura
-(EvE ~ EU)-

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Posted by: Matt Stacey.7415

Matt Stacey.7415

Gs 5 :
BW3 ~> 600 range and slow
Now ~> 750 range and pretty fast

Didnt noticed something else atm but no any nerf thats a great new.

That was the main thing I noticed. The range was a much needed change. Now if we could only get the skill to stop clipping with the environment…

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Posted by: spoj.9672

spoj.9672

I still dont like how gs5 casts. Its better now. But you need to face your target. I really want it to just be a ground target skill like whirlwind attack. And there are still loads of times where it will hit but not actually pull the mobs. Which is annoying to say the least.

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Posted by: Sinzaku.2980

Sinzaku.2980

I still dont like how gs5 casts. Its better now. But you need to face your target. I really want it to just be a ground target skill like whirlwind attack. And there are still loads of times where it will hit but not actually pull the mobs. Which is annoying to say the least.

Actualy the skill is working really well, when i know how it was while beta, but i agree it would be a great QoL if it was an AoE with a forcing effect to turn over the targets.

“Necromancer in Heart and Soul” ~ #8k Hours#Asura
-(EvE ~ EU)-